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Messages - Ironclad13

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1
General Discussion / Off-Topic (not wargaming): Youtube - WTF?!
« on: September 09, 2017, 06:38:29 AM »
So, with the sudden shutdown of Fritz' much-loved channel, as someone looking to getting into creating their own youtube content, I find myself thinking "What the hell's going on at YouTube?".

Fritz appears to be one of many people getting the banhammer over on YouTube for, as far as anyone can make out, frivolous reasons.  It's like Google's censorship bots have stamped the mark of Khorne on the RAW-maul of their T's & C's and have been demonetising content left, right and centre.  In many cases, such as dear Fritz, they've been shutting down channels entirely.  It very much feels like they're enforcing their rules as written, rather than in spirit.

Which leaves me wondering, why should I use youtube as a platform when the T's & C's are so nebulously volatile?

2
I've been running Iron Warriors (to no one's surprise).

Terminator Sorcerer with warptime, infernal gaze and combi plasma

Terminator Lord, currently with lightning claws but going to swap for the Black Mace and more combi plasma

5 terminators with combi meltas, a heavy flamer and powerfists

You teleport in, warptime the terminators in close for that half range buff, open fire ignoring cover and rerolling 1s for the lord's buff with all your delicious combis and finally charge the terminators into whatever is left.

Considering adding obliterators to that lot as well.

3
You could, for example as I'm planning to do, play an "Imperial" faction battle-forged army which is made up of a Spearhead Detachment comprised of an Astra Militarum tank group backed up with mechanised Space Marine infantry. 

Alternatively, as I understand it only individual detachments must be locked to a single faction.  Ergo you could take a detachment of Chaos Space Marines alongside a seperate detachment of Astra Militarum representing traitor units in the same battle-forged army.

4
General Discussion / Re: 40K 8th Edition Holding Pattern
« on: May 10, 2017, 02:01:02 AM »
I'm taking the opportunity to knock the dust off older units that have had epic models but not so epic rules, get them painted up and tabletop ready.  For example, my Chaos Chosen have seen daylight for the first time in a long time and I'm planning to experiment with those units when the new rules drop.

5
They have to draw the line somewhere.  They've already doubled their usual lead time on it, otherwise they might as well refund the whole of 7th edition, or every 6th edition codex that never got updated to a competitive level with its 7th edition peers.

I'm just impressed they're doing it at all.

6
I only recently bought the rulebook, but I bought it in the dark vengeance box. The rulebook was the only reason I bought it! Would they refund a bit of it?

Not sure, their customer service email is up there.  You could always ask them.  They might not refund the whole thing but they might give you vouchers equal to the value of the rule book itself.

7
An interesting new development if you're feeling a bit hard done by having recently just bought a codex.  Check this out:
https://www.warhammer-community.com/2017/04/24/just-bought-a-codex-dont-worry-weve-got-you-covered/

8
General Discussion / 8th Edition Lists
« on: April 23, 2017, 12:05:12 PM »
So GW have confirmed in their 8th edition FAQ that all our existing models will be legitimate in the new rules.

With that in mind how are people planning their future lists? I imagine some people are just set in a holding pattern until the rules drop - a perfectly sensible position - but personally, I'm seeing this as an opportunity to throw together those forces that always appealed thematically but were still sub-optimal.

For example, right now I'm painting up a squad of Chaos Chosen because I want to give them a proper field test when the new rules land and I want to play with a fully painted army.

What about you guys? Are you doubling down on getting those last few games in or models finished before the rules change or are you, like me, getting ready to roll out with some experimental stuff?

9
General Discussion / Re: 8th Ed. Are you ready?
« on: April 23, 2017, 02:51:50 AM »
Still not much of an FAQ.

I really wanted a hint on the new starter set.

Yeah, there's not much confirmation in the way the new rules will actually work which is unsurprising but disappointing none the less, start box(es) too for that matter but GW generally play with their cards close to their chest so if they've actually announced 8th ed proper, finished products can't be too far behind.  I'm hoping they'll be up for pre-order before too long and then we can have a good look at them.

10
General Discussion / Re: 8th Ed. Are you ready?
« on: April 22, 2017, 04:07:08 PM »
I'm not happy that all the money I spent on Traitor Legions and the Gathering Storm books has been a big waste of time. Bit of a d**k move but hopefully the edition will be worth it.

