The Warmaster: Warhammer 40,000 Forum

Warhammer 40,000 Armies => Discussion: Eldar => Topic started by: Skari on October 13, 2013, 05:19:39 PM

Title: Corsairs. - The pirates!- -Sub forum-
Post by: Skari on October 13, 2013, 05:19:39 PM
I thought this thread would fit in here.
I recently aquired 20 jet packed corsairs, 2 w fusion guns, 2 w flamers, 2 w shuriken cannon and 2 w eldar missile launchers, as well as a converted prince and a converted retinue.

Now, there are a few units that have changed and the corsair BS increase is a moot point because of the changes to the new eldar codex. I was hoping to use them in an ally form and was wondering what, if any, are the best configurations for the units. So far I'm leaning towards a 10 man unit with dual eldar missile launchers with the jetpacks. Jump shoot jump missile launchers with 8 abalative wounds for 145pts.

Or, a suicide flamer unit. 10 with 2 flamers for some seek enemies in cover action - 125pts

Anyhow.
Thoughts?
Title: Re: Corsairs. - The pirates!
Post by: ghostmask10 on October 13, 2013, 05:57:38 PM
I'm soooooo glad we're talking about corsairs! ;D
I have 2 squads in venoms, one anti-tank and one anti-infantry. I gave the anti-tank unit a rocket launcher and a Melta and the anti-infantry a shuriken cannon and flamer. Worked fine for me!
If you are going to take them in squads of 10 you could get one of each weapons or get them specialised like I do. It might get expensive though! ;D
Title: Re: Corsairs. - The pirates!
Post by: Angelic on October 13, 2013, 06:52:10 PM
I like the idea of the first squad because Jet Pack Infantry are Relentless (I think?). Corsairs are rather cool, but I don't really have any experience using them. I think Ghost's suggestions are pretty good though.. it's what I would do^^.

Angel
Title: Re: Corsairs. - The pirates!
Post by: ghostmask10 on October 13, 2013, 07:13:26 PM
I like the idea of the first squad because Jet Pack Infantry are Relentless (I think?). Corsairs are rather cool, but I don't really have any experience using them. I think Ghost's suggestions are pretty good though.. it's what I would do^^.

Angel
Why thank you kind sir! ;D
Title: Re: Corsairs. - The pirates!
Post by: Hawkeye299 on October 13, 2013, 09:32:20 PM
Darn you guys I really want to buy some of these things now, the models on forgeworld are awesome.

I coincidentally want to buy an eldar bike army, like I had in 5th.


Hawk  ;D
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Skari on October 13, 2013, 10:16:42 PM
Cool! We just got made into a subforum. Awesome. As for the Corsair prince I am loving the tactical bomb that he can be! The cool night fight missile would work great when allied with some dark eldar.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on October 13, 2013, 10:55:59 PM
Ohh how exciting!! I have always liked the Corsair models and I agree the Prince has nice synergy with Dark Eldar! I have always liked Storm Guardians too but i'm not sure Blade Sworn or Voidstorm Squads would do much better than they do on the table.

Do you guys think you could run pure Corsair list?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Skari on October 14, 2013, 09:12:21 AM
I doubt a full corsair list would be viable because it takes old point values into account. A lot of the models and point costs took into account the added bonus of BS4 and now that the eldar army has that as a standard the extra points you pay are a moot point. In short, corsairs pay extra on top of the regular cost... There are a few things that are on point tho, the corsair units, the venoms and the prince. So I would always use them as an ally until IA11 gets a re-do and the point values are brought back to the regular values.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on October 14, 2013, 11:33:01 AM
I do run a pure corsair list! So far I've got good results with them, the only army I've had trouble with so far is dark eldar, because of their insane damage output. I think if you play dark eldar it would be very easy for your to also play corsairs since they basically have the same pros and cons (amazing offensive capabilities, nice gadgets, expensive and lacking armour in some places) but they also have stuff in common with the eldar such as weaponry, tanks, etc. That's why i find them fascinating! I even made up my own corsairs band, The Chitarri! (It means flying serpent). they're meant to be exodites from Saim-Hann (hence the name) and I first used them as allies. They where meant to be like Yriel's eldritch racers, but for Saim-Hann! :P
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Skari on October 14, 2013, 03:48:21 PM
Nice. Do you have a list?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on October 14, 2013, 03:58:38 PM
Nice. Do you have a list?
Chitari 1500 (1207pts)

1500pt Eldar Corsairs 6th ed 2012 Roster (Primary Detachment)

Eldar Corsairs 6th ed 2012 (Primary Detachment) Selections:

HQ (386pts)

Blade Sworn (124pts)
4x Blade Sworn (56pts), Haywire Grenades (10pts), Meltabombs (10pts), 4x Plasma Grenades 4x Power Weapons
Corsair Falcon (155pts)
Holo-Fields (35pts)
Scatter Laser (15pts)

Corsair Prince (137pts)
Force Shield (4+ inv) (20pts), Haywire Grenades (5pts), Power Weapon (10pts), Shuriken Catapult

Corsair Void Dreamer (125pts)
Rune Armour Gyrinx (5pts), Spirit Stones (20pts)
CCW (15pts)
Witchblade (15pts)Shuirken Pistol (15pts)Neural Shredder (15pts)

Troops (821pts)
X2 Corsair Jetbike Squadron (180pts)
2x Shuriken Cannon (20pts)
X 5 Corsair Jetbiker (25pts each)
Felarch Jetbiker (35pts)

5x Corsair (45pts), Flamer (6pts), 10x Plasma Grenades, Shuriken Cannon (10pts), 5x Shuriken Catapult
Corsair Venom (90pts)
Twin-linked Shuriken Catapults
Holo-fields (35pts)

5x Corsair (45pts), Eldar Missile launcher (15pts), Fusion Gun (15pts), 10x Plasma Grenades, 5x Shuriken Catapult
Corsair Venom (80pts) (IA:11)
Twin-linked Shuriken Catapults
Holo-fields (35pts)

That's 1207 pts..........I haven't got that many models.....yet!

It's an experimental list....and i really need to change some things, but I'll get to play them again this wednesday soo I'll let you know what happens. ;D
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Pdogg on October 15, 2013, 01:53:18 PM
Anyone know if there has been a redux on them as of late since the new dex?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on October 15, 2013, 03:55:34 PM
Anyone know if there has been a redux on them as of late since the new dex?
Sadly not yet.  :(
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Khe-Loc on October 15, 2013, 04:33:45 PM
Anyone know if there has been a redux on them as of late since the new dex?
Sadly not yet.  :(

Should be done though. Maybe they'll even catch my attention  ;)
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on October 15, 2013, 06:07:54 PM
Anyone know if there has been a redux on them as of late since the new dex?
Sadly not yet.  :(

Should be done though. Maybe they'll even catch my attention  ;)
Ohhh I get it, you're saying that we corsairs are not good enough for you! Well as an eldar I would try to insult you in a way that would both offend and confuse you, but as a corsair I'll just say **** ***** up a ***** and ******* until ****** you! :P
And back to reality. I'm really enjoying this corsairs thing! ;D
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on October 15, 2013, 06:59:52 PM
The issue is that I think imperial armour wants to update all it's books and Corsairs are in volume 11... Might take a while!! But they might just update the army list separately! Who knows..

Either way, how do bladesworn go on table top.. they seem like expensive Storm Guardians at a glance.. The same goes for Voidstorm Squads.. any experience there^^?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on October 15, 2013, 08:11:30 PM
The issue is that I think imperial armour wants to update all it's books and Corsairs are in volume 11... Might take a while!! But they might just update the army list separately! Who knows..

