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Messages - Eryx_UK

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General Discussion / Re: 8th Ed. Are you ready?
« on: April 22, 2017, 12:28:38 PM »
I'm not happy that all the money I spent on Traitor Legions and the Gathering Storm books has been a big waste of time. Bit of a d**k move but hopefully the edition will be worth it.

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General Discussion / Re: Going back to 40k
« on: April 14, 2017, 11:05:19 AM »
First I like to thank all who have posted on this topic. Second what the hell is going in 40k! Right after looking at some of the codex's for some of the armies and the new books. It's like here have a mixed army and have a bonus. That and the Primarchs are coming back, so picking up Guilliman is looking good right now. Going back to 40k, Guilliman is back in action, why not. With the gathering storm books a SM/IG/Eldar/Dark Eldar army is looking possible. But I am wondering what is the cheezy stuff is everyone dealing with. When I stopped playing, flyers were the biggest pain to deal with. Especially a 6 flyer Necron list where you shoot them down and the troops just go back in reserves. I'm not going to lie I did like my stormraven coming in like a A-10 saving my troops while pushing the others back. But can a big mixed army even be good in a fight or is just wishful thinking? As for now I'm just going to use my space marines to relearn the game but I still like to know about how good a mixed army will be.

I wouldn't call it cheezey but what I struggle to handle these days isn't the armies but rather those armies with super psychic potential (Eldar and Thousand Sons mainly).

3
General Discussion / Re: Going back to 40k
« on: April 07, 2017, 09:32:08 AM »
Welcome back to the game. I'll offer you my suggestions and input.

  I've been thinking about playing warhammer again. I stopped because the store closed down and everyone sold off their army. I found a new group at an other store,so I'm thinking about playing again. But here is the thing I stopped playing in 6th ed, and after watching a few games. I don't know if my old army can even play against some of the crazy now. I'm seeing  army's almost getting wiped out and still winning because they can get those "card objectives" easily or at the last second. But I'm just going to look at that like a learning curve, and the one thing that's got me worried is almost all the army's has some kind of forge world in it. I have bit of a bad history with forge world because every time I played against it. It was something that had the rule going for it with a competitive army for just a fun game, and that's what the gaming group looks like.

Don't worry about the edition. I find that 7th is the best the game has ever been but soon we'll be getting 8th edition and it will change everything. Tactical objectives is a great format and one which I prefer although many players seem to find the random element to be unfair for competitive style games. I find such games become more tactical and less about wiping out the enemy. Hopefully they'll remain under 8th but we might see new missions types instead.

As for Forge World, once upon a time FW models were massively overpowered but these days they seem balanced along with everything else. Saying that I haven't played against Titans so I can't say how well or not they balance out.

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-Space marine/Blood angels/Space wolves-
I have a bit of everything, but what do I need to add to it, or do I have to pick a chapter and stick with it?

Each of those armies has their own strengths and weaknesses. 7th has an Unbound army building system that lets you play anything you want but you lose out being able to contest objectives. Some players dislike it but if you want a mixed force or want a space marine army that has bits of everything then it's an option to consider.

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-IG-
I've played them before and I like an all vet army with tanks and flyers 

They are called Astra Militarum now. Sounds like you have a good start for them.

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-Sisters of battle-
Love to start but to much $$$

Hold your wallet tight. Things are pointing to plastic sisters being on the horizon.

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-Imperial Knight-
Seems to be a easy way back in

They work better as an ally to an Imperial army rather than being played as an army on their own.

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-Dark eldar/Eldar-
No idea where to start, seems like it will be a fun army/

I'd recommend picking up Gathering Storm book 2 and going for a Reborn of Ynnead army. I'm expecting the whole Eldar army to go that way soon anyway.

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Discussion: Astra Militarum / Re: WWII
« on: April 01, 2017, 11:47:20 AM »
Depends who you mean when you say WWII themed army. Themed after which army? Americans, Brits, Russians, Germans or Japanese? My answer would be study old colour photos of the appropriate armies men and vehicles. Do your research and it should translate over easy enough on colour scheme.

5
Discussion: Chaos Space Marines / Re: Hell Drake builds back
« on: March 28, 2017, 08:38:36 AM »
I play in a Heldrake Terror Pack and two is about right. Always swap to the baleflamer. Unlike everyone else's flyers they are not for tank hunting or MC slaying. Take the baleflamer and lay waste to swathes of infantry.

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Discussion: Painting / Re: red corsairs WIP
« on: March 26, 2017, 09:25:30 AM »
Loving the Heldrake!

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Discussion: Orks / Re: Can / do Chaos Orks exist?
« on: March 26, 2017, 09:21:02 AM »
The original Realms of Chaos books for RT/1st ed did have Orc mercenaries for Death Guard armies I believe but since those days I've not heard much about the two working together (although early Cadian fluff did have Ork mercenaries working for Abaddon). As for actual Chaos Orks, I cannot say that I've ever heard of that. I think their devotion or Gork and Mork would probably prohibit it.

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General Discussion / Re: 8th Ed. Are you ready?
« on: March 25, 2017, 02:17:31 PM »
As a huge fan of how good 7th edition is, I'm rather hesitant to look forward to the new rules. I guess my concern is that the rules will see some dumbing down and a loss of what I enjoy about it. But as long as tactical objective missions remain and things aren't too simplified I'll be happy to play them.

9
Discussion: Dark Angels / Re: What is the point of Cypher?
« on: March 20, 2017, 02:52:02 PM »
I'll certainly play him for fluff reasons against Dark Angels but it is disappointing that they don't add anything to the primary army.

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Discussion: Eldar / Re: Facing multiple Helldrakes in 1850pts
« on: March 20, 2017, 07:41:04 AM »
I don't know enough about Eldar units to suggest any of those but a simple option is perhaps take a fortification that gives you an AA weapon, like a basic aegis defence line.

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Discussion: Dark Angels / What is the point of Cypher?
« on: March 20, 2017, 07:31:26 AM »
Dropping this into this section as it does sort of deal with the Dark Angels, but please move if it would be better somewhere else.

A while back I bought the old metal Cypher model and a handful of Dark Angel veterans to be his Chosen, to go along with my Death Guard. Mainly because my nephew plays Dark Angels and I thought it would be nice and thematic to use him in our occasional games. However, looking over the rules from Gathering Storm 3 I can't see what Cypher and his Fallen have to bring to an army. Cypher is fun with his pistols but his abilities don't add to an army build and his Fallen don't have anything that you don't get from space marines or chaos marines. Outside the fluff element what is the point of playing him/them in an army? I'm sure I must be missing something.

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Discussion: Chaos Space Marines / Re: Thousand Sons start up
« on: March 19, 2017, 03:38:36 AM »
If you haven't already, take a look at Traitor Legions. For any army built upon one of the legions it is a must and will go a good way to helping you out.

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Discussion: Chaos Space Marines / Re: Traitors legion Chaos warband
« on: March 12, 2017, 07:03:10 PM »
Definitely take them in a land raider. These days it's not worth trying to deep strike them.

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Discussion: Chaos Space Marines / Re: Traitors legion Chaos warband
« on: March 12, 2017, 01:22:31 PM »
Thanks, could you also give me a few ways to kit out both Terminators and Bikers?

Are bikes just better than Raptors?

Personally I prefer close combat terminators with pairs of lightning claws but that's because I find it works well.

As or bikes, remember that bikes give +1T so that gives Death Guard T6 bikers which coupled with FNP makes them awesome.

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I'd expect another daemon Primarch first (my money on either Mortarion or Fulgrim) but I would expect either the Lion or Russ.

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