Pulled this directly from Reddit and have done zero fact checking of my own because I'm more of a 'I hate everything until I see it in action myself' kind of person. However, it is worth discussing and I'm curious what others think about what has been revealed.
What we know so far:
Rules are written in Scottish
New faction coming out with 8th, some with the release
Getting rid of AV for vehicles
Vehicles and MCs will get less potent as they take wounds (lower WS/BS, etc)
"Everything will be able to hurt everyone." Specific example of a lasgun taking out a tank
Heavy weapons will do more wounds than regular weapons (see SW:Armagedon for an idea)
Stat lines no longer capped at 10
Stat lines will have to work much harder now as there's more going on
Unified statline for all models
Movement values returning
Armor modifiers returning for weapons
Templates are removed, no note on how they change but likely going to multiwound weapons.
If you charge you get to attack first
Big focus on making CC better
Big focus on making the game more accessible: Cheaper, easier rules, etc.
1500 pt games designed to take 90 minutes
3 ways to play: Open, Narrative, Matched
Narrative play will use "Power levels" for each unit. Balance a game around the power levels
Matched play will have a point system very similar to the current game
Open play is basically do what you want
Warhammer 40k app like AoS app
Main rules will be like generals handbook for AoS, updated annually with community feedback
Top 3 design choice: Game that worked for all 3 ways to play (story, narrative, competitive). Make the game more accessible: cheaper, rules, painting, gaming, etc. Get back to Imperial vs Chaos; Make Chaos great again!
Hopefully more balanced than previous editions. Tons of playtesting went into this new edition.
Designed to make thematic armies better
Armies must be battle forged w/ force org chart
Multiple force org charts; 14 at launch. Harder to fill charts give more points
Give rerolls, can interrupt charges, etc
Gone when used
Can only use 1 per phase
Designed to modify tactical situations
Basic ones in main rulebook with faction specific ones in codexes
All new rules will be out day 1 with 5 new books: Main rules, Xenos, Imperial Chaos, one other
New codexes will have fluff and art as well as rules to make your faction a little more specific (Chapter tactics, command point uses, force org charts)
Should be less expensive than current codexes. Main rules and unit rules will be free with future units getting warscroll style releases between updates.
Major story progression over the next few years but not going to remove what's come before. IE not AoSing the setting
If you feel you recently bought a rulebook and feel you got ripped off they're extending their return policy to 8 weeks from the announcement (last Saturday). If you have proof of purchase they'll give you a voucher for the value if you contact their CS.
For me, everything looks too AOSed for my tastes. If I wanted to play AOS, I would be, and having 40k not that different to Fantasy is not a step forward in my opinion. I liked that they were two different games with different mechanics and different ideas on how things worked built in separate directions. A player could decide they liked one and not the other instead of playing what sounds like the same game with different skins. There's a lot I don't like, like Lasguns wounding Land Raiders, but I recognize that is because I see a Land Raider as a 4 'wound' model and sixes happen, so I'm not seeing the big picture of what else is changing along with these basic ideas to balance it. I'm expecting massive changes in the balance, but my little brain can't wrap around it.
And as always, I'm worried about my specific armies. Nids and Genestealer Cult look like they'll get hurt by this. If Acolytes and Genestealers both strike first on the charge, why would I ever take a 17pt Genestealer with four Rending attacks on the charge when the 8pt Acolyte Hybrid does the same damage and the same attacks and the same attack step on the charge. And the Carnifex losing BS after getting shot... It already is nearly blind compared to the rest of the Nid army. Or worse, a Tyrannofex, rolling 5s to hit with a S10 weapon... But again, I'm no game designer and stuck in my old thinking, not new thinking.
What's raising flags or making you excited to see?