Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Leftovers44

Pages: [1] 2 3 ... 25
Discussion: Eldar / Re: Seeking some advice on Eldar
« on: December 12, 2017, 01:36:41 AM »
All i have right now are a few names characters and a bunchof warriors, 3 raiders, and a venom.

Discussion: Eldar / Re: Seeking some advice on Eldar
« on: December 10, 2017, 02:16:27 PM »
Looking for other options to help out the mobile hit and run part of DE and give a bit of fire support.

Discussion: Eldar / Re: Seeking some advice on Eldar
« on: December 10, 2017, 02:15:37 PM »
Only idea I could really come up with is a cheap detachment for the Ynari lady, a cheap troop, striking scorpions and a group of the skeleton dudes that I blanked on the name of...

Discussion: Eldar / Seeking some advice on Eldar
« on: December 09, 2017, 05:24:11 PM »
Hello, I was wondering about some good eldar units that would be could enough on their own to help support dark eldar allies?

What are a few possible unit options to look onto?

Discussion: Dark Eldar / New to Dark Eldar
« on: December 09, 2017, 05:18:54 PM »
I traded for some Dark Eldar recently and I am not exactly sure what upgrade options or general list builds i should be aiming for. I would like a bit of a basic 8th edition tactics run down as well as possible good eldar support options to maybe splash into the army.

Discussion: Sisters Of Battle / Re: Chapter approved
« on: December 08, 2017, 11:57:30 AM »
I think the character dying and getting an AoF is only for the dead character. So you kill cannoness, but I can be like no she is back with 1d3 wounds or she can get a free turn of shooting or cc before being dead.

I don't see any reason to not use them to just keep Celestine alive forever as she is already a pretty big power house of a monster that was hard to kill.

I am pretty sure it isn't rule a 2+ and you can choose any Infantry unit with AoF to use an AoF when a character dies, which would be cool but a bit much.

Discussion: Sisters Of Battle / Re: Chapter approved
« on: November 28, 2017, 02:46:16 AM »
inferno pistols are now even more worth it if you are taking seraphim, if only handflamers got the points decrease they might have been a better option. But seeing as they both got a decrease it still doesn't hold any great advantage over the inferno pistos besides the 2d3 auto hits but at s3 it doesn't give you a lot of value.

Discussion: Sisters Of Battle / Re: Chapter approved
« on: November 28, 2017, 12:40:10 AM »
I guess repressors got a bit of a nerf but it doesn't really matter if you don't own them already as currently the few ways to get them are to kitbash/3d print. None of them options for me so i have nothing of value to offer about the tactics of those transports.

Discussion: Sisters Of Battle / Re: Chapter approved
« on: November 27, 2017, 11:01:26 AM »
I wonder how much this will effect the usage of Exorcists, becoming 25 points cheaper with Chapter Approved does make them a more viable option against Retributer squads.

 Before the change drops for only about 40 points less than an Exorcist you could get a 5 man Retributer squad with 4 heavy bolters and an Imgafier to stand near them for a mostly guaranteed 24 shots a turn. Now those 24 shots are only s5 ap -1 with bs+3 it allows you to deal a rather large amount of wounds against t4-3 units and even actually do a surprising amount of damage to t7-8 vehicles. Without the ability to Act of Faith Exorcists was FAQ'd out their d6 shots  with d3 damage s8 ap-4 at a bs +3 just doesn't hold up as well. Even with the greater Strength,damage and ap over Heavy Bolters the duel role ability gives the Retributers a much better edge over the exorcist.

If we use both case scenario for both of these weapons the Heavy Bolter could potentially do 24 wounds while the Exorcists can only get 18 wounds. And those 18 wounds can only kill 6 models were the Heavy Bolters could severally damage a huge guard blob...

Now that exorcists are 135 points instead of 160 they might be more of an actual heavy support choice rather than a huge worthless point sink/liability to your lists. But the fact that exorcists are still 10 points more expensive than a Retributer squad kited out like above with a imgaifer still worries me.

Discussion: Sisters Of Battle / Chapter approved
« on: November 27, 2017, 10:25:54 AM »
Seems a lot of our stuff is becoming cheaper in points across  some of our more over priced and not nearly as effective weapons and units. But staples like Celestine and the Repressor got a bit of a point increase, altought it seems like if you take both Gemenae it evens out to be about the same to what it use to cost.