Either way, how do bladesworn go on table top.. they seem like expensive Storm Guardians at a glance.. The same goes for Voidstorm Squads.. any experience there^^?
Well dear angel I'm glad you asked, and for only Ł1999999.99 you can find out the answer. I'm just kidding
So far I've used them as bodyguards for my princes and void dreamers.
The good thing about them is that they have access to a lot of war gear, which makes them a little better than storm guardians. That plus the 4+ armour save.
Another thing that makes them a bit better than storm guardians is that they don't lack the transport methods. I'm talking about the jetpacks, of course. The fact that they can take jetpacks means that if they're not limited to a transport which can be easily wrecked and then they would be stranded midfield, but they are there to serve your prince so you get two choices:
6 in a falcon or 5 in Venom. While the venom is only av 10 it IS open-topped so you can assault out of it. I suggest buying holo-fields for it, than moving flat out into cover turn one. Move out and assault. Or go with Falcon for more models and higher av.
Jetpacks. For large groups, but a bit slower.
As far as voidstorm squads go they ARE storm guardians with jetpacks. Although they do far better against vehicles, don't be fooled by their CC war gear, they can crack vehicles preety well. You could than assault the guys in the vehicle, or you could be a real Dic.......I mean Eldar and jump away from them and shoot them or just hunt other vehicles. Hope that helps. ;D
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Khe-Loc on October 16, 2013, 01:45:51 AM
Anyone know if there has been a redux on them as of late since the new dex?
Sadly not yet.  :(

Should be done though. Maybe they'll even catch my attention  ;)
Ohhh I get it, you're saying that we corsairs are not good enough for you! Well as an eldar I would try to insult you in a way that would both offend and confuse you, but as a corsair I'll just say **** ***** up a ***** and ******* until ****** you! :P
And back to reality. I'm really enjoying this corsairs thing! ;D

They seem very interesting, but I'd at least want them with Battle Focus :P
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Skari on October 16, 2013, 10:35:47 AM
Actually, with the jetpacks, battle focus is a moot point (abeit its not cheap).

So, as an allied detachment I was highly considering this:

Prince with a shadow field, jetpack, harlies kiss, haywire grenades

10 Corsairs with jetpacks, 2 eldar missile launchers.

310pts.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on October 16, 2013, 02:03:28 PM
Actually, with the jetpacks, battle focus is a moot point (abeit its not cheap).

So, as an allied detachment I was highly considering this:

Prince with a shadow field, jetpack, harlies kiss, haywire grenades

10 Corsairs with jetpacks, 2 eldar missile launchers.

310pts.
I would suggest that you give your prince 5 blade sworn and stick him in a transport. That's only if you're gonna give him a shadow-field, because if an opponent finds out that all he has a to do is wound you once and you'll be defenceless, he will blast your prince to bits! If you want him to have a jetpack I would recommend at least putting him in a squad of voidstorms and giving him a force shield instead. Those little guys are surprisingly good anti-tanks!
I would love to see you do a bat-rep with them as allies! ;D
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on October 17, 2013, 02:36:38 AM
Plus they get a free Shimmershield!
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on October 17, 2013, 06:13:45 AM
Plus they get a free Shimmershield!
Indeed, but I still wouldn't charge with them! :P
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Skari on October 17, 2013, 11:04:03 PM
I have been looking at the voidsworn, they look expensicve for what you get... As for the prince, the jetpack is to give him relentless to fire the orbital strike on the move.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on October 17, 2013, 11:17:09 PM
Yeahh Voidstorm Squads do seem fairly expensive.. I think i'd rather take Shadow Spectres :D!! Relentless works very well.. wish it worked with the OSRs for Grey Knights :D!

@Skari, if you do end up playing Dark Eldar/Corsair Allies, is there a place i'd be able to see the lists/batreps.. I don't have any money to collect either army right now, but in future they are still something of interest for me!

Angel
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on October 18, 2013, 11:32:25 AM
Yeahh Voidstorm Squads do seem fairly expensive.. I think i'd rather take Shadow Spectres :D!! Relentless works very well.. wish it worked with the OSRs for Grey Knights :D!

@Skari, if you do end up playing Dark Eldar/Corsair Allies, is there a place i'd be able to see the lists/batreps.. I don't have any money to collect either army right now, but in future they are still something of interest for me!

Angel
Foolish Angel! The good thing about corsairs is that you can use eldar models! I use a falcon, guardians, dire avengers (as bladesworn) and avenger exarch. (As prince.) Some times I use vypers as venoms but I'll soon get actual venoms! ;D
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on October 18, 2013, 06:44:27 PM
The actual Corsair models are awesome though<,<.. I wouldn't feel right using my Craftworld Eldar for them :3.. Although the Prince would probably be a kitbashed Autarch..
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on October 19, 2013, 07:51:15 AM
The actual Corsair models are awesome though<,<.. I wouldn't feel right using my Craftworld Eldar for them :3.. Although the Prince would probably be a kitbashed Autarch..
I only use my avanger exarche as a prince because I made him look like an autarch for my old foot army, which now became a corsairs army! :P
Plus I don't take jetpacks in my list but if you want to then I would suggest buying the actual models. I would only see myself buying them if I wanted to stop using guardians as voidstorm. :P
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Skari on October 21, 2013, 11:06:09 PM
what sort of lists do you think the corsairs would fit in well?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on October 21, 2013, 11:08:52 PM
I think liek you said they syndergise well with DE putting on that Night Fighting, this means you can potentially get it twice per game, which benefits you nicely :3
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on October 22, 2013, 03:19:07 AM
They would be best in a fast army like eldar/DE but you could use them as a distraction first turn. Their damage output is incredible but their armour isn't so you could just throw them in your opponent's face to give your army time to deploy, but I just find that a massive waste of points. :P
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Skari on November 27, 2013, 08:58:51 PM
How about the hornets with double pulse lasers? I hear they are awesome... 
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on November 27, 2013, 09:17:46 PM
Extremely awesome AND cheap.. There's really no reason not to take them~
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: iselbub on January 14, 2014, 09:39:47 PM
Just a rules clarification...

I want to put EML's on my Corsair troops and give them jump packs.  Am I right though, that I wouldn't be able to move & shoot in the same round since the EML is a heavy weapon?  The rules say that missile launchers also can't Snap Fire.

It'd be great if someone could chime in on this to either confirm or deny this.  If you can't move & shoot, then what would be the point of taking EML's with Corsair Troops?  They're meant to be mobile; not stay in one place.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on January 15, 2014, 06:04:24 AM
I'm rather sure Jet Pack Infantry get Relentless or Slow and Purposeful~
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on January 15, 2014, 11:06:06 AM
I'm rather sure Jet Pack Infantry get Relentless or Slow and Purposeful~

Yep they do. They can of course move & shoot with full BS.

The rules say that missile launchers also can't Snap Fire.

What? Where in the rules? Why would the Missile Launcher not be able to fire Snap Shots? You can't do it with the little blast, of course, but the S8 shot is no problem to fire as Snap Shot.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: iselbub on January 15, 2014, 01:59:06 PM
From what I've read... any heavy weapon that can produce a blast marker, regardless of firing mode, cannot snap fire.  Missile launchers were specifically mentioned as an example.

Thanks for the clarification on the jet pack rules!
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ForgedInTheCrucible on February 10, 2014, 04:07:08 PM
Would there be any value to using Corsairs in an Eldar army or is that a waste of points?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on February 11, 2014, 02:26:07 AM
Would there be any value to using Corsairs in an Eldar army or is that a waste of points?

I would not say it's waste of points overall, you get extra Fast Attack and Heavy Support slots, which is always helpful (as these are overcrowded in our codex). Also there's no problem in the (obligatory) Troops section, as basic Corsairs are ok and have access to nice Dedicated Transports.

