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Messages - Fritz40K

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Funny how most of the units across all the armies got a boost in the new 8th edition stat changes, but I feel like as a Saim-Hann player jetbikes and vypers were targeted and got made worse armor saves, loss of jink, etc. simply as a knee-jerk reaction because in the last codex they were so over powered and beardy.

They went from so-so in 4th-6th edition, to pumped in 7th, and now worse vs. any incarnation of the game.

I'm hoping that some love comes to the Saim-hann with some HQ choices or unit specific powers that can give us some new tactical twists.

I don' expect the model stats to change.

Bonesinger stats so I can run him proper vs. playing the model as a generic farseer.

Discussion: THE LIST / Re: CSM 2k Brigade
« on: September 28, 2017, 09:22:05 AM »
Agreed on getting Abby in the list.

Thoughts on the Spawn vs. Heldrake?

I think a Heldrake would work better then the spawn, but where to find the points?

Cultists #'s we don't want to touch- if you are all in you are all in.

An impressive looking mass of models on the table.

I enjoy your models posts and battle reports-every time I see them, I'm like THAT is how 40K is played- nice paint models, great terrain, and a narrative battle.

Thanks for posting!

General Discussion / Re: Fritz's Is BACK
« on: September 18, 2017, 02:18:25 PM »
No word from YouTube, and I suspect there won't be. Just a generic email- account closed, no way to appeal, no way to even reply.

General Discussion / Fritz's Is BACK
« on: September 15, 2017, 12:55:59 PM »
Just wanted to quickly update you guys about my re-launch.

I'm going to continue with my podcasts and get back in the game by streaming them/allowing downloads at my blog HERE:

I'm using the implosing of my YouTube channel to remaster a ton of stuff, finally build an archive and search of my stuff directly, and let my viewers contact and post directly. Back end stuff is up and running, I'm going to start recording my podcasts this weekend, and the first new post- 40K of course is going to be on Monday 9/18.

Thanks for all of your support, it was KEY in getting me motivated to re-launch and look at this as a chance to not only start new, but do all the great suggestions that you guys have all had over the years.

If you have a blog/youTube channel or know some friends that used to listen to me on YouTube, I'd appreciate it if you would let them know about my new home, and the 'casts moving forward since I can't post on YouTube and have lost all my YT subscribers to contact.

Emperor Protects!

General Discussion / Re: Getting back into 40k
« on: September 14, 2017, 10:54:34 AM »
I would agree with the rules and the Dark Imperium starter set for the Space Marines. If you are coming back after a long break from Space Marines, not only has so much in the game changed (for the better), but it is very clear that GW is going to push primaris as the new SM flavor. Current marine players have to figure out how to combine or update their armies, new players and those coming back to the game are free to jump right in and in my opinion go all primaris.

40K Rules Questions / Re: 8th ed questions
« on: September 14, 2017, 10:40:45 AM »
An interesting tactical consideration.

I see first hand this rule messing up games, and I think it is going to be one of those things in 8th that we need to keep in mind.

Makes sense no shooting but you can charge.

I've seen two live games so far where the opponent thought they couldn't be charged b/c it blocked LOS.

Discussion: Painting / Re: Open area to display our work, wip.
« on: September 13, 2017, 09:42:32 AM »

Can I say that about an ork army?

A proper waghh is probably better.

I know we can paint our armies any way, and that is the cool thing about 40K, but I feel like some armies- orks and eldar look better with lots of red.

Love the cans.

General Discussion / Re: Why Death Guard For 8th Edition?
« on: September 13, 2017, 09:39:50 AM »
Not that I would want to see a return to herohammer, and some would say we are already back, but I would love to see GW put out primarch and primarch-chaos-daemon prince models. Would be amazing to have the choice to play these guys on the table.

Of course the challenge is what do they represent in the game.

Back in the older Necron codex, when the REAL rulers of the Necrons were the C'Tan you could play the two of them on the table. The problem was with resolving the in-game effects with the narrative. Here was a model that defeated the Old Ones and smashed their web way tech, that you could play on the table, but could be killed by almost any unit. GW could not resolve the narrative power vs. the game power. With that regard while I was never happy with the Necron codex rewrite, making the C'Tan "shards" and only a shell of their power was a good move.

If we play a tabletop game where in the books a dozen space marines can subdue a world vs. in game my chaos cultists with pop pistols can take them out, how are you going to balance primarchs on the table?

That said, I want them.

Luthor the prophet is correct, the Lion is healing and will soon return!

Community: Introductions Here! / Re: Greetings from Washington state
« on: September 12, 2017, 11:02:30 AM »
Welcome to the forum!

Would love to see some of those ork pics...

Been thinking about starting orks for a long time...

General Discussion / Re: Why Death Guard For 8th Edition?
« on: September 12, 2017, 09:10:59 AM »
I think you are right with the Chaos Legions from the older  'dex. For a long time- 10+ years or more CSM players have wanted specific legion books and models to that faction. BA, SW, DA, and marines all have unique content, why not Chaos?

GW perhaps missed out on printing money since the fan base is there for the content.

I hope they continue the trend and do release the other major traitor legions with books and models.

