Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Turnip Jedi

Pages: [1]
Doing the Clowns proud, good work

My local group seems to be on the verge of flatlining for good and I'm kind of struggling for idea's to save it

Basically we've been losing players for one reason or another for a while now, this eventually meant we couldn't afford our venue, which was a nice community hall with lots of tables, decent lighting and every a sizeable storage cupboard for all our boards and terrain

We discussed it as part of a group and the decision was made to relocate to the back room of a local pub, which was a bit more central which has been an issue for some players in the past.  This move has not gone very well, the pub landlord whilst a decent enough sort seems somewhat disorganised and has let us down on numerous occasions, which has caused us to lose more players due to lack of tables, shoddy lighting (we were assured would be fixed but nothing has been done for the last month).  It also doesn't help that some club members seem to take it for granted and its the same handful of people constantly trying to paper over the cracks, resulting in one of them just calling it a day

So any idea's on fixes, I'm looking at replacement venues but most of them are out of our price range on current numbers

Discussion: Eldar / Re: Eldar FAQ
« on: July 03, 2016, 02:19:09 AM »
I sort of agree but the problem with stat and points changes is unless it is done really carefully (unlikely its GW) nothing really changes.

And whilst it's too early for theoryhammer say Guardian based units go down to BS3 but with a cost reduction of 20%, all that really happens is 3 man bike units become 4 man bike units, 10 man footsloggers become 13 man units and overall output remains the same

Pretty sure its 1-3 as the Codex Entry on P130 states it starts as 1 Support Weapon but that you can add up to a further 2 Support Weapons

Discussion: Eldar / Fluff Question
« on: June 07, 2015, 01:17:19 PM »
Not sure if this is proper to Eldar or Painting forum, if this is the wrong one please move it.

Is there any reason fluff wise that a) Aspect Warrior Wave Serpents couldn't be in Aspect/Shrine colour rather than the Craftworld colours, I'd assume each shrine has a least some Bonesingers to maintain weapons and equipment b) likewise with Wraithlords, picked up some old metal ones on Ebay and had an idea to do them in Aspect colours with appropriate weapons, ie Shuri-Cannons for Avengers, EML for Reapers etc


Discussion: Eldar / Re: OMG, spiders everywhere!
« on: January 15, 2015, 09:21:11 AM »
I always use at least a couple small (3-5) units of Jetbikes they are just so handy as objective snatchers in either regular or maelstorm missions.

A couple of DA/waveserpents would be a fine addition (it's the 4-5 Serpent list that are borderline cheese!), the Nightspinner might be a little overcosted points wise but its fairly effective with the dual fire modes.

I'm not sure you need to max out the size of the Spider squads, most targets will crumple under fire from 6 or 7, and whilst can't do the exact maths without the codex I think 2 x normal spiders are more effective than the buffed Exarch (but big squads and Exarchs are fluff-tastic!)

A 2nd Farseer (or Spiritseer) might be an idea as it's more warpcharges for both offence and defence

Pages: [1]