What I am struggling with, is the HQ slot. Can't get rid of the feeling, I am (truly) wasting points here.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on February 11, 2014, 01:20:17 PM
Would there be any value to using Corsairs in an Eldar army or is that a waste of points?

I would not say it's waste of points overall, you get extra Fast Attack and Heavy Support slots, which is always helpful (as these are overcrowded in our codex). Also there's no problem in the (obligatory) Troops section, as basic Corsairs are ok and have access to nice Dedicated Transports.

What I am struggling with, is the HQ slot. Can't get rid of the feeling, I am (truly) wasting points here.
Unfortunately it kinda does feel like you're paying too much for an autarch wanabe with a fancy airstrike. If you don't wanna waste points I'd just go with the void dreamer. The powers are Meh but it can take some cool gear. :P
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on February 12, 2014, 06:30:38 AM
Would there be any value to using Corsairs in an Eldar army or is that a waste of points?

I would not say it's waste of points overall, you get extra Fast Attack and Heavy Support slots, which is always helpful (as these are overcrowded in our codex). Also there's no problem in the (obligatory) Troops section, as basic Corsairs are ok and have access to nice Dedicated Transports.

What I am struggling with, is the HQ slot. Can't get rid of the feeling, I am (truly) wasting points here.
Unfortunately it kinda does feel like you're paying too much for an autarch wanabe with a fancy airstrike. If you don't wanna waste points I'd just go with the void dreamer. The powers are Meh but it can take some cool gear. :P

Exactly my thoughts!

I am not sure, can the Webway Portal be used with your CWE allies? (DE portals can't, sadly...) If yes, my Ulthwé Strike Force problem is solved and I'll start building a Void Dreamer as soon as I get from work today ;)

Too bad the Void Dreamers can't change their powers for at least the worse schools, like Pyromancy or Telekinesis...
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on February 12, 2014, 06:55:27 AM
Oh Ramses, I might have good news for you^^

Reading the Wargear entry it says "ANY of your units arriving from Reserve". Ulthwe w/ Corsair Allies may be valuable for you~
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on February 12, 2014, 07:02:52 AM
Oh Ramses, I might have good news for you^^

Reading the Wargear entry it says "ANY of your units arriving from Reserve". Ulthwe w/ Corsair Allies may be valuable for you~

*just died of all the sudden joy and happiness*
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Khe-Loc on February 12, 2014, 01:00:54 PM
Horaay  ;D
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on February 12, 2014, 02:50:57 PM
Yay another one joins the space elf pirates!
I have to say, although it sucks that voiddreamers can't roll on other diciplines at least they get 3 powers. And hey, who knows what can happen in the next year or so! ;)
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on February 12, 2014, 08:11:15 PM
The army list will most certainly be receiving an update either in the form of a downloadable .pdf or in the form of IA 11: 2nd Edition~
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Khe-Loc on February 13, 2014, 12:10:51 AM
The army list will most certainly be receiving an update either in the form of a downloadable .pdf or in the form of IA 11: 2nd Edition~

I`m 100% sure on that one. Personally I hope it´s a PDF^^
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on February 13, 2014, 06:51:31 PM
The army list will most certainly be receiving an update either in the form of a downloadable .pdf or in the form of IA 11: 2nd Edition~

I`m 100% sure on that one. Personally I hope it´s a PDF^^
I'm just hoping GW doesn't drop them. That would be solo :(
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Khe-Loc on February 14, 2014, 10:05:51 AM
The army list will most certainly be receiving an update either in the form of a downloadable .pdf or in the form of IA 11: 2nd Edition~

I`m 100% sure on that one. Personally I hope it´s a PDF^^
I'm just hoping GW doesn't drop them. That would be solo :(

Why would they? Corsairs are pretty cool imo.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: The Mattler on February 14, 2014, 05:04:03 PM
The Corsairs have a few decent options right now, with their main selling point being great allies for Codex Eldar.  Since one of their Elites slots can be used to get an Elites or Fast Attack choice from Codex Eldar, they can clear up the congestion in the Fast Attack usually suffered by this Eldar Codex.  Units of 10 Corsairs with a pair of EMLs also make great backfield objective holders, and their lasblasters are far better at back-to-midfield support than Guardian shuriken catapults.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Skari on February 27, 2014, 05:40:39 PM
How good do you deem to be the warp assault walkers vs regular warwalkers?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on February 27, 2014, 07:03:57 PM
How good do you deem to be the warp assault walkers vs regular warwalkers?
Well they only have WS 3 but they are jump infantry, so you're sacrificing some firepower for more movement. The thing is that war walkers tend to stay back and shoot and since they can take the exact same weapons their movement might not be that useful.  But hey you're not exactly paying too much for the extra movement ( a warwalker with scatterlasers is 70p and a wasp with scatterlasers is 85p) But their WS is a bit too low IMO.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Skari on February 27, 2014, 11:54:53 PM
Don't they also lack the 5++ save and battle focus?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on February 28, 2014, 04:31:56 AM
Don't they also lack the 5++ save and battle focus?

That's the main problem for me. Not the lack of 5++, as they are not open-topped (similar to old War Walkers), but their advatage always was

1) they are in the Troops section
2) they are more mobile than War Walkers

The mobility right now is not as it used to be, as the 2d6 movement in Assault is not so huge over the 1d6 Battle Focus either before or after shooting. So, we pay premium points mostly for the fact, they do not use a slot in the Heavy Support.

Still helpful, but not so great with the new codex (which seems to force us to spend most points on Troops and Fast Attack - as the discussion goes in other thread, Wraithknights are not mandatory).
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on February 28, 2014, 11:57:26 AM
Don't they also lack the 5++ save and battle focus?
They lack the 5++ but they are treated as jetpack infantry so they can make thrust moves, so you don't need battle focus. Also they have a special rule where they can move 12" instead of shooting and get a 5+ cover save
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Skari on February 28, 2014, 07:38:06 PM
They are not scoring. Are they?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on February 28, 2014, 08:13:15 PM
They are troops are they not? I suppose vehicles aren't meant to be Scoring but i'm sure Walkers are the exception here...

And after checking the rulebook there is no entry that says they are Scoring, any Vehicle cannot be Scoring OUTSIDE Big Guns Never Tire and The Scouring and because these guys are Troops choices they simply aren't Scoring or Denial Units. So basically if you're running these guys in an Allied Detachment they can't count for mandatory Troops because you can't have more Wasp Assault Squads than you do Corsair Squads, they won't score and cannot contest.

Weird really~
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on March 05, 2014, 02:03:26 AM
They are troops are they not? I suppose vehicles aren't meant to be Scoring but i'm sure Walkers are the exception here...

And after checking the rulebook there is no entry that says they are Scoring, any Vehicle cannot be Scoring OUTSIDE Big Guns Never Tire and The Scouring and because these guys are Troops choices they simply aren't Scoring or Denial Units. So basically if you're running these guys in an Allied Detachment they can't count for mandatory Troops because you can't have more Wasp Assault Squads than you do Corsair Squads, they won't score and cannot contest.

Weird really~

I do not see nothing weird at all at this  :D It was obviously the intention from the beginning - to help us with the overcrowded Heavy Support slot, to allow us more good vehicles, but to limit it somehow so we won't build armies with like 18 Wasp Assault Walkers as troops  ;)

Keep in mind that these guys were written in 5e! Remember the meta and the problems we had with the old codex at that time. These guys were a perfect solution. But now, they do not compete well with the new War Walkers.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Khe-Loc on March 12, 2014, 02:01:34 AM
 I´m sure they´ll get that much needed update rather soon.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on March 12, 2014, 05:53:34 AM
I´m sure they´ll get that much needed update rather soon.

