Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Eryx_UK

Pages: [1] 2
1
General Discussion / command point / detachment thoughts?
« on: August 15, 2017, 07:37:44 AM »
How are you all finding command points? I'm seeing lots of battalion detachments but not the special ones like vanguard or outrider. I am wondering if it is because they give reduced CP or because they are too specific in their role? I take a battalion at the moment because it is closer to the old combined-arms detachment that I am used to, not just because I'm waiting for the Death Guard codex to pad out my unit options. But I also take it because it is giving me +3 CP. Are CP being overrated because it's the new thing?
Thoughts?

2
Discussion: Chaos Space Marines / Larger Plague Marines (Dark Imperium)
« on: August 13, 2017, 08:56:21 AM »
Something I haven't seen mentioned anywhere is the size of the new plague marines from the Dark Imperium box set. They are Primaris in size and larger than the regular models. Larger to the point that they don't look good mixed with the old ones. Does anyone know if this is going to be the new size for them or has GW just done this for the box set?

3
General Discussion / Power Level over Points?
« on: July 30, 2017, 05:45:55 AM »
What are your experiences using the two methods?

So far I've only played with the points system. I'm finding it just downright awkward to keep flipping back and forth trying to work it out. Most of the players at our club prefer the idea of points as a more balanced way of list building though. The power level system is much simpler but obviously does not take anything other than an estimated unit strength into account. But at this point is that such a big issue?

Thankfully I have a game this week with a friend to try out power levels over points. I'm curious though on your thoughts?

4
Discussion: Tau / How to get Tau to work under 8th?
« on: July 20, 2017, 06:34:02 PM »
One of my local players has a Tau army. Under 7th it was fantastic but under 8th he is feeling it has lost the shooting capabilities that it had and he is feeling that markerlights don't help as you so many to get the +1 to shooting. I'm trying to find ways to explain to him how Tau work now under 8th. Any suggestions on what I can point out to help him? Thanks.

5
Discussion: Orks / Ork Psychic question
« on: July 20, 2017, 06:26:54 PM »
In a game tonight against an opponent playing orks, a situation came up that we weren't sure about. The Weirdboyz cast a power but rolled double 1's. He was within range of two large boyz squads so added the bonus to the roll. Does he still perils or not even though he rolled the double 1's? Couldn't see anything in the Index entry or in the FAQ so we just rolled for it.

6
Discussion: Terrain / Model Railway Tracks
« on: July 16, 2017, 08:15:20 AM »
Bit of a random question but is relevant to 40K. Does have any experience with model railways, specifically the tracks. I want to use some as terrain on a 40K gaming table I'm planning on building but I don't know what would be the correct scale of tracks would be. Any idea?

It would be for a mine cart type scale on the tabletop if that helps, so doesn't need to be specifically in scale to the models just be about the right size for mine carts.

Thanks.

7
40K Rules Questions / 8th ed questions
« on: June 22, 2017, 06:39:53 PM »
First set of 8th ed games at our club tonight and a couple questions came up that we couldn't find in the rulebook, so I guess we are being blind and missing something. Can anyone give us page numbers if we have please. Thanks.

1. Can you use psychic powers in combat? Initially we thought no but there is nothing in the psychic powers section to say one way or another.

2. Can you charge a unit you cannot see? The example was a unit behind a ruin wall. Nothing visible at all. Rules just say pick an eligible target.

Thanks.

8
Discussion: Chaos Space Marines / 8th Death Guard legion question
« on: June 18, 2017, 05:25:58 AM »
So, in the new index Death Guard and Thousand Sons have entries for what they can and cannot have. Death Guard get to take plague marines as troop choices but lose lord on bike, lord with jump pack, terminators, bikes, raptors, warp talons, maulerfiends and forgefiends. This has irked me a little as my DG army includes those. So could I choose to not play the legion specific rules (which basically just give me plague marines as troops) and keep those units in my army?

9
Discussion: Dark Angels / What is the point of Cypher?
« on: March 20, 2017, 10:31:26 AM »
Dropping this into this section as it does sort of deal with the Dark Angels, but please move if it would be better somewhere else.

A while back I bought the old metal Cypher model and a handful of Dark Angel veterans to be his Chosen, to go along with my Death Guard. Mainly because my nephew plays Dark Angels and I thought it would be nice and thematic to use him in our occasional games. However, looking over the rules from Gathering Storm 3 I can't see what Cypher and his Fallen have to bring to an army. Cypher is fun with his pistols but his abilities don't add to an army build and his Fallen don't have anything that you don't get from space marines or chaos marines. Outside the fluff element what is the point of playing him/them in an army? I'm sure I must be missing something.

10
Discussion: Battle Reports / March of the Damned
« on: February 21, 2017, 06:05:45 PM »
Since I started my Death Guard I've keep a small blog for the battles, which I try to make a little narrative.

http://thedeathguard.blogspot.co.uk/

11
Discussion: Fortifications / A lack of fortifications on the table
« on: February 21, 2017, 07:24:15 AM »
I've noticed among my local group that we don't see fortifications being played any more. Last I saw was at the start of the year but before that it must have been at least six months or more since anyone played one. So I was pondering do you guys still play them or not? If not is it because they aren't considered worthwhile any more or more like myself, that points are too tight to fit them into a list?