There's theoretically nothing stopping you from continuing to play 7th edition, also, 8th edition has been in the rumour mill for like 2 years now.  It'd be a bit naive to rule out any possibility that things might not port over.  GW have done it before with 2nd to 3rd edition so there's even a precedent.  For myself, I mostly picked up Gathering Storm for the storyline.  I'm a bit sad that Traitor Legions isn't going to port over but I'm hoping there will be an 8th edition equivalent at some point.

Personally, I'm looking forward to the alleged streamlining they keep promising us.  Doubtlessly there will be some changes that I don't like because they mess elements of my army up but equally there will be other mechanics that I can take advantage of to leverage the system against my opponents.  As far as mechanics go, I don't think it'll be better or worse per se, merely different and there's going to be some adjustment required.  I for one intend to embrace the change (hail Tzeentch!) rather than complain about it, if nothing else it'll give me a head-start over the players that don't.

11
40K Rules Questions / Re: Fortifications & Upgrades
« on: March 21, 2017, 04:37:20 PM »
Because it's digital I can't give you a page number, but it is said in Stronghold Assault book in the section for Obstacle in the Fortifacation Upgrades chapter.  Six inches.  So each obstacle follows the Battlefirld Debris rules and has additional rules depending on what type you've chosen, but they're all six inches long sections that must be set up wholly within six inches of the Fortification itself.

Thanks, that's exactly what I needed to know. :-)

12
40K Rules Questions / Fortifications & Upgrades
« on: March 21, 2017, 11:36:19 AM »
So I'm playing around with the Iron Warriors Grand Company decurion.  As an auxiliary choice, they have the option to include fortifications in their decurion.

So I'm thinking about what I can do with that, AV14 bastion bubbles for static havocs, etc but the issue I have is that the upgrades for those fortifications aren't clear on exactly what you're buying.

So if I take a Bastion and decide I want some barricades for culists to hide behind and screen it from assault, how big are those barricades?  4" long? 6" long? 8" long? Heck, 12"?  The same goes for tank traps and tangle wire.  Or in the event that it doesn't actually specify somewhere what you get for your points, what do most people consider "fair"?

And if someone finds a page reference please post the book and page number, that would be awesome.

13
Discussion: Chaos Space Marines / Re: Thousand Sons start up
« on: March 19, 2017, 02:55:33 PM »
The new Rubricae in Traitor Legions get epic flamers so despite being expensive, they can be equipped to deal with elite squads of heavy infantry or mobs of light troops.

Also, some of new relics and psychic powers are funny as heck.

14
Discussion: THE LIST / Re: 1000 Point Iron Warriors List
« on: March 14, 2017, 04:37:41 AM »
Not at all.  What you want to do as you move forward is have sufficient threat saturation.  Make it so that yeah, your opponent can kill a ridiculously expensive model with one shot, but for every shot they put there, they're not shooting at X, Y and Z who will also wreck their day.  You want them to panic and try to shoot everything because it's all scary.  Threat saturation at 1k isn't really easy, which is why I'd drop the Helcult for some scary stuff and get started on that idea early.  Maulerfiends, Forgefiends and old fashioned tanks all make for great Distraction Carnifexes.

It depends what you want a unit to do.  Units that aren't very killy can still be used as distractions or to leverage sheer number of dice.  I like to run the Helcult against people dropping massed short-range firepower.  Those unbreakable cultists are great at locking those shooting units in combat and sure, you're not going to expect them to win, but if they're not going to break after losing combat, if you have sufficient mass of them, you've taken that shooty unit out of the game unless your opponent does something about it.  Wraithguard are a classic example, they can't point all those instant-death D-Weapons at your obliterators if they're stuck in melee all game crushing maybe 4-6 cultists per turn.  If you're fielding cultists in squads of 20+ for only around 100pts, that's still a net-gain in points worth of firepower you've denied your opponent.  The tarpit mob is an age old, tried and tested 40k tactic.

Just because a unit is not screaming "KILL! MAIM! BURN!" at your opponent every turn does not mean it doesn't have a purpose and just because an enemy unit isn't dead does not mean it hasn't been neutralised.  ;)

15
Discussion: Chaos Space Marines / Re: Traitors legion Chaos warband
« on: March 13, 2017, 01:51:40 PM »
I've had some success running typhus with nurgle mutilators, their improved toughness and extra wounds make them worth the points of a kitted out assault terminator.

Zombies all around of course...

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