I don't know, we are waiting for almost one year and still nothing  :-\
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Khe-Loc on March 15, 2014, 05:55:22 AM
I´m sure they´ll get that much needed update rather soon.

I don't know, we are waiting for almost one year and still nothing  :-\

That´s true too...

But never give up hope?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on March 16, 2014, 02:45:45 AM
Anyone who plays these guys, even as allies, how about some tactics^^?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on March 22, 2014, 07:24:29 PM
They're basically Eldar mixed with DE, and everything can go faster. Their psychic stuff is meh, the princes are like a combination between an archon and an autarch and......not much more really. Also something you may like is deep striking 3 units of wraithguards, cause princes can do that! :P
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on March 23, 2014, 03:15:58 AM
I know this and I fully intend to use Yriel as my Corsair Prince and have these guys as allies, but i'm wondering specifically for units, are Bladesword rubbish? Should I bother with Voidstorm Squads? Should I buy Raiders for my Craftworld outcasts and shove them full of Banshees or Scorpions? There are so many options to explore! If I find the time I could do an extended theoryhammer piece on these guys, or better yet we could collab :D
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Khe-Loc on March 23, 2014, 06:45:08 AM
Deepstriking Wraiths Sound like a fun army to play^^

Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on March 24, 2014, 09:02:15 AM
Deepstriking Wraiths Sound like a fun army to play^^

One tournament last year has seen deep striking Fire Dragons (wasn't me though). For unknown reasons (for me, at least), there were opponents who called this tactics to be OP  ::)

Anyway, it's funny, with Battle Focus + Fleet  ;D You don't have to deep strike them too close to the enemy (which would put you into danger of mishap) - basically it's the same as deep striking Warp Spiders, as I think of it. Only they can't jump back in assault phase.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Khe-Loc on March 25, 2014, 02:03:13 PM
Deepstriking Wraiths Sound like a fun army to play^^

One tournament last year has seen deep striking Fire Dragons (wasn't me though). For unknown reasons (for me, at least), there were opponents who called this tactics to be OP  ::)

Anyway, it's funny, with Battle Focus + Fleet  ;D You don't have to deep strike them too close to the enemy (which would put you into danger of mishap) - basically it's the same as deep striking Warp Spiders, as I think of it. Only they can't jump back in assault phase.

Yes, Battle Focus helps a lot. Also you can avoid blast waepons after deep striking with it.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ghostmask10 on April 02, 2014, 03:58:52 PM
quote author=xAngelicZ link=topic=1390.msg28721#msg28721 date=1395558958]
I know this and I fully intend to use Yriel as my Corsair Prince and have these guys as allies, but i'm wondering specifically for units, are Bladesword rubbish? Should I bother with Voidstorm Squads? Should I buy Raiders for my Craftworld outcasts and shove them full of Banshees or Scorpions? There are so many options to explore! If I find the time I could do an extended theoryhammer piece on these guys, or better yet we could collab :D
[/quote]
To be honest I've always thought of voidstorms as storm guardians with jetpacks and a 5++. Not much change really except a lack of chainswords and the added ability to take smaller squads. I can see why they'd be a cool alternative since they can take the same weapons and more and you won't have to waste points on transports but even then I wouldn't expect them to do any real damage in cc but they could be useful at slowing enemies down. As for bladesworn...they're alright and you can gear them out with some nice stuff but you can't take them on their own, they need a prince since he can bring some nice upgrades! power swords are defenetly nice and since the prince can take haywire grenades and melts bombs for cheaper I wouldn't bother wasting points on them, plus he is least likely to do any shooting anyway. The only thing that really makes them stand out is the 4+ and this can be combined with the prince's shimmer shield. This squad can be a real pain but I can't help feeling they're a little fragile. They're banshees without the mask, athletics or an awesome death staff wielding exarch, but hey 5++ is nice, and the jetpacks are also great and they won't rely on a transport but id's still say a falcon is the way to go. They're just too fragile to be out in the open. But hey you could always give him a shadow field and sneak him in a squad of wraith blades or whatever. Hope that helps at least a little! :D
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: SilverWolf on June 02, 2014, 11:19:52 AM
I have only played with the Corsairs once but intend to do more with them.

However, with the introduction of 7th ed i can now see them being used far more frequently alongside my Eldar.  Whether it is taking advantage of Banshee's in a Corsair Venom or Corsairs in a Wave Serpent.

My only issue is whether to ally Corsairs over DE or DE over Corsairs with my Aliatoc Eldar....... hmmmmm!!!

I found the longer range of the Corsair troops very useful and the ability to jump behind LOS terrain really hacked off my opponent .... :)

The Corsair Prince did meh in CC and strangly the Void Dreamer seemed to do alot in the game.

Anyways the SunBlitz Brotherhood will make another appearence soon with 7th and I will report on how they did.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on June 02, 2014, 10:15:26 PM
Looking forward to this! They don't get nearly enough attention in my opinion and I really want to run them myself!
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on June 03, 2014, 01:30:35 AM
... strangly the Void Dreamer seemed to do alot in the game...

How have you equipped your Void Dreamer?  :) Now, when he can drive safely inside a Wave Serpent, I think I might use him as well.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Oneeye on July 11, 2014, 08:19:50 PM
Is there any update for the Corsairs?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on July 12, 2014, 07:41:09 AM
Is there any update for the Corsairs?

Sadly, not yet.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: EBomb on July 19, 2014, 11:13:59 AM
I tried corsairs for the first time this week.  I used Eldar with corsair allies in a 1250 pt game against Imperial Guard and Grey Knights.  I took a void dreamer with a neural shredder and a webway portal, a 5 man unit of corsairs in a falcon, a wasp with scatter lasers, and a warp hunter.  The plan was to turbo boost in the falcon on turn 1 then drop the portal on turn 2 to bring in a Wraithlord, Avatar, and maybe my unit of shining spears who were outflanking.  I also had 2 units of 3 jet bikes.

I was not impressed with the webway portal.  35pts is steep in a low point game and I had to use a falcon’s valuable shooting phase turbo boosting turn 1 to get it up field.  I couldn’t get the portal as far forward as I had hoped and the soonest I could bring in the Avatar and Wraithlord was turn 3 but they didn’t show up until turn 4.  I outflanked with the spears.

Question about the portal:  In reading the rule it sounds like if you have a portal you don’t need to roll for reserves unless you want too.  It makes sense, as your reserves are waiting for the portal to open to show up.  However, the wording “may keep units in reserve” may be talking about old missions where reserves were not always allowed.  If you have to roll for reserves on turn 2 and they may show up on your table edge before the portal is deployed it makes the portal an absolute waste of points.  How should the portal be played?

I thought the Void dreamer would do some damage being able to use both withering radiance in the psychic phase and the neural shredder in shooting but it didn’t work out this game.  The warp hunter was focused on early with cover ignoring lascannons so I didn’t get to see how it would perform.  The falcon did really well this game.

The star of the game was the Wasp.  I only took 1 because at 15 points more than a War Walker I didn’t think it would do well for the points.  In the new rules they can score and they get objective secured in a battle forged army.  Two scatter lasers is always nice and the 2D6 move in the assault phase kept it out of line of sight most of the game.  In the final turn the 2D6 assault move let me contest an objective with objective secured winning me the game.

