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Topics - Leftovers44

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Discussion: Sisters Of Battle / A ton of meh units.
« on: August 29, 2017, 11:14:01 AM »
I find these units kind of hard to fit into a list and expect to do super well on the table top that the much better units in the codex can't just do on their own.

Ministorum priests and jacobus both got shafted this edition in my opinion. zealot and war hymns both came out kind of terrible, to be fair they were pretty godly in 7th in many cases but with the removal of fearless it isn't worth it. Encase you don't know Zealot is reroll to hits if the model with the roll charged or was charged not any units next to them or anything just them. War hymn is slightly better but still only a shadow of its former self, giving Adeptus Ministorm and Astra Militarum infantry with in  6" 1 to their attack characteristic.

And Jacobus's banner only gives +1 to their leadership, which would usually only save an extra model here or their not enough to justify 100+ points on a sub-par HQ when Saint Celestine is basically a mandatory choice. Which he sadly can't compete for at all, even the Cannoness is more useful than both him and the normal priest in a lot of situations.

A lot of the Adeptus Ministorum units aren't really worth it either as a whole in helping out the sisters part of it anyway besides like maybe a assault based army. But that isn't my favorite kind of play style for an army.

Repentia to me just kind of seem all around bad, a squad of 3 costs you 117 points for kind of no reason. They only have the 6++ invulnerable and no longer access to feel know pain doesn't even make them that good. They have less attacks than in 7th edition, the evisorator is still OK but really kills them in points and the squad will most likely hardly ever make their points back. You can maybe put them in a rhino but now the 3 models are costing you 192 points, but hey you aren't taking a big squad what about the much better immolator even if it is slightly more. Well it is the better option for transporting them but it will cost a little bit more than 200 points, and if you start to fill up either of this transports it will end up costing you close to 300 or more points depending on what you put in. This is kind of the issue I had with these guys in 7th was just the ammount of points you sink into them to try and get them to work by throwing a squad into a land raider but it seems so point ineffective.

The rhino sadly doesn't really compare to well against either the Immolator or the Repessor, the Repressor being the better of the three but possibly going to be axed because the mold is unfixable. That is a topic for another day and for most likely more informed people. The rhino doesn't have many advantages at all besides self repair and the ability to transport 10 models. It can thankfully hold two 5 man squads in side of it but i feel that makes it a bigger target than it needs to be. The lack of firing points really hurts the rhino, the much better guns on the immolator make it way better for doing something when still trying to get into position.

Pretty much every elite in our army is kind of not worth it at all besides Imagifier for the 4+ free act of faith for a unit within 6". Nothing really is able to take that slot from me at least with my current list which uses a banner to pair with a heavy bolter squad of Retributers for the possible hundreds of shots throughout the game.

Exorcists price increase has made it a hard choice for putting in lists 1500 or less, the random damage of the missiles leaves a little to be desired and will rarely one shot Vehicles like in 7th. The point increase doesn't help to much from 125 to 160 making it barely cheaper than 2 Retributer teams with heavy bolters which can be great anti infantry weapon platforms and deal a surprising amount of wounds to vehicles that can be easily picked off by combi plasma/melta. They could have been worth it if they could still benefit from act of faith from Celestine and Imagifiars but sadly that was one of the first things faq'd, making it a weaker choice in many situations.

Discussion: Sisters Of Battle / Sniper and Celestine
« on: July 28, 2017, 10:22:27 AM »
From what I understand Celestine and her Gemni count as one unit so even if a model shooting at them has the sniper rule  to pick out characters even if they aren't the closest. You can still have the Gemni take the wound or wounds assuming no wounds are on Celestine already like normal wound allocation.

Discussion: Sisters Of Battle / FAQ and sisters
« on: July 02, 2017, 01:40:31 PM »
They fixed Celestine not being unique and made acts of faith she gives out from her and the imgifar only can make order models with act of faith use an act of faith. Not vehicles anymore sadly like the exorcist and penitent engine. Retributers veteran superiour has leadership 8 now like it was suppose to and it seems they took away the ability for our sergeants to take pentient engine buzzblades with a bit of a change to the wording of melee weapons they could take.

The biggest one is the handflamer nerf to be inline with other handflamers of d3 hits instead of d6. FAQ can be found here if you want to read over it your self.

Discussion: Sisters Of Battle / We seem pretty ok in 8th
« on: June 24, 2017, 02:28:57 PM »
With how Acts of faith work and getting free shooting with my heavy bolter retributers has been pretty great/cheap in the few games I have casually played of 8th.

Discussion: Chaos Daemons / How does summoning work in Age of sigmar?
« on: April 02, 2017, 09:22:08 AM »
Hey, I was just wondering if any of you guys know how summoning works in Age of Sigmar?

