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Messages - thrst77

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1
Discussion: THE LIST / 2,000pt SM list with guard allies
« on: July 10, 2017, 07:07:59 PM »
Battalion detachment

HQ:

Librarian
 - force axe
109pts

Chaplain
 - jump pack
 - crozium
 90pts

Troops:

5 man tactical squad
 - plasmagun

5 man tactical squad
 - plasmagun

5 man tactical squad
 - plasmagun

5 man intercessor squad
100pts

Fast attack
 
10 man assault squad
 - sergeant with eviscerator
 - jump packs
182pts

Elites

Dreadnought
 - ccw with heavy flamer
 - twin lascannon
177pts

Dedicated transport

Razorback
 - twin heavy bolter
82pts

Razorback
 - twin heavy bolter
82pts

Razorback
 - twin heavy bolter
82pts

Spearhead Detachment

HQ:

Librarian
 - force stave
106pts

Heavy support:

5 man devastator squad
 - 2 lascannons
 - 2 rocket launchers
165pts

Predator
 - autocannon
 - 2 lascannons
201pts

Predator
 - autocannon
 - 2 lascannons
201pts

Patrol detachment

HQ

Commisar
30pts

Commisar
30pts

Troops:

20 man conscript squad
60pts

20 man conscript squad
60pts

This is my list so far. Now that objectives are based on numbers instead of obj secured I feel like allying with guard is almost mandatory to help with the small numbers marines have. Tell me what you guys think. Cheers!

2
Discussion: Terrain / Good 3rd party terrain?
« on: March 08, 2017, 07:15:10 PM »
I've been looking around at terrain options and was wondering if anyone knows of some good sites to get terrain from. Cheers!

3
Discussion: THE LIST / Re: 1250p Raven Guard Semi-Friendly Tournament list
« on: February 24, 2017, 11:39:57 AM »
Seeing how you are a little low on troops, I would highly reccomend a dedicated transport for your marines. You don't need an expensive razorback, at least run drop pods. Definitely run a demi company of some sort just to have a good base for your army to build off of.

4
Discussion: THE LIST / Re: 1500 point space marines
« on: February 20, 2017, 10:30:11 AM »
The angels of death supplement.

5
Discussion: THE LIST / Re: 1250p Raven Guard Semi-Friendly Tournament list
« on: February 19, 2017, 01:29:19 PM »
I would say you should try to fit your army into the new detachment for raven guard, The new supplement has given you benefits based on your chapter and it could help with your reserves problem. I would say start with the pinion demi company and if you have enough points the kill team as well. I would not use a dreadnought as he doesn't have much of a buff thanks to chapter tactics(Iron hands) and also the raptor. your command squad seems like they are trying to be a sternguard squad so you might want to cut them. Hope this helps, cheers!

6
Discussion: THE LIST / Re: 1500 point space marines
« on: February 19, 2017, 01:21:44 PM »
I would say start with the formations and detachments from the codex and if you don't have the new supplement then get it, it has some really good buffs based on the chapter you play. But if you are doing ultramarines then go with double demi company. Free transports plus everthing has objective secured and you get a bunch of doctrines. Hope this helps mate. Cheers!

7
Discussion: THE LIST / 1750pt IH CAD only list for tournament
« on: February 06, 2017, 04:59:03 PM »
My LGS is having a 1750pt tournament where you can only use a CAD and an allied detachment if you want. So here is my list for the tournament

chapter tactics: Iron hands

CAD

HQ:

Captain
 - artificer armor
 - bike
 - power fist
 - lightning claw
 - the gorgons chains
215pts

Chaplain
 - jump pack
 - digital weapons
 - melta bombs
120pts

troops:

5 man tactical squad
 - plasmagun
85pts

5 man tactical squad
 - plasmagun
85pts

5 man tactical squad
 - plasmagun
85pts

3x rhinos
105pts

fast attack:

10 man assault squad
 - sergeant with melta bombs
 - eviscerator
 - jump packs
200pts

heavy support:

5 man devastator squad
 - 2 lascannons
 - 2 rocket launchers
140pts

thunderfire cannon
100pts

elites:

command squad
 - bikes
 - apothecary
 - 4x powerfists
 - 4x stormshields
280pts

dreadnought
 - assault cannon
 - powerfist with heavy flamer
120pts

ironclad dreadnought
 - power fist with heavy flamer
 - seismic hammer with heavy flamer
 - ironclad assault launchers
145pts

2x drop pod
70pts

8
Discussion: Orks / fluff question
« on: January 13, 2017, 09:11:08 PM »
would evil sunz use stormboyz? stormboyz go fast but i am not sure. help?