Next time I plan on trying a Prince instead of the Void Dreamer.  I think giving deep strike to the Avatar and a Wraithlord or 2 will work better than the portal.  Deepstriking some wraithguard could be fun too.  I may also proxy my crimson hunter for a Nightwing Interceptor to try it out.  Someday I want to try a unit of Banshees in a venom.  I hope I can get them to work for once.  Anyway, just thought I would share my first experiene with some corsairs.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on July 19, 2014, 09:42:38 PM
Thank you for posting this first off! We hardly get any Corsair feedback so this is good. On the topic of Reserves to make them more reliable grab an Autarch (Prince Yriel is particularly fluffy in this case, but any will do) that +1 roll to Reserves means they come in on a 2+ or a 4+ if you're wanting to hold them off a little longer. I feel like that would make the whole Webway Portal a little more effective, though I still wouldn't rely on it unless you intend to bring a WHOLE lot of firepower out through it (3 Squads of Wraithguard anyone?). Either way you'll be waiting until at least turn three if you're wanting optimal placement.

I look forward to hearing more about these lists, the Nightwing is apparently the best Air-Superiority Flyer in the game (though I think that comment was pre Crimson Hunter) so let use know how that works out. Also i'd like to see more testing the Void Dreamer.. Withering Radiance and a Neural Shredder does sound like a decent combination.. just have to grab some Psychic backing to make sure you get that power off (Farseer, Spiritseer, Warlocks, whatever you want really).
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on July 20, 2014, 02:03:30 AM
As for the Portal - before I sold my Dark Eldar, I loved to study their tactics. As for the Portal goes, their common tactics was as follows:

You have to put the character with it into a Venom (as you can disembark from every part of the model), deploy it on the border of your deployment zone (so, let's say, 12" from your table edge). Turn 1, move the Venom  6", disembark 6" with the squad. You should be 24" from your table edge. Now, in the first Shooting Phase, use the Portal. It should be 3" in diameter, so you gain these additional 3", as you place the Portal into base contact with your Void Dreamer. When your units start to arrive from reserves at Turn 2, they can do so at 27" from your table edge, which should be enough.

Agree with Angel, that there has to be a lot of firepower pouring through the webway portal, to really has any effect. I guess that foot armies could use it, as it adds to their mobility, but mechanised armies should stay away from it.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Nebuchadnezzar on July 20, 2014, 10:58:35 AM
if I take Harlequins from the corsair codex what rules they follow?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: EBomb on July 21, 2014, 07:25:36 PM
if I take Harlequins from the corsair codex what rules they follow?
Just use the Harlequins out of the Eldar codex.  Both are virtually identical, even the points are the same.  The only differences I can see are that the Eldar codex gives complete rules for the Shadowseer and the corsair version still has dance of death as a special rule.  Dance of death was just furious charge and Hit and Run, as it is now listed in the curent codex.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ShadowcatX on August 21, 2014, 01:49:41 PM
A few questions:

1) When you field these guys, what rules do you use for the hornet?

2) How do you equip your corsair venoms? (Seems like a couple 5 man squads with a missile launcher each would be much better (and cheaper) at holding backfield objectives than guardians. (I loathe guardians.)

3) I noticed the comment about deep striking fire dragons, and that really appeals to me. But the prince is so expensive (and bad). How do you equip him when you use him?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: EBomb on August 22, 2014, 11:39:37 AM
I just started using Corsairs and I'm not 100% sure what rules you should use, I'm not sure anyone can be, but this is what I am doing.  I only plan on using them in friendly games and I don't have any of the new IA books so my friends have agreed to let me run the corsairs as if it was their own codex.  This means any entry in the corsair section is how I have to use them, lasblasters only get 2 shots, shimmer shields only work in close combat, holofields are expensive, but warp hunters and nightspinners still get to use the old rules.  On the other hand, if it isn't specificly in the corsairs section I can use the rules out of the eldar book so, scatter lasers get the twin linking rule, shuriken weapons get bladestorm, etc.  With this in mind...

1) I use the rules for hornets in IA11

2) I keep the venoms as cheap as possible.  The vehicle upgrades are way too expensive and the other weapons just arn't worth it to me.  The missile launcher is about the same points as in the Eldar codex though so it may be worth thinking about to hold backfield objectives.  If you gave one of the corsairs a missle launcher and you don't move the venom you could get 2 missile shots out of it because it is open topped.

3)Yes the prince is too expensive.  In my last game I only gave him a jetpack.  The jetback is useful because it gives him relentless to use his void strike ability and also to hide him in a unit of jetpack corsairs.  I wish I gave him a shadow field to tank some wounds for the unit.  I also used him to deep strike an Avatar and Wraithlord unfortunately this was the only thing that worked for me this game.

I used Eldar with corsair allies.  My friend brought a hardcore Guard army that kicked my butt.  He won first turn and cover ignoring lascannons droped my warphunter, venom with banshees, and Mantarch in turn 1 while the wyvern killed half my unit of corsairs.  I was almost tabled turn 2 but missles from the corsairs and void strike killed the wyvern and some nearby guard on my turn to keep that from happening.  My turn 2 I was lucky to get in my Avatar, wraithlord, and Nightwing despite loosing the Autarch.  Unfortunately he snapshot my Nightwing out of the sky on his first attempt with a lascannon and killed the Avatar with a few lascannon shots and a million shots from the guard.  I called the game at the end of turn 3 before my 2 small jetbike units came in, I couldn't have won.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ShadowcatX on August 25, 2014, 11:05:32 AM
Do Corsair princes really allow any unit in your army to deep strike, or is it anything in that FoC?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Oneeye on August 25, 2014, 11:51:17 AM
He can have up to 3 units DS in.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ShadowcatX on August 25, 2014, 12:41:44 PM
He can have up to 3 units DS in.

Right, but is it units in your army or units in that detachment? I believe he says in your army, but a lot of the "in your army" stuff is now "in that detachment". . .
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: EBomb on August 25, 2014, 04:23:13 PM
It still says "army" so, if you take the Corsair Prince you should be able to give it to any 3 units in the army for now.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: EBomb on September 07, 2014, 03:11:29 PM
Ok, I got in another game, this time with a pure corsair list.  My friend wanted to try out his new Grey Knights Codex and I wanted to try a few things with corsairs.  We played a 1500 pt game.  I play with the list in IA11 as if it was a codex, so some units were played under their old rules.  For anything that needed to be referenced outside of IA11 I used the current Eldar Codex.

I used a Corsair Prince with a jetpack, melta bombs, power sword, and shadow field
5 Bladesworn with jetpacks, 3 power spears, 2 power swords, and haywire grenades
5 Corsairs with a shuriken cannon and flamer in a Falcon with a scatter laser and cannon upgrade
10 Corsairs with Jetpacks, 2 missle launchers, and a Fellarch
2 Wasps with scatter lasers and star cannons
1 Wasp with a scatter laser and shuriken cannon
4 Howling Banshees with an Exarch with an executioner in a Venom
1 Nightwing Interceptor FAQed(shrouded, vector dancer, and supersonic instead of the titan holofield etc.)
1 Nightspinner
1 Warp hunter

My friend used an unbound list
1 Librarian in a unit of 4 Paladins with heavy psycannons and feel no pain
6 units of 5 interceptors with an incinerator in each
1 Dreadknight with a personal teleport, Heavy Incinirator and Heavy psycannon
1 Vindicare (new assassin rules)

I may be getting some details mixed up, I wasn’t very clear about normal and heavy on psycannons and incinerators.

The game was Big Guns, 5 Objectives, Hammer and Anvil.  I went first.  He kept the Librarian and paladins in reserve to deep strike, I left the 10 jetpack corsairs in reserves to deep strike.

Turn1
The Nightspinner got a direct hit on a unit of grey knights and got 3 rends killing 3.  I was able to shoot the falcon and 2 Wasp walkers into the Vindicare in ruins but with a 3+ cover save only took off 1 wound and now that he is T4 it wasn’t instant death.  Everything else was either out of range or line of sight.  I went flat out with a few vehicles.