From what my friend was describing to me is that you spend points of your list to summon but he didn't know the full details on it besides that. And i would like to know exactly how it works, thank you guys for any help you can give.

Discussion: Sisters Of Battle / Emperor protects
« on: March 20, 2017, 11:35:22 AM »
I am so glad that sisters of battle have a blanket 6+ invuln across the board because most of the times it is my only defense against the tons of ap3-1 weapons i face on the table.

The enemy things he got a lucky pen into a explode on our exorcist but wait we still have a save! Powerfist marine's fist halted by the blessing of the Emperor! That last sister of a squad trying to hold onto the game winning objective is shielded by out faith from the last meltagun the enemy has to shoot winning you the game!

Sisters of battle have a better chance of surviving those high strength low ap weapons than marines loyalist or traitor. Also fighting thousand sons, tempestuous, and ravenwing is not fun but at least you have a save!

Discussion: Dark Eldar / Quick little Haemonculus Coven question
« on: March 17, 2017, 04:39:57 PM »
Can you just take a formation from this supplement or do you need to take other stuff with it?

I am thinking of fitting the Dark Artisans formation into a Ynarri list but I am not a 100% sure how formations work.

Discussion: Chaos Space Marines / Traitors legion Chaos warband
« on: March 12, 2017, 12:13:21 PM »
Hello, I recently picked up Traitors Legion and don't quite have all the models to field the Chaos Warband mostly the Elite or fast attack choice where it is 1-3 units for chosen, terminators, or possesed and 1-3 Raptors, Warp Talons, or Chaos bikers.

 Which ones should i be considering in those two categories and how should they be used for death guard.

General Discussion / Where should we talk about Ynnari?
« on: February 18, 2017, 10:27:56 PM »
Hey there,

Since Ynnari kind of encompasses all Eldar flavors besides haemonculus and Corsairs what would be the best place to talk about them? Especially if your lists feature a wide mix of the eldar factions rather than just being mostly Eldar or Dark eldar?

Discussion: Sisters Of Battle / What to do with the new Celestine?
« on: February 17, 2017, 05:33:50 PM »
Hey there,

How have you guys been using the new Saint? I haven't quite found a place for her yet among my SoB lists, might just take her solo and hopes she distracts the enemy long enough to have my back field exorcists do some damage while going unmolested. At T3 I am just not seeing her be to survivable for that job. Her not having Acts of Faith makes things a tiny bit harder too since she kind of takes away Seraphims shredding handflamers until she dies or leaves the squad. She's a bit expensive for what she does compared to the old saint who leaves enough points for a group of seraphim or whatever.

She did get a big buff in terms of surviviablity and wounds with like 7 to 16 eternal warrior wounds to chew through,but it doesn't seem like she runs well with sisters. I guess she can be taken as a HQ in any imperial army makes her better for like blood angels or something where a group of Deathcompany and a sang priest can keep up with her, offer her a feel no pain, and boost her to T4 because of majority toughness.

Discussion: Sisters Of Battle / Ministrorum Delegation
« on: January 07, 2017, 03:42:26 PM »
The other detachment in Codex: Imperial Agents is called Ministorum Delegation.

The compulsory is 1 HQ and optional is an Elite, now the restrictions is that the HQ has to be a Ministorum Priest and an elite from Adepta Sororitas.

The command benefit is Shield of Faith: all units from this detachment have the Shield of Faith special rule.

This is actually really nice if you use ministorum priests for their war hymns because now you can take a Sisters of battle one and slap on the 15pt wargear Litanies of Faith to autopass war hymn tests for your assault units or whatever. And if you wanted you can take one of the Elite options along with them. Like a group of crusaders to protect him to get a mean tarpit with a 3++ rerolling invulnerable in close combat.

Discussion: Sisters Of Battle / Vestal Task Force
« on: January 07, 2017, 02:42:15 PM »
Codex: Imperial Agents offers us a special detachment for Adepta Sororitas called Vestal Task Force to play around with.

This formation seems to be only exclusive to this book and can't be used with units from the digital only codex. At least I believe so  since this book does move things around a little bit. Most notably is the elite choices in this book are just all of the new force org units, besides the Ministorum Priest who is now an HQ option.

Crusaders, Deathcult Assassins, Arco-flagellants, and the Sororitas Command Squad are elite choices now.

Your compulsory's are 1 HQ, 2 Troops, and 1 Elite unit, with your optional's being 1 HQ 4 Troops, 2 Elites, 3 Fast Attack, and 3 Heavy Support units.

The Restriction is quite simple, all your units from this Detachment must have the Adepta Sororitas Faction.

