Recent Posts

Pages: [1] 2 3 ... 10
1
Discussion: Eldar / Re: Using Aeldari in 8th Edition
« Last post by Odras on December 14, 2017, 11:02:45 PM »
Hey Guys.

1) creating a balanced list that can handle extremes (eg. Tank companies and hordes)
- I have always worked my best to create armies that can handle both hordes and mechanised. in the 2 games I played as Alaitoc with 4 - 5 Fire Prisms and a full squad of Dark Reapers, I seem to have my Prisms totally massacred by the Russes to the point I don't have anymore reliable anti-tank weapons.

2) Having enough CP while having  enough punch too
- I know it's fairly easy to create 10CP lists but the concern is that they don't pack enough of a punch. What would be a good way to balance things out?


To address point one:
This is more difficult just because of 8th edition, anything with enough strength and AP to get deal with russes is going to struggle to have the volume of firepower to deal with hordes. Things like fire prisms and dark reapers can deal with hordes, using their alternate fire modes but they do not do so points efficiently as they par for the flexibility. From my experience Eldar being a more elite army struggles to deal with hordes and still maintain any ability to handle tanks. My solution this far has been to accept that a horde army is going to be an uphill battle and use things such as fire prisms, dark reapers and wraithguard with D-Scythes to deal with them. In my local meta this works as there are some hordes, but not too many of them.

The second part of point one, if you are losing 4- 5 prisms in turn 1 to russes as Alaitoc, you either need to deploy more defensively or include more LOS blocking terrain on your tables. My deployment strategy for prisms is generally leave 1 wide open while deploying all the others out of LOS if possible. This allows me to use Lightning Fast Reflexes on this one for -2 to hit, and then link fire to allow the others ones to shoot, without moving. This is assuming there is a good target for linked fire, if not I generally move the prisms out to shoot and rely on the crystal targeting matrix.

To address points 2:
I agree that this is a problem Eldar players face. In my opinion our troops in this edition are all sub-par but are the increased command points worth taking the sub-par troops. My previous answer when I was playing Ynnari was no, but after the nerf to the Ynnari I am now running an Alaitoc army and I take 15 dire avengers to get a battalion and a total of 8 command points which I have found very valuable to have.

A very brief general review of my thoughts on our troops:
  • For me guardians, both defenders and storm have pretty much nothing going for them, they have no offensive ability due to short range, have no survive-ability and no utility and are not cheap enough to be able to treat them like pox walkers or guardsman as spammable and expendable.
  • Rangers have no offensive ability, but they do have utility due to their infiltrate ability and greater survive-ability than any of our other troops due to a 3+ in cover and -1 to hit.
  • Dire avengers have both more offensive capability than both the rangers and guardians, and are between the guardians and rangers in survive-ability but have no utility.
What also needs to be considered is that the rangers and dire avengers are both significantly more expensive than the guardians but do come in smaller squad sizes. I am trialling dire avengers at the moment, as while I believe that the rangers are probably the superior choice in a vacuum, the dire avengers help me with some additional anti infantry fire to help solve the problems from point 1.

I am attempting to work out a method to do some mathhammer on whether or not the troops are worth taking to get some more command points. It is hard to quantify the value of a command point though as well as what metrics I should use to determine the loss in value of taking troops over other things.
2
Discussion: Eldar / Re: Ynnari Strategies Post Nerf
« Last post by Warseer_Kaelrich on December 14, 2017, 05:28:54 PM »
In 7th during a league when the unfair first came to be I was tabling people turn 1.5 to 2.5. Usually this happened with howling banchees from a raider and flooding my opponents gun lines. Then soulbursting into the next unit. Followed by inch hi with an starch doing the same thing to another squad. It was nuts how quickly the army an an reader through marines. I can see the reason to nerf. But a good ynnari army will be using all 5 per turn anyway. This just makes 8th ed more complicated.
3
Discussion: Eldar / Using Aeldari in 8th Edition
« Last post by Chmmr_X on December 14, 2017, 01:57:04 AM »
Hey Guys.

Just an open thread as I am having some difficulty in utilising the new Eldar. Namely in the following:
1) creating a balanced list that can handle extremes (eg. Tank companies and hordes)
- I have always worked my best to create armies that can handle both hordes and mechanised. in the 2 games I played as Alaitoc with 4 - 5 Fire Prisms and a full squad of Dark Reapers, I seem to have my Prisms totally massacred by the Russes to the point I don't have anymore reliable anti-tank weapons.
2) Having enough CP while having  enough punch too
- I know it's fairly easy to create 10CP lists but the concern is that they don't pack enough of a punch. What would be a good way to balance things out?

