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Messages - leE7_G4M3r

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Discussion: Grey Knights / Re: 2000pts Grey Knights 8th ed List
« on: June 10, 2017, 04:02:31 AM »
Okay, thanks!

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Discussion: Grey Knights / Re: 2000pts Grey Knights 8th ed List
« on: June 09, 2017, 11:28:20 AM »
How do you know the points costs? Where can I find them?

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If you wanted to read the lore behind the thirteenth black crusade, then you can pick up ''The Gathering Storm: Fall of Cadia'' before they stop selling them.

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Discussion: Orks / Re: Ork Dream Unit
« on: May 23, 2017, 10:59:44 AM »
Since you are getting Meganobz, I need to tell you:
ALWAYS give them a transport of some kind, it is vital that they can move quickly to get into combat.
Try to take them in larger squads, if you can. Three meganobz aren't super intimidating, but if you have ten of them racing towards the enemy in a battlewagon, then they will be devastating (most of the time(Necrons are great at disabling battlewagons)).
If you can, give the boss meganob a bosspole because you really don't want a 300 points unit to be retreating.
They make a great combination with Ghazghkull Thrakka. On the turn he WAAAGHs, he gets a 2+ invulnerable, so the unit will be invincible to overwatch, and the unit gets to run and charge, despite being slow but purposeful.
Finally, avoid terminators. Their AP 2 power fists and your AP2 powerklaws make it so that both charge into each other and both die. However, this does not apply to Grey Knight terminators, as they have AP3 instead.

'Ave fun wiv dem greedy gitz boss! ;D

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Discussion: Orks / Re: Ork Dream Unit
« on: May 17, 2017, 09:51:59 AM »
I've got some Kommandos, and on their own, they are okay. The problem is that they can't charge on the turn they infiltrate, which is a bummer. But, you can give them some burnas to skorch the enemy.The great thing about their infiltrate rule is that they can infiltrate with a transport, so you can use a battlewagon as a bunker, or can pop another squad in it. So you could put in the Flashgitz you mentioned. This allows the Flashgitz to just pop into the enemy's face and blast them to bits!

Another good tactic is to join them with a Big Mek or Warboss with mega armour. You can stick the Mega armoured Ork at the front of the unit, meaning he absorbs all of the enemy fire next turn, so that the Kommandos and the Warboss actually survive long enough to pull off a second turn charge. You could do the same with Meganobz in a transport, which would be the bane of Tau ;)

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General Discussion / Re: 40K 8th Edition Holding Pattern
« on: May 12, 2017, 11:20:03 AM »
I'm waiting for a while before I buy any more models, not because of the new edition, but because about half of my Orks remain unpainted after about a year of playing and collecting. I'm also waiting to scrape up as much money as possible for new models to increase the squad sizes of my army.

Honestly, I'm not holding out for the release because I don't really care if the rules change, or if certain models become "useless". I play mostly for the narrative and fun, not to completely obliterate my opponent.

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In Shadow War Armageddon, the Necrons can take an item called mindshackle scarabs. They allow the Necrons to possess an enemy once per game. But, if I bought two scarabs for the same warrior, would I be able to posses two enemies over the course of the game, or would I still only be able to do it once? Also, if the enemy passes their leadership, can I try to posses them again?

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40K Rules Questions / Re: Witchfire
« on: May 08, 2017, 09:48:39 AM »
Okay, thanks ;)

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40K Rules Questions / Witchfire
« on: May 07, 2017, 12:30:06 PM »
When rolling to hit with witchfire powers, do I use the psyker's ballistic skill? If not, what do I need to roll?

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Discussion: Orks / Re: Ork Dream Unit
« on: May 05, 2017, 12:03:59 PM »
Meganobz iz da best! Too bad dat dey cost moar dan 12 per Nob. If dey want ta be dat pricey, tell 'em to bog off and be freebooterz!

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Discussion: Orks / Re: Ork Dream Unit
« on: April 29, 2017, 07:46:11 AM »
Honestly, I would get Deffkoptas.
They are my favorite Ork unit from how much dakka and deff they fire with the T-L big shootas, and how resiliant they are with 2 wounds each. My only problem is that they don't sell the  old plastic ones. Right now you have to buy the metal ones, which not only look worse (in my opinion) but also cost 20 per kopta! Really the only option left is to buy the old ones from ebay, but most have either been built wrong, are broken, or look like they have been painted by a 2 year old.

I just wish that they would bring back the old koptas because they are absolutely awesome!

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I only recently bought the rulebook, but I bought it in the dark vengeance box. The rulebook was the only reason I bought it! Would they refund a bit of it?

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So shrouded in secrecy that they don't even appear in the codex!

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Mr. Sinji's brotherhood must then be... IMPOSTERS!

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Discussion: Orks / Re: Ruining the Dark Eldar's Day!
« on: March 23, 2017, 09:38:51 AM »
Honestly, I wouldn't give the boyz 'eavy armour as DE have plenty of stuff that can defy the save, like the raider. I love the Burna Bomma, I have made greate use out of my one, but if they have a great cover save (like the raider) then 135 points might be too many points to spend on it, and I have not tried out the Gorkanaut or Stompa yet, so I don't know how well they would do, although on paper they sound invincible!

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