Command Benefits:
Army of Faith: Once per game, at the start of any of your turns, you can declare that the units in this Detachment will pray for salvation. If you do so, then all units from this Detachment can re-roll any saving throws of 1 until the start of your next turn.

Blessed Warrior: If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Adepta Sororitas Warlord Traits table.
All and all pretty decent, for one turn you get a better mark of Tzeench but at the cost of an elite slot.

Discussion: Sisters Of Battle / Adepta Sororitas Tactical Objectives
« on: January 07, 2017, 02:08:45 PM »
With the release of Codex: Imperial Agents Sisters of battle have gained some rather nice and easy to get Tactical Objectives.

Now real quick it seems like this book doesn't overwrite the digital codex but it also doesn't seem like you need to be using the detachment or formation from Imperial Agents to use these new Objectives. As long as your warlord has the Adepta Sororitas(AS) Faction you may use them.

11 Slay the Heretic - Score 1 Victory Point at the end of your turn if you Killed any enemy characters during your turn.

12 Armour of Contempt - This Tactical Objective is achieved the next time one of your AS units makes a successful Shield of Faith save or a successful Deny the Witch roll. When achieved, you immediately score 1 Victory Point.

13 Reclaim Lost Relic - Roll a D6 when this Tactical Objective is generated. Score 1 Victory Point at the end of your turn if you control the Objective Marker whose number corresponds to the D6 result.

14 Trust in the Emperor - Score 1 Victory Point at the end of your turn if, during your turn, a unit with the Act of Faith special rule completely destroyed an enemy unit. If your unit destroyed the enemy unit whilst under the effect of an Act of Faith, score D3 Victory Points instead.

15 The Blood of Martyrs - This Tactical Objective is achieved the next time one of your AS characters is slain. If the character has the Martyrdom special rule, you immediately score D3 Victory Points; otherwise, you score 1 Victory Point.

16 A Leap of Faith - Score 1 Victory Point at the end of your turn if you passed at least one Act of Faith test during that turn. If you passed at least three Act of Faith tests during your turn, score D3 Victory Points instead, and score D3+3 Victory Points instead if you passed six or more Act of Faith tests.

The objectives for 11,12, and 13 aren't very special and rather easy to get. What is really interesting are the last three Tactical Objectives 14,15, and 16 and how they can be combo'd together if luckily drawn.

For Objective 15 only four models have the Martyrdom special rule, the two Canonesses, Uriah Jacobus, and Saint Celestine as of right now. What that special rule does is when the model with that rule is your warlord and dies, all units that contains models all having Act of Faith automatically pass any Leadership tests until your next turn. This includes moral, fear, pinning, and Act of Faith tests.

If you already had both 14 and 16 in your hand or drew them on your next turn have up to 6 units activate their Act of Faith and focus down one unit. Now these 6 models don't even really need a valid reason to use their Act of Faith like giving the unit perfeared enemy when they have nothing in range to shot just so long as you use 6 of them. You don't even need to rule if your warlord was killed with the Martyrdom rule you auto pass the leadership test.

If you manage to pull this off you will get 3D3+3 victory points in one to two turns from just these cards. This will be something that you might get away with once of obviously breaking off your warlord in front of a unit that can kill them and sucicding before your opponents catch on and ignore her the next time you do it.

 I have been thinking of a way to get my warlord killed the most reliably with this and that is to take Inquisitor Karamazov and use his orbital strike to nuke a Canoness off the table. Now she does still get her 6++ invulnerable and could save it and to deal with this i was going to have her be with a couple of crusaders to add more wounds to the pool for her to save making it unlikely that it just won't wound her on a 1 to needing to not wound 3 models and not being saved up to 3 times on a 6++. It might be a little easier to have a couple Astropaths with her instead of crusaders since Karamazov has Witch Hunter giving him perfeared enemy psyker and they can get lucky enough on the psyker table to make them invisible until they need to be nuked off the board. But the crusaders will have there stormshields in 99% of situations to protect her and will most likely survive the orbital strike after she is dead.

Discussion: Sisters Of Battle / New Saint Celestine model!
« on: December 20, 2016, 11:23:27 AM »
This was posted on the Warhammer 40,000 facebook, just thought that I would bring it over here for you guys to check out yourselves

8 Ministorm priests
2 Jacobus
3 Saint Celestine
3 Hospitalirs
2 Dialgos
6 Cannoness
130 botlers 
14 Heavy-flamer sister
6 Multi-melta sisters
10 Heavy-bolter sisters
25 metla gun sister
19 flamer sister
10 stormbolter sister
7 banner sisters
30 Bolter Seraphim
7 Superiur Seraphim
13 Hand flamer Seraphim
2 Inferno pistol Serahim
25 superiurs sister
40 repentia
3 Pentiant Engines
9 Exorcists
14 Immolators
8 Rhinos

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