So I'm working on a list and would appreciate any advice and Feedback that you guys are willing to give. Remember that I have not participated in a single battle of Warhammer or 40k yet. So I am still not 100% sure of the rules or anything else. I am still early in the learning phase, but feel I need to nail down a list so that I can get them built and painted to start playing. So here it is....
Khorne Daemonkin Blood Host Detachment: (1849)
Lord of Slaughter-(275)
Bloodthirster of Insensate Rage
Chaos Lord/Juggernaut,Blood-forged Armor, Kor'lath Axe of Ruin, Sigil of Corruption
1 unit of Berzerkers/Chainaxe(x5) in Chaos Rhino
1 unit of Chaos Space Marines
1 unit of Possessed
2 units of Chaos Spawn
2 units of Chaos Cultists
2 units of Bloodletters
1 unit of Fleshhounds
1 unit of Bloodcrushers
1 unit of Skull Cannon
2 units of Chaos Bikers/2 Meltaguns each = 192
1 unit of Fleshhounds = 80
My thought process with this is to have the minimum sized units so as to possibly generate more Blood Tithe points as the units drop. As I stated in the initial post I want to focus on the Assault phase. So my Slaughtercult focuses on that. My hounds and Bloodcrushers combined with the 'zerkers in the Rhino give me a bit of speed to get in there. The Skull Cannon with its 36" range could go towards the middle of the battlefield and give ranged support where needed. I am thinking of using the Bikers as mobile ranged support/objective grabbers, that's why I took the Meltas... since they don't appear to be strong in the assault they can scoot around the battlefield doing what they need to do/be a distraction by plinking away at vehicles.
I could be totally wrong and really off base here. And if so, I would appreciate someone telling me so. But I hope not. I hope at least part of what I am thinking here is feasible.
Thanks in advance for any and all advice.
Looks pretty good. The first thing I can say is that your Chaos Lord has too many Artifacts. Each model can only have one artifact and each artifact can only be used once per army, thus you can not have both the Blood Forged armor and the Kor'lath.
If you keep the Armor, just go with the Axe of Khorne, has the same combat stats, just does not turn him into a 'thirster when killed. If you keep the Kor'lath, add a Power Fist to him. This gives him an optional St8 Ap2 at initiative 1, that can be used against higher toughness models or even help destroy a vehicle as needed. You also gain one attack in melee no matter which weapon profile you use (5 base attacks + 2 on the charge). Kor'lath + the basic pistol does not give you the extra pistol attack due to the Specialist Weapon rule on Kor'lath.
Then always remember that anything that exits the Rhino will not be able to charge the next assault phase because it is not an Assault Vehicle. Even if your opponent destroys it on their turn, your Berzerkers will be stuck out of combat for at least one turn.
And finally when it comes down to it more fleshhounds in the Gorepack is always good. Splitting 20 hounds into different groups (4x5 or 2x10 or even 1x5 1x15) within that formation lets you form a wall in the center of the battle field when you Scout them forward.