Anyway... random rant... i love the fact that Rangers are now much cheaper... but they still hardly do much damage, if any at all I feel. Str 4 with no AP and a 6 to mortal wound is too little to rely on.
4
Discussion: THE LIST / [2000] - Astra Militarum - Tournament List
« Last post by Akaiyou on December 13, 2017, 03:57:02 PM »
This is my 2k list I'm considering for tournament play. I feel this is extremely strong as far as TAC, able to have an answer to just about anything out there while applying a lot of firepower across the table. I can shoot down elite and horde alike with impunity, while the combination of the culexus and greyfax gives me great psychic power denial potential, and vindicares can pick off key buff characters. With tons of command points to spend and regen I feel this is the right mix of units for the job.

Grade, Judge, Critique, have it boyz (& girls)

++ Vanguard Detachment +1CP (Imperium) [15 PL, 265pts] ++

+ HQ +

Inquisitor Greyfax : Psychic Power - Dominate

+ Elites +

Culexus Assassin

Vindicare Assassin

Vindicare Assassin


++ Brigade Detachment +9CP (Astra Militarum) [93 PL, 1646pts] ++

Regiment: Cadian

+ HQ +

Company Commander: Grand Strategist, Kurov's Aquila, Laspistol, Power fist, Warlord

Company Commander: Laspistol, Power fist

Knight Commander Pask: Heavy Bolter, Punisher Gatling Cannon

+ Elites +

Commissar: Plasma pistol, Power sword

Platoon Commander: Bolt pistol, Chainsword

Platoon Commander: Bolt pistol, Chainsword

+ Fast Attack +

Hellhound: Heavy Flamer, Track guards, Inferno Cannon

Hellhound: Heavy Flamer, Track guards, Inferno Cannon

Hellhound: Heavy Flamer, Track guards, Inferno Cannon

+ Troops +

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

Infantry Squad
. 7x Guardsman
. Heavy Weapon Team: Lascannon
. Sergeant: Laspistol

+ Heavy Support +

Basilisk: Heavy Bolter

Deathstrike: Heavy Bolter

Leman Russ Punisher: Heavy Bolter, Punisher Gatling Cannon

Manticore: Heavy Bolter

++ Total: [113 PL, 1996pts] ++
5
Discussion: Eldar / Re: Seeking some advice on Eldar
« Last post by Leftovers44 on December 12, 2017, 01:36:41 AM »
All i have right now are a few names characters and a bunchof warriors, 3 raiders, and a venom.
6
Discussion: Eldar / Re: Seeking some advice on Eldar
« Last post by Odras on December 11, 2017, 07:26:06 PM »
Dark Reapers are always a great addition to any force, although don't really fit the mobile hit and run style. If you are after the mobile hit and run side of DE does that mean you want everything in vehicles or on Jetbikes? It would help if you gave an idea of what you were intending on bringing for the DE side of your army and how much Eldar you were looking to add.

I have seen a DE army recently combine very well with a detachment of harlequins as they fit the mobile hit and run side a bit better than the Eldar in my opinion. I'll be possibly playing against this guy in a tournament this weekend so I will let you know how his army goes. From memory his army is venoms + harlequins in starweavers + 3 Ravangers.
7
General Discussion / Re: Fritz's Is BACK
« Last post by Fritz40K on December 11, 2017, 10:06:00 AM »
Well, my blog is up and running, and I've organized my past videos from YouTube- keeping the ones that are still relevant, and converting them to audio/podcast. Every day I'm uploading one to my blog: http://www.wargamerfritz.com .

I'm also close to having an embedded player that will allow you to select tags or a topic and see play/save all the podcasts.

Once that is done (soon) I feel like at least my stuff is not vulnerable like it was on YouTube- next step? Perhaps bundling them into a mega podcast and putting them up somewhere else? 
8
General Discussion / Re: Fritz's Is BACK
« Last post by Sadclown on December 10, 2017, 04:37:42 PM »
Thread, thread, rise from the dead. So are you going to post your pod up to soundcloud, iTunes? Any plans to stream on Twitch?
9
Discussion: Eldar / Re: Seeking some advice on Eldar
« Last post by Leftovers44 on December 10, 2017, 02:16:27 PM »
Looking for other options to help out the mobile hit and run part of DE and give a bit of fire support.
10
Discussion: Eldar / Re: Seeking some advice on Eldar
« Last post by Leftovers44 on December 10, 2017, 02:15:37 PM »
Only idea I could really come up with is a cheap detachment for the Ynari lady, a cheap troop, striking scorpions and a group of the skeleton dudes that I blanked on the name of...
Pages: [1] 2 3 ... 10