Unit           pt      pt     -/+ Weapon               pt     pt     -/+
Exorcists   135   160   -25   Eviscerator   12   22   -10
Celestine   200   150   50   Hand Flamer   3   6   -3
-Gemenae   25   50   -25   Inferno Pistol   9   12   -3
Repressor   91   71   20   Storm Bolter   2   4   -2

Strategem: 1CP Martydom-use when a character dies and on a 2+ can perform an Act of Faith
Strategems: 1CP Purity of Faith- use when an enemy uses psychic powers within 24″ on a 4+ negate it.
Warlord Trait: Re-roll failed morale tests if within 6″ of Warlord
Relic: Blade to replace power sword. Melee S +2 AP-3 D3


Discussion: Sisters Of Battle / Re: Question to the Ministorum players
« on: October 26, 2017, 10:56:25 AM »
I have yet to try and miss Sisters with other armies but it shouldn't be impossible to do something with Karamazov and Sisters. Since 40k right now in 8th seems to be a lot of mixing imperial units for the best buffs.

From briefly looking at Karamazov rules you can run into a bit of success leveraging his master crafted multimetla with mass Sisters with melta weapons. Just use a cheap unit of crusaders or something to screen for him while moving up a heavy melta armoured wall of vehicles.

General Discussion / Re: Loosing in the list construction phase.
« on: October 24, 2017, 01:27:27 PM »
List construction is an interesting but very important part of the game, it is usually one of the first things my gaming group tries to work on with newer players. Who without guidance will make some bizarre choices, like a 10man strong tactical marine squad in a drop pod armed with storm bolters and power fists in 7th edition.

A big part of it is not always just looking at individual units for the best in it's category but also trying to visualize or understand how you will use them on the table. Does your local meta mean taking more meltas for anti tank or flamers for anti horde? From what i experienced with 8th edition is it favors a lot of cost effective mass shooting units and if your codex came out already you have a unfair advantage over people using the index.

A lot of the Tau players at my club are either playing other armies right now or just not playing 8th until their codex is out because the index currently has a bunch of over costed wargear and units in it. They are just in a pretty poor spot right now unfortunately but I could be wrong about this but tau have died at my club.

Discussion: Sisters Of Battle / Re: Got stomped today!
« on: October 15, 2017, 12:49:33 PM »
Maybe go super heavy on rhinos and just throw enough meltas across the table as fast as possible. Maybe dropping retributers and imagifers, as well as even saint Celestine for a Cannoness for the rerolls.

You can put two battle sister squads  in one rhino with 3 melta guns each for 6 per rhino.

 Seraphim might be ok if deep strike in right about the time your rhinos would reach the tanks to kind of. But they still won't beable to shoot for a turn which kind of sucks, so maybe drop them for more battle sisters in rhinos. Maybe go for immolators instead but they are a bit more pricey than rhinos by a bit and could lose out on a bit of melta critical mass.

General Discussion / Re: Thoughts on 8th Edition
« on: October 03, 2017, 11:06:13 AM »
I think it is a much better casual game, where somewhat non-conventional lists won't have a completely awful time even in pick up games. It is also very easy for newer players to pick up, in a day our even a few hours you can teach someone that is an old vet returning to the hobby or a youngish kid around like 10 and up.

I have some very minor gripes with 8th edition, mostly about how model placement is slightly less important with the lack of template weapons. And how terrain doesn't really effect the game in to many ways besides blocking Line of Sight. Or how my armies hand flamers are worse than other armies for sort of no reason, but as a whole I think it is fine.

Didn't really play to much competitive anyway since now one at my store really cared for it in 7th so don't have the most experience on that front so maybe those players are having a bit of a different time with the game than me.

Discussion: Sisters Of Battle / Re: A ton of meh units.
« on: August 29, 2017, 02:15:14 PM »
It seems I made a slight error with Repentia and shall be revisiting that unit, what I failed to realize is that they aren't using Eviscerators but Penitent Eviscerators which for them are free. Making them a better option at 17 points a model rather than my believed 39 points a model. Place holder words until I have the time to relook at the unit.

Pages: [1] 2 3 ... 25