He left the damaged unit of knights on a rear objective and used the shunt move on the rest of the interceptors to get close fast.  He also used the teleporter to bring the Dreadknight up the field.  He cast sanctuary on the Dreadknight, periled, then rolled a six giving him a 2+ invuln dread knight with armor bane and flesh bane.  Even with BS 8 the vindicare failed to hit the warp hunter.  He was able to strip a hull point from the venom and a wasp with interceptors.  The Dreadknight took 2 hull points from the Nightspinner and shook it despide jink because of armorbane.  A unit of interceptors also killed the Prince but the 2+ save tanked several wounds leaving the rest of the bladesworn intact (he fired in the wrong order and the final incinerator wound instant killed him.)  I forgot to use his void strike turn 1, grrrr!

Turn2
No reserves come in.  The warp hunter nuked a unit of knights.    The Falcon fired into the vindicare but didn’t get past the cover saves.  The 2 wasps fired at him also and he finally failed 2 saves finishing him off.  The other wasp and a venom shot into a unit of knights and killed 2 of the 5.  The bladesworn throw a plasma grenade and fire pistols into the knights that killed the prince killing the heavy incinerator up front.  They charge in and loose 1 to overwatch but the volume of ap3 attacks is enough to wipe them out before they can hit back.  The Banshees charge out of the venom and wipe out another unit of knights before they could hit back but also lost 1 to overwatch.  Great turn for me!

His paladins and librarian fail to come in.  He gets hammerhand on 2 units of interceptors and  sanctuary works on his dread knight.  The dread knight fired into the warphunter then makes a good charge to finish it off.  The 3 knight unit still had the incinerator and was able to kill the remaining 4 banshees with shooting alone.  The full unit assaulted the Falcon and with hammerhand was able to wreck it.

Turn3
The  Jetpack corsairs arrive from reserves.  I deep strike the corsairs near his backfield objective and they kill the 2 knights holding it and later jetpack move onto the objective themselves.  The foot corsairs that were in the falcon didn’t get pinned so they attacked back killing a couple thanks to the shuriken cannon.  The night spinner lands a barage that kills 2 more.  The last knight failed leadership and fell back.  The venom and single wasp finished off the 3 man unit of knights.  The unit of 2 wasps with star cannons fired into the dread knight but thanks to sanctuary only lost 1 wound.  The Bladesworn were too close to the dread knight so I just ran and jet packed towards an objective.

His paladins and librarian finally come in.  They scatter towards his backfield objective but he is out of range to use vortex of doom or cleansing flame.  The heavy psycannons on the terminators were more than enough to kill the entire unit of jetpack corsairs though.  The Dreadknight failed sanctuary this time.  Thanks to the jetpack move the Wasps are out of range so the Dreadknight attacks the Nightspinner finishing it off.

Turn4
The Nightwing finally comes in aimed at the dread knight.  My brave little 5 man unit of foot corsairs moved towards the dread knight and the shuriken cannon gets a 6 to wound and he failed his invuln save.  The Nightwing fires into it and the bright lances do nothing but the shuriken cannons did 4 regular wounds and my friend rolled 2 1s, the dread knight is finally down.  The venom killed the last grey knight.  The wasps fired into the paladins killing 1 and wounding another then hop back towards objectives.

My friend calls the game.  His paladin unit is strong but it is the only thing left and he is out of position and I am holding all the objectives except 1.

Afterthoughts
Most of my army did very well.  It was just an experimental list but I was happy with how it played.  I was very happy that I finally got Banshees to kill something.  The Wasp Walkers were great.  They seem overpriced compared to War Walkers, especially some of the weapons, but they were worth it.  The 2D6 assault move and objective secured are a huge bonus.  They played a lot like Warp Spiders with long range weapons.  Thank goodness Psybolt amo is gone though, I was lucky against the str 4 storm bolters on turn 1 but str 5 probably would have wrecked me.

I’m not sold on the Corsair Prince for his cost.  I’ll have to try some deep strike sneakiness with him again some time.  Maybe I’ll go back to a cheap void dreamer.

The Dread Knight was a terror!  He was the star of the show in this game.  I expet my friend will start using 2.  The Paladin unit may have been a problem too but they came in too late.  The loss of psybolt amo was a pretty big hit.  I think the vindicare could have been good, but the dice gods saved me against him.  I think that is all, I hope you enjoyed the batrep.

1 Question:  On the Prerils of the Warp table #6, would the armorbane and flashbane rules only go on the model and therefore only be useful in close combat or does it go on all of their attacks so it works with their shooting weapons also?  I let my friend use it on the weapons too but I think it is unclear.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: iselbub on October 17, 2014, 02:30:06 PM
On the Prince, were you able to get off his orbital bombardment shot?  That would have been a nice pie plate hit on the opposing army and helped to justify the Prince's cost.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: EBomb on October 17, 2014, 08:11:21 PM
On the Prince, were you able to get off his orbital bombardment shot?  That would have been a nice pie plate hit on the opposing army and helped to justify the Prince's cost.

No, I forgot to use the Void Strike ability on my turn then he got killed later on turn 1.  It was the biggest mistake I made that game.  This was so many games ago I had to read my post to remember what happened.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: ShadowcatX on October 20, 2014, 05:35:38 PM
I wonder if, with the new dark eldar codex, has the value of corsairs gone down in the allied with eldar spot? (Given that we can now deep strike in other methods.)

I also wonder, if the whole "1 unit of kabalite warriors" would allow bringing of trueborn, who are warriors with an upgrade. I'm guessing not, but I don't know that for sure.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on October 20, 2014, 07:08:48 PM
I mentioned this in the Shadow Spectres thread, but given the ability to take multiple detachments you really could just take a Prince and unit of Corsairs for a) Deep Striking Random units and b) a turn of Night Fighting. Works wonders for the Dark Kin if they hang around since they get extra Cover Saves + Stealth on turns Night Fighting is active and Shadow Spectres under Irillyth's Warlord Trait get boosted right up, Scout on the first game turn and Preferred Enemy (Everything) on every other turn.. have to love it.

Moreover with Webway Portals being a lot more popular now they ability to potentially Deep Strike 2 units without scatter and 3 more with scatter, plus say an Autarch/Mantarch for extra Reserve control and I can see some potentially wonderful options.. especially for my Iyanden Wraith list..
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on October 21, 2014, 02:13:23 AM
I mentioned this in the Shadow Spectres thread, but given the ability to take multiple detachments you really could just take a Prince and unit of Corsairs for a) Deep Striking Random units and b) a turn of Night Fighting. Works wonders for the Dark Kin if they hang around since they get extra Cover Saves + Stealth on turns Night Fighting is active and Shadow Spectres under Irillyth's Warlord Trait get boosted right up, Scout on the first game turn and Preferred Enemy (Everything) on every other turn.. have to love it.

Moreover with Webway Portals being a lot more popular now they ability to potentially Deep Strike 2 units without scatter and 3 more with scatter, plus say an Autarch/Mantarch for extra Reserve control and I can see some potentially wonderful options.. especially for my Iyanden Wraith list..

I really like this way of thinking. Instead of being all doom and gloom, that Corsair to not catch up their craftworld kin, we have to find and exploit the options given to them  ;)

Really, really like the idea of Prince + Dark Eldar + Shadow Spectres. Adding the Mantarch to the mix creates a very interesting and unique kind of army. Not exactly typical tournament min-max spam, but an army that is somewhat difficult to play, but very rewarding.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on October 21, 2014, 04:06:36 AM
I'd say it'd make quite a nice basis for a themed or semi-competitive list. That said I haven't played any of the above myself. The problem would be having to capitalise on potentially only 2 turns of Night Fighting. Whilst you do get the re-roll from Irillyth's Warlord Trait you still only have one guaranteed turn of Night Fighting from the Corsair Prince, unless you decide to bring another, which is where it might get decidedly unfluffy.