12
General Discussion / Where do we go from here?
« on: February 11, 2017, 05:45:02 AM »
Posted this to a blog recently. Posting here to get fresh thoughts and opinions.

Where do we go from here
The battle's done,
And we kinda won.
So we sound our victory cheer.
Where do we go from here.
Why is the path unclear,
When we know home is near.
Understand we'll go hand in hand,
But we'll walk alone in fear. (Tell me)
Tell me where do we go from here.

Buffy fans will recognise that song. What does it have to do with a 40K blog? I'm glad you asked. The recent announcement that the game was getting it's first loyalist Primarch back has set the old internet forums going hell for leather again. Some of it positive as it should be but there is a lot of negativity that I feel isn't justified. The lyrics to this song are perfect for the current online atmosphere.

For more years than I can count there has been a huge push from the fan base to advance the storyline. Now at last we are getting somewhere. The Doomsday Clock is counting down the seconds to midnight. Cool things are happening and... everyone loses their minds. I was as shocked as anyone when Magnus the Red popped up and Fenris was all but wasted. I mean wow! We have a traitor Primarch and surely that meant that GW couldn't stop there. Which loyalist Primarch would make a return? Well, my money was on Leman Russ considering the whole Wulfen and Fenris business but no. Instead we get the fall of Cadia, the birth of an Eldar god and the Primarch of the Ultramarines returns! This is a great time to be a Warhammer 40K gamer. We are at last getting everything that we wanted.

So why is everyone so frightened that when 8th edition comes along that we'll be reduced to an Age of Sigmar type game or that the current universe will come crashing down and something new appear in it's place? GW have already said, and I have no reason to disbelieve them, that the game and the universe are not entering the "End Times". The problem is, in my opinion, that we have what we wanted but now fear of change and of the unknown is gripping people. I'm not a fan of change and I don't like new editions when they aren't necessary (and I don't consider GW making fresh cash every few years necessary for an edition change), but right now I am super excited for the game. These new characters, balanced super heavies and the direction that the game is going, is just going to make the game better. I recently said on a Facebook discussion that the universe has always been grim dark but now the game is becoming epic. Sorry, EPIC!

In the years to come god-like heroes and villains from all factions will stride the battlefields of the 41st millennium and it is going to make the game better, whether you are a competitive tournament player or a casual play at home with your mates type player. This isn't a time to be frightened for the future. It's time to embrace the game, reload that bolter under your bed, and claim the galaxy for yourself!

13
Discussion: Tournaments / Are tournaments even playing 40K?
« on: February 11, 2017, 05:40:39 AM »
This is a post that I made to a blog a few weeks ago. Posting here to get different opinions.

I run two invitational Warhammer 40K tournaments a year for my local players. I'm always looking at ways to make the events better and more appealing. After all, at some point I want to open up the events to more players at some point and make these events something good for the local region. I run the rules as written. If it is legal in a regular 40K game then it is legal for the tournament. Forge World units and rules equally suitable. But then these events are designed to be competitive. I want players to bring their best lists and their A game.

And that is where I find my current level of confusion and surprise. I keep looking online at other event's tournament rules and scenarios for inspiration. What I find surprises me. It looks like so many tweak the rules, changing rules, disallowing perfectly fine units and options, and using bland looking home-brew scenarios. It looks to me as though tournaments are not playing 40K but some strange hybrid of their own making. A tournament should be fun but competitive. I don't think players should not be penalized in army selection and the rule book missions are perfectly suitable for tournament play. Now I do prefer those missions which use the tactical objective cards and I can understand the point of view which says they are too random for tournament use but in the couple of occasions that they have been used for our tournaments they worked fine.

It's hard to balance these things and I guess I'll just keep looking and pondering ways to make our invitational events fun.

14
Prior to the release of Traitor Legions I had always run plague marines over regular chaos space marines. Mainly because it felt more fluffy but also because against most opponents the poisoned weapons were a great option. Along comes Traitor Legions and the new legion rules give everyone the same and better abilities, just without the poisoned weapons. Coupled with playing the Death Guard specific detachment a lot lately I've been  moving over to playing the chaos marines more. It is beginning to dawn on me that the legion rules are largely leaving plague marines to the side because with the basic marine squads you get heavy weapons and more options. You are just missing out on plague weapons.

Thoughts?

15
40K Rules Questions / Fortification / LoW and Detachment Q
« on: February 07, 2017, 07:24:34 AM »
Are the Fortification and Lord of War slots only part of a Combined Arms detachment or can I include them when playing another detachment?

I tend to play the Death Guard Verticulum detachment but there seems to be no option to take a fortification or the opportunity to include my Chaos Knight.

Thanks.

Pages: [1] 2