Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TearoftheDragon

Pages: [1] 2 3 ... 10
1
General Discussion / Re: Best Vehicle In 40K?
« on: Today at 08:50:16 AM »
I'm loving the Deredeo with Plasma Cannonade and Heavy Flamers combined with Reactors and relay pipes. Just fun and makes your opponent grimace when they realise your reach and power. Adding the missile system helps too.

2
Discussion: Blood Angels / Re: Zero inspiration!
« on: Today at 05:46:29 AM »
My next 1850 force will try a little castle/strikeforce combo. I will take a cad with Tech with plasmacannon servies and the servo harness, two tact squads with Plasma, a Deredeo with the plasma cannonade and the haemotrope reactors, then add the Archangels Orbital Strike force, 2 assault, 1 shoot and a Golden host with two squads and the Sanguinor.   If I can connect relay pipe to the reactors I may swap in some flamersh/hvy flamers. If not the Sang guard will get upgrades.

3
Discussion: Orks / Re: Ruining the Dark Eldar's Day!
« on: March 23, 2017, 01:20:46 PM »
Nice, just be sure to kill anything with LD moding capabilities.  And if they go Ynarri, destroy Shadowseers first.

4
Discussion: Orks / Re: Ruining the Dark Eldar's Day!
« on: March 23, 2017, 09:44:48 AM »
Stompa full of Meks is virtually invincible. For the raider stick with the Burna's, they ignore the cover, stick them in a truck for some speed.  Lootas in a Battlewagon are nasty too.

5
Discussion: THE LIST / Re: 1850 - Khorne Daemonkin - Rate my list
« on: March 23, 2017, 01:26:28 AM »
It's a decent list, not sure about the duplicated thirsters.
More likely to beat it on objectives than pure brute strength but my Aspect Warrior heavy army would give it a good fight without tweaking,  Guardian battlehost would do better for brute strength due to numbers but is less manoeuvrable; it is yet to lose vs KDK, GK, Smurfs, RG, Orks, Mechanicum and DW.  I would rate myself a 7/8 as gamers definitely have won more than lost over my 28 years of gaming but don't have time for official tournaments.

6
Discussion: Orks / Re: Ruining the Dark Eldar's Day!
« on: March 22, 2017, 10:38:44 AM »
Burna's are great for those raiders full of warriors and the they have melta's bombs for heavier vehicles. If you are worried about range, stick a relay pipe in the middle of your deployment so they get a 12" torrent and have a cover save.

7
Discussion: Orks / Re: Ruining the Dark Eldar's Day!
« on: March 22, 2017, 08:02:14 AM »
AV will be better than high T. Burners will destroy them, buff your LD as they have a fair bit to attack via it, anything that can give you Fearless, Stubborn or Zealot. All else failing Stompa's full of Mech's are tough nuts to crack but soak up your points.

8
Be careful with it's ankle joints, they are a pain and don't travel well.

9
How are you fitting in Inriam's Spectre and the blades of fate, can't they only be swapped into the formations?

10
40K Rules Questions / Re: Fortifications & Upgrades
« on: March 21, 2017, 08:41:18 AM »
Take heamotrope reactors for your Oblits, they will then get to fire a 5" plasma cannon and blast plasma gun. With a 2+ and two wounds they can weather the 1-2 gets hot.
About your other question I don't have Stronghold assault to hand at the moment, maybe look on 1d4Chan, they will have it.

11
Depends on positioning, if the 6 will do, move, if you could do with the extra few inches go for the run.  I'm loving the move option, used it a lot in my last game. WK getting an extra 12", yes please. WL not being to slow, don't mind if I do.

12
That's the bonus, stick them behind it, not ideal to lose the raider but a free extra move could be just as good if it blows.

13
Discussion: THE LIST / Re: Ynnari 500p tournament
« on: March 20, 2017, 01:57:30 PM »
There is no transport that can start with the incubi and shadowseer in. start thehm both together out of it and jump in first turn or have a raider with incubi in then jump in first turn.  The disintegrator or Dark lance can be helpful, 2nd as anti-vehicle.

14
Discussion: Dark Angels / Re: What is the point of Cypher?
« on: March 20, 2017, 01:53:52 PM »
Weird, they completely contradict each other. The wording at least one model is totally misleading and cannot work with any of the other wording.

15
Discussion: Deathwatch / Re: Help choosing new units
« on: March 20, 2017, 12:39:29 PM »
If you need something to kill lots of troops, a squad of termies with 4 Heavy Flamers and relay pipes can torrent four templates. A bit scary.

Pages: [1] 2 3 ... 10