Either way, if you do pull off the two turns, that's two turns of more reliable firepower from your Shadow Spectres and more protection for your Dark Eldar in the form of Cover Saves.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on December 25, 2014, 03:13:24 PM
All right guys, FINALLY I decided that's the time to assemble my Corsairs.

So far, I have one Nightwing Interceptor (some work with greenstuff needed, nothing serious though) and one Venom (I think I did a great job when replacing the Splinter Cannon with a Shuriken Cannon - most of the Corsair Venom conversions I've seen have problem with oversized Shuriken Cannons. After some serious cutting, I feel I have an elegant one... Will post some photos later).

So far, only a single Corsair assemble, with Jet Pack and Shuriken Cannon. Lovely  :)

I have one old Falcon, which I'll use for this army. My two already painted Falcons (equipped with a Brightlance) will stay in Ulthwé colors. After the tournament last Sunday, where I played Corsairs, I decided my regular Dedicated Transport Falcons will be equipped with a Scatter Laser and underslug Shuriken Cannon. Yeah, not as effective as a Wave Serpent, but I can buy crew for mere 45 points, whoa!

Aiming at 1000 - 1200 pts right now, nothing big. But the biggest question right now - which corsair band should I choose? Right now I'm deciding between Void Dragons and Sunblitz Brotherhood.

Which corsair band would YOU play?  :)
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: cavalier on December 26, 2014, 08:26:54 AM
I always liked the Sunblitz Brotherhood. Their glyph is really cool and the orange paint scheme is really distinctive. BTW the Nightwing is a beast you'll really enjoy it. I've run one for 10+ games and its never died and killed every single flyer thats flown against (including multiples).

As for your question... I play my own Corsair warband as pictured in my sig... the Lions of Asuryan and they've been on an absolute ROLL!!! However its worth noting I don't use the Corsair army list... I use CW/DE books to "counts-as" a Corsair army. I use a tooled up Autarch as my Corsair Prince, my jetpack Corsairs with las-blasters are my Swooping Hawks, I use the standard ground troop Corsairs as Dire Avengers, DE Void Raven as both a Void Raven but also a Phoenix Bomber, Reavers as my Corsair Bikers... and Wave Serpent as well... Corsair Wave Serpents cause I'm a cheeky bastard.

Anyway make sure you share some photos with us as your army progresses I'm always interest in seeing other peoples Corsairs. Good luck!
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: EBomb on December 27, 2014, 02:34:38 AM
Out of the two I would go with Void Dragons.  If you are like me, you will use some of your Ulthwe models in your corsair army.  The colors are close enough that most would not think they look out of place.  The 2 Falcons would fit in fine and if you use War Walkers as Wasps they will fit in too.  However, if you want to use models dedicatated to a Corsair Army alone then I would choose different colors like the Sunblitz Brotherhood.

I knew I would be borrowing models and mostly using them as allies with my Ulthwe army so I went with the Steel Eye Reavers, Corsairs that are still loyal to their home craftworld of Ulthwe.  For models that can only be used as Corsairs I plan to use more red and less bone white to make them stand out slightly.  They will look a lot like the Void Dragons colors except they will be black instead of charcoal and use the eye symbol (the one I use on this forum) instead of the dragon.

Cavalier, I love the conversions and painting you have done for your corsairs.  Nice Job!  I also used a lot of dark eldar bits on mine but I still have a long way to go.  I have used the IA11 rules a few times now but I am considering proxying them using mostly Dark Eldar rules.  The IA11 rules are old and cause problems.  You have to make agreements on how to use the rules before the match and almost no tournaments allow Forge World Armies.  A lot of the proxies are simple but it seems to really limit your choices.  I wouldn't want to use raiders or ravagers and I would have to ally in Eldar for Falcons or go Unbound.  I do want to use some Venoms but not all Venoms.  You mentioned some of the proxies you use but how do you do it?  Eldar with Dark Eldar allies or Unbound?
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: cavalier on December 27, 2014, 07:26:17 AM
@Ebomb- Yeah I rock Eldar with Dark Eldar allies. I view all the Eldar, Dark Eldar and FW units as essentially one gigantic codex that I have to pay 2 hq slots to run. That being said the Autarch and Archon are the best HQ units in both books in IMO and running them is hardly a tax. They have absolutley DOMINATED ever since I paired the two together.
 
So the fluff of my army is that my Autarch was exiled from his Craftworld after going against the wishes of the Seer Council too many times. So a number of aspect warriors and the members of his family interred in Wraith constructs went into exile with him. I typically don't use my Aspect Warriors in regular games because I have Corsair conversion equivalents but I wanted to have a reason to use them if I haven't gotten a proxy unit converted yet.

I typically run

Corsair Prince (Autarch): Banshee Mask, Soulshrive and Fusion Gun (got a fusion pistol modeled onto him)
Second In Command Archon: Agonizer, Blaster, Webway Portal, Shadowfield
5x Wraithguard

10x Dire Avengers
      Wave Serpent: Scatter/Shuriken Cannon Holofields
10x Dire Avengers
      Wave Serpent: Scatter/Shuriken Cannon Holofields
5x Kabalite Warriors
      Venom: Dual Cannons
Hornets x3: Pulselasers
Nightwing
Swooping Hawks x6
Wraithknight (my Corsair Prince's brother+dead twin)

(https://lh6.googleusercontent.com/-72cn1JKooMo/VBnGfo0iyKI/AAAAAAAAA34/8qJGs6zwv_M/s640/IMG_0742.JPG)
(https://lh5.googleusercontent.com/-gbRg1xVyXfI/VBnGgR2q4kI/AAAAAAAAA38/DmC9L0OzOek/s640/IMG_0741.JPG)
(https://lh3.googleusercontent.com/-lQosXuL4gTM/VEAE7KViiwI/AAAAAAAAA94/dLBsQwGLTsA/s640/IMG_0134.JPG)
(https://lh5.googleusercontent.com/-vucakcz98Pg/VJMaiQSEedI/AAAAAAAABIE/bByq-SXstt4/s512/IMG_0441.JPG)
(https://lh3.googleusercontent.com/-5jXUHAO15A8/VIcnAwxIEhI/AAAAAAAABFQ/pAWbYyuw-8I/s640/IMG_0410.JPG)
(https://lh3.googleusercontent.com/-KKeIWBgEsNc/VH3lIadQy5I/AAAAAAAABDo/aQI6gzYw4NQ/s640/IMG_0385.JPG)

I have a number of unique ideas for further expansion... since I've been fooling around with Dark Reapers recently I'm gonna use all those Corsair Missile Launchers I've been saving and make a squad of Corsair Reapers, same thing with the Fusion Guns for Corsair Fire Dragons. But my big project right now is my Corsair Beastmaster/Talos...
(https://lh5.googleusercontent.com/-sZRDGwWhN_w/VJbYDTItMXI/AAAAAAAABKo/0kjzNpP1-vo/s512/IMG_0490.JPG)

Also my Corsair Scorpions.... been on the back burner awhile but I will finish them
(https://lh4.googleusercontent.com/-5ZGhaBIFwQ8/U5tZv5mxFFI/AAAAAAAAAlo/3hHYlN4Iayw/s640/IMG_0421.JPG)

The sky is really the limit with the enormity of both Eldar ranges and the Fantasy Elf line. Eventually I'll get to incorporating Exodites via the Dark Elf/Lizard Men kits and using the Dark Eldar codex as the ruleset. Its so easy to do this stuff now with ebay and the expansive list of rules whether it be GW or FW. Anyway guys keep those ideas coming... so glad I found a little Corsair corner of the net.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Coreytt on December 27, 2014, 12:05:58 PM
always been inspired by your work cavalier! keep up the good work :)
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on December 29, 2014, 01:31:25 AM
Thank you, guys!