9
Discussion: Astra Militarum / new to IG 1000pt list
« on: December 13, 2016, 11:03:19 AM »
Hey guys after finishing my SM army I thought maybe a new play style would be cool while also staying in the emperor's light. So I started looking around and have made a basic list. Tell me what you think, I am going for a blob with some tanks because who doesn't want tanks?

HQ

Tank commander
30pts

Troops

Heavy weapons squad
 - 3x autocannon
75pts

Infantry platoon

Platoon command squad
 - vox caster
 - hot shot volleygun
 - commissar
70pts

Infantry squad
 - vox caster
 55pts

infantry squad
 - vox caster
55pts

Heavy weapons squad
 - 3x lascannons
105pts

conscripts
60pts

2x chimeras
130pts

Heavy support:

wyvern
65pts

Leman russ squadron

Leman russ tank
 - hevay bolter sponsoons
 - dozer blade
175pts

Leman russ battle tank
 - heavy bolter sponsoons
 - dozer blade
175pts



10
Discussion: THE LIST / Re: Classic Iron Hands 1850pts
« on: December 08, 2016, 03:17:54 PM »
I like the list! maybe find points for the mindforge stave on the bike librarian. Also maybe an ironclad? Also you should commit if you want shooty command squad or smashy command squad. If you want smashy I would say apothecary and four power fists and storm shields. Put the captain in front and your chances of losing marines in that squad is very little except for Str10 and D. Good to see another iron hands player. The flesh is weak!

11
Discussion: THE LIST / 1850 point tyranid list
« on: October 04, 2016, 08:38:31 PM »
CAD: 1130 points
HQ
flying hive tyrant with two pairs of twin linked devourers and electroshock grubs
flying hive tyrant with two pairs of twin linked devourers and electroshock grubs

Elites
zoanthrope
zoanthrope

Troops
tervigon with crushing claws and electroshock grubs
30 termagaunts 15 with devourers

Heavy Support
carnifex with two pairs of twin linked devourers

CAD: 720 points
HQ
tevigon with crushing claws and electroshock grubs

Elites
venomthrope
venomthrope
venomthrope

Troops
20 hormagaunts
20 hormagaunts

Fast Attack
15 gargoyles

Heavy Support
1x tyrannocye

1850/1850 points

this is my 1850 points of tyranids. the dakkafex would start in the tyrannocyte. any sugestions to make it better?

12
Discussion: Chaos Daemons / mono khorne building tips?
« on: September 30, 2016, 11:47:11 PM »
Hello everyone I have been taking a look at other armies and chaos demons really caught my eye, I mean bloodthirsters look amazing and its complete opposite of my marines so I really want to build a mono khorne list without CSM allies and was wondering if anyone had tips for me. Also do you need a bloodthirster to make a mono khorne list good? I really don't want to pay the price for one model (but will probably pay the 100 for bloodcrushers). Any help is welcome!

13
General Discussion / Re: Gaming Horror Stories
« on: September 28, 2016, 08:45:19 PM »
Oh my, That guy sounds like a good time. Did anyone ever just smash him and table him outright? What army did he play? Thanks for sharing the story and I am really glad there is no one like that at my LGS.

14
General Discussion / What has strength 10 or D in 40k?
« on: September 28, 2016, 08:33:30 PM »
I have been thinking about bikers and of course how ridiculous an iron hands smash squad is against any army with a command squad with captain and apothecary and some storm shields has 3+ 3++ 3+++. But what I want to know is what has strength 10 or D that could decimate my smash squad. Also tell me if people actually run these strength 10 or D weapons.

15
Discussion: Tyranids / 1850 point tyranid list any help would be appreciated
« on: September 28, 2016, 06:51:57 PM »
i have been brewing and have come up this 1850 list for tyranids i am still new to tyranids and any advice would be appreciated the carnifex would go in the tyrannocite and deep strike in to remove anything dangerous to my nids

CAD: 880 points
HQ
flying hive tyrant with two pairs of twin linked devourers and electroshock grubs
Elites
1x2 zoanthropes
Troops
tervigon with crushing claws
30 termagaunts 15 with devourers
Heavy Support
carnifex with two pairs of twin linked devourers

CAD: 970 paints
HQ
tevigon with crushing claws
Elites
venomthrope
venomthrope
venomthrope
Troops
5 warriors with deathspitters
5 warriors with deathspitters
20 hormagaunts
20 hormagaunts
Heavy Support
1x tyrannocyte

1850/1850 points

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