General Discussion / Re: Update on Youtube?
« on: September 12, 2017, 09:08:35 AM »
Beyond everything and anything that has happened with my YouTube channel the support so many of you have shared with me has turned a crazy experience into an amazing experience.

For years I shared my ideas, battle reports, and 40K experiments, and with the nature of YouTube being somewhat one way I never really knew how many people I reached or how many of you in a small way I was part of your daily or weekly gaming routine. The 40K community despite all of our crankiness is an amazing place.

Thank you for the kindness and support!


My account is closed for violating TOS- what I knew before it still the same. It is closed, nobody to talk with or appeal, and I'm not getting it back. I'm actually banned from creating a YouTube account. It and my G+ account are gone. I don't know why or what I did, and in a strange way this is probably for the best. There is nothing to focus my upset on or get angry about.

So what are my next steps?

I have most of my vids saved- about 90% of what I posted. At this point even if I could start a new channel, the loss of all my subscribers, links from other sites to my videos, and my YouTube search rankings and weight are all gone- 10 years of cultivating that. I'm not adverse to starting from scratch, but over the weekend I have really been asking myself if I AM going to start over from day one, is my effort best poured back into YouTube or a similar medium?

There were many ideas that I had while running my channel that I could not do either because my time was spent populating my channel, or just the day to day running it.

Some of my ideas?

I've thought about going back to blogging- maybe even Way of Saim-Hann or a 40K only tactics blog- a magazine format, where I post once a week, but it reads like a VERY detailed magazine article with diagrams, pictures, and tactica points.

Also have had thoughts about going into pod casting- I have the time to do it now...

Not related to 40K, but there are things I have wanted to do with D&D and Battletech that now I can build from the ground up.

I'm thinking about this as if one has had their prize 40K army stolen- you are going to be REAL pissed, perhaps for a long time, but do you quit 40K? You pick a new army, make it better vs. the old one and get back in the game!

General Discussion / Why Death Guard For 8th Edition?
« on: September 11, 2017, 12:09:51 PM »
So one of the most interesting changes in 8th edition for me has been the Death Guard.

Not from a rules perspective, or which-codex-gets-updated-first, but rather why Games Workshop is showering so much love on the guys- no disrespect intended to any Death Guard players.

It seems Games Workshop is making 8th all about the showdown between Death Guard vs. the Imperium, with the return of the Primarchs and True-Scale Marines (TM) to save the day.

I'm a bit surprised that if they are going to (again) make the focus on chaos, why not Black Legion, Abby, or generic chaos?

Is Games Workshop trying to ride the zombie theme?

I will say that the new models look FANTASTIC, and I'm glad to see them get upgraded to a more grim reaper like look.

More speculation, but I find it funny how GW killed Warhammer Fantasy which was all about the influence of chaos on the empire and all that, and now how the 40K narrative is over the top with Chaos vs. Imperium. Xenos exist, but just seem to be hanging out right now.


The Long War continues into 40K 8th edition, as the forces of the Dark Gods continue to expose the hypocrisy of the false emperor of mankind...

Continuing my Khornate glory into 8th edition with my Berzerkers of Skallatrax list has been interesting so far. The first few games were of course not only learning the rules and flow of 8th, but just taking stock of how my list worked in 7th and how it works as is now in 8th. I wanted to get in a few games to see what needed to be changed, while keeping the flavor of the list, while taking advantages of any new tactical openings in 8th.

Here is what I have noticed with my units and each grouping with them:

For my list I'm using one of my army build templates call "The Wave"- the army moves forward to engage all as one- in one giant wave crashing into my opponent, yet within that wave are groups assigned with their own role for the Dark Gods.

Wave 1 is my hard hitting group- go in and assault anything I can. Lock my opponent down into their deployment zone. Start cutting things down and last as long as I can in the assault causing as much damage and Khornate glory as I can. If I last till turn 3 I'm happy.

W1 has my lord on a juggy, spawn, terminators in a land raider, maulerfiends, and a vindicator. I'm happy with the lord in 8th, wish spawn were a few less points, terminators are fun, land raider is good- vindicator needs to be revised. Vehicles got more potent and durable, BUT the loss of the vindicator pie plate makes it more of a support vehicle in my experience. Still fun, just not placed well in my wave 1 section.

Wave 2 is Khorne berzerkers, and lots of close combat cultists with a hellbrute or two for flavor. 'Zekers were in rhinos with havoc launchers to turn them into mini-razorbacks and to protect the 'zerkers and give them movement. Rhinos are still good, but for the points I feel like I want more 'zerkers given how hard they hit. Loyalist Razorbacks got a HUGE firepower boost, so trying to use loyalist razorback tactics with chaos doesn't work any more. Cultists are still good, the hellbrutes got a boost and work well. If I have the points I'll swap out some cultists for CSM.

Wave 3 are my Helldrakes, which in 7th were there to support my list- take care of any break out units or where I messed up in my movement or shooting. Now with the assault and changes to them, I find myself using them as part of my wave 1, this is the biggest change in my list, and I'm still working on the next direction- hellturkeys shift to wave 1, but what do I fill wave 3 with.

More to come.

...This is our galaxy. Ours to corrupt. Ours to enslave. The Gods will not be denied their prize! Hail Horus!

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