EBomb: You basically summed up my reasons - Void Dragon Corsairs would blend into my Ulthwé host, the paint scheme is really so similar, I could borrow few units and nobody would notice that.

Advantages: Ulthwé with Void Dragon allies looks really natural. Have plenty of experience with painting black.
Disadvantages: It's so similar paint scheme, that some people may have hard time to distinguish, what's Craftworld Eldar and whats Eldar Corsair model. Also, painting Void Dragons properly, e.g. with dragon scales on the red paint, would be very time-consuming.

On the other hand, Sunblitz Brotherhood gives me something entirely new. Would be a very "corsair" paint scheme (I could imagine only Yriel's Eldritch Raiders or that third corsair band from IA11, can't remember the name right now - all the ones with tiger stripes - that's a paint scheme meaning "corsair" to me, entirely different from craftworld kin).

Advantages: Gives me something new, clearly different from my Ulthwé warhost.
Disadvantages: Painting yellow (even if I use spray, it will be paintful - I do not own airbrush). Will have problems with finding my own way how to paint this color, mainly the bigger ones (grav tanks).

Both corsair bands do appeal to me, both have their own problems. Void Dragons are too similar to my Ulthwé and I really, really fear the paint scheme of Sunblitz Brotherhood. Almost thinking of devising my own corsair band... Almost.

Well, it's a dilemma I need to solve in near future. In the meantime, I'll continue assembling my models (and trying to buy some old Falcons from local guys, that would really lower the cost of the army).

cavalier: Nice band  :)

I do also check fantasy elf lines regularly, for inspiration. Although I'll use some of these kits for my exodites (already bought the old, metal Lizardmen Carnosaur, intending to buy DE Cold One Riders) and possibly my Harlequins.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on December 29, 2014, 05:42:46 AM
Firstly those Corsairs look amazing.. as for Corsair bands.. I mean for me the Eldritch Raiders are the only way to go, but only because i'm an Iyanden Fanboy.. Painting yellow isn't the hardest thing in the world, sure it would be painful but it would definitely test your skills~
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on December 29, 2014, 06:07:55 AM
Firstly those Corsairs look amazing.. as for Corsair bands.. I mean for me the Eldritch Raiders are the only way to go, but only because i'm an Iyanden Fanboy.. Painting yellow isn't the hardest thing in the world, sure it would be painful but it would definitely test your skills~

Eldritch Raiders won't do, for the same reason as you said - too closely related to Iyanden Craftworld.

I checked even some really old corsair paint schemes, like Xian's Black Raiders (affiliated with Ulthwé as well, were incorporated into Eldritch Raiders, after Yriel defeated Xian. Interesting iconography, but strangely, not enough "Eldar" for me - the head in their banner seems too human).

I have found the Steel-eye Reavers in the fluff and their icon, but not their paint scheme, strange.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: cavalier on December 29, 2014, 07:27:24 AM
Some common Corsair schemes/bands... but the Void Watchers are fairly unknown. I know I've see the Steel-Eye reaver scheme in an old Rogue Trader book... I'll keep looking for ya

(https://lh5.googleusercontent.com/-iOVnGMBukmU/VKFIXFEj5qI/AAAAAAAABLE/mPCTw2GF4QE/s912/Old-School-Paint-Schemes.jpg)
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on December 29, 2014, 09:37:38 AM
Some common Corsair schemes/bands... but the Void Watchers are fairly unknown. I know I've see the Steel-Eye reaver scheme in an old Rogue Trader book... I'll keep looking for ya

Yeah, I am aware of this picture. There are two others which I use as an inspiration, first one is easy to find:

(http://images.dakkadakka.com/gallery/2012/3/5/337542_md-RT%20eldar%20corsair.jpg)

The second one (which I can't find right now) showed Corsair Wraithlords.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Angelic on December 29, 2014, 07:03:18 PM
Dear god look at that stat-line.. i'm sure the game was different back then.. but imagine that now... Whew..

Also the "Eldritch Raiders" from the new artwork are much different. Mostly orange base with a black helmet (white face mask) and tiger pattern on that. I guess they didn't want the whole Blue and Yellow instead of Yellow and Blue.

I think you should be able to hash out a decent scheme using one of those Banners for inspiration, personally I think the Scarlet Command would make for an interesting colour scheme..

Corsair Wraithlords?! I think i've seen that picture, when I was looking for the Eldritch Raiders colour scheme, since if I was going to incorporate Corsairs you could bet your bottom dollar they were going to be Raiders..

Good luck with it all anyway Ramses.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: EldarTrickery1234 on December 30, 2015, 11:33:25 AM
I've played two games since the new Doom of Mymeara book came out. One against my own Eldar at 600pts, and one with Eldar allies against Khorne marines (not daemonkin). I got tabled turn two by the Eldar. Beware shuriken cannons on bikes. The second game was 1300pts, I was still tabled, but it was a much more enjoyable game. I used a Reaper of the Outer Dark Prince in both games, and I love the freedom to shoot at one unit and then charge another. Also, all of your HQs can take Shadowfields for 25pts each. You should do this. If you take a Prince psyker, roll on Divination. You probably won't, but if you get the one that lets you re-roll saves, it would be ridiculously overpowered.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Rillietann on March 15, 2016, 03:15:00 PM
Well the inevitable has happened and after what seems like years admiring the Corsair models I've finally started up a Corsair army......
With me having Craftworld Eldar, Dark Eldar and Harlequins armies it was always likely to happen but I've been craving a new challenge since Christmas and on a whim I treated myself to a new airbrush, needed something fun to use it on!
So far I've gone out and got myself a Corsair Reaver unit, 2 Corsair Jetbike units (using the conversion kit) and Converted a Prince and two Hornets using Starweaver Chassis.
I've had one game with them using a few proxies and won convincingly against a Death Guard opponent but he had very little ranged firepower and I was able to stay well away from the majority of his units. Will be interesting to see how they fare against a more shooty army.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Rillietann on March 23, 2016, 06:06:08 PM
Well my Corsairs are starting to take shape, got my first model finished!
I got a bit excited after receiving my Lynx this morning and spent pretty much all day working on it. Here she is:
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: Ramses135 on June 17, 2016, 04:01:21 PM
Finally got my IA: Doom of Mymeara Second Edition today!!!! Hurray, no more PDFs  ;D ;D ;D
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: DanielBonke on June 25, 2016, 09:55:57 PM
Does anyone know any common tactics or units that excel in a competitive corsair list?
Coming from the new doom of mymeara book.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: rasmusnicolaj on July 04, 2016, 03:10:40 AM
Hi
Thinking about starting a corsairs army to complete my collections of eldars.
What models are you using for the different types of corsairs??
/Rasmus
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: DanielBonke on July 06, 2016, 09:03:12 PM
warp hunters,hornets,deep striking wasp war walkers,cloud dancers with scatter lasers and shadowfield barons to tanki wounds.
also some outflanking vypers and deep striking reavers with melta guns.
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: maelstorm on September 19, 2016, 06:49:16 PM
I painted my Eldar as Void Dragons before the book dropped.  I'm looking forward to getting them on the table with the new rules...

(http://i832.photobucket.com/albums/zz246/bbrine01/20150220_182333%202015_07_21%2022_18_40%20UTC_zpscez1cgnw.jpg)
Title: Re: Corsairs. - The pirates!- -Sub forum-
Post by: DanielBonke on October 25, 2016, 11:10:54 PM
I have been playing mine a lot these days and I can honestly say, MSU is the way to go with these guys.