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Discussion: Sisters Of Battle / Re: Chapter approved
« Last post by Leftovers44 on December 08, 2017, 11:57:30 AM »
I think the character dying and getting an AoF is only for the dead character. So you kill cannoness, but I can be like no she is back with 1d3 wounds or she can get a free turn of shooting or cc before being dead.

I don't see any reason to not use them to just keep Celestine alive forever as she is already a pretty big power house of a monster that was hard to kill.

I am pretty sure it isn't rule a 2+ and you can choose any Infantry unit with AoF to use an AoF when a character dies, which would be cool but a bit much.
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Discussion: Sisters Of Battle / Re: Chapter approved
« Last post by mcphro on December 08, 2017, 02:05:45 AM »
Yep yep.

My thoughts are now that you need range and balance. 

I would use a 3 x retributers and at least 3 exorcists now every game.

One deals with the horde... 1 deals with the armor.

I also think the new strategem that when a character dies is a little silly.  Sure... it's great just like the ynaari strategy, but a character had to die.

Bye 6 cannonesses and put them in harm's way just to trigger 'soul burst ' act of faith?

I also want to read the aof rule more carefully.  Can you use an act of faith if a unit had already used one?

Can you use it when Celeste dies?  Is a Gemini a character to trigger it?

It could have potential if used right but the stars have to align and a character had to die!

Buy a couple of battalions with celestine... 5 cannonesses with melts guns and charge up the middle of the table? Each time 1 dies a retributer squad behind gets a free shot?

Yet to really think how I  would use this...
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Discussion: THE LIST / [2000] - Tyranids - Release the Kraken!
« Last post by Akaiyou on December 07, 2017, 03:21:19 PM »
This is quite possibly the best Tyranid army list I've been able to come up with so far. Will be testing it out tonight.

I am rushing the ground with Genestealers, Devourer Gants that will receive Onslaught and Hive Commander, then shooting twice. After they get killed off I will Endless Swarm them back onto the table possibly showing up from a key strategic point where I'll keep the Lictor in.

The Hive Tyrant with wings can take down a flyer if needed or just drop in and be a distraction carnifex while the Swarmlord and Old One Eye push into the enemy lines.

Biovores are there to finish off units with mortal wounds and to obstruct movement lanes by placing spores around key targets.

Screamer Killers are hard to hit and form a second wave of hard hitting damage dealers after my troops engage.

+++ 100 - Tyranids (Warhammer 40,000 8th Edition) [100 PL, 2000pts] +++

++ Battalion Detachment +3CP (Tyranids) [62 PL, 1260pts] ++

Hive Fleet: Kraken

+ HQ [26 PL, 495pts] +


Hive Tyrant [11 PL, 195pts]: 2x Monstrous Scything Talons [20pts], Adrenal Glands [5pts], Chameleonic Mutation, Power: Psychic Scream, Power: The Horror, Wings [2 PL, 27pts]

The Swarmlord [15 PL, 300pts]: Power: Catalyst, Power: Onslaught

+ Troops [34 PL, 720pts] +

Genestealers [8 PL, 120pts]
10x Genestealer [120pts]: 10x Rending Claws [20pts]

Genestealers [8 PL, 120pts]
10x Genestealer [120pts]: 10x Rending Claws [20pts]

Termagants [9 PL, 240pts]
30x Termagant (Devourer) [240pts]: 30x Devourer [120pts]

+ Elites [2 PL, 45pts] +

Lictor [2 PL, 45pts]: Flesh Hooks [2pts], Rending Claws [2pts]


++ Spearhead Detachment +1CP (Tyranids) [38 PL, 740pts] ++

Hive Fleet: Kraken

+ HQ [10 PL, 200pts] +


Old One Eye [10 PL, 200pts]: Monstrous Scything Talons, Warlord, Warlord Trait: Adaptive Biology

+ Heavy Support [28 PL, 540pts] +

Biovores [6 PL, 108pts]: 3x Biovore [108pts]

Biovores [4 PL, 72pts]: 2x Biovore [72pts]

Screamer-Killers [18 PL, 360pts]
Screamer-Killer [120pts]: 2x Monstrous Scything Talons [15pts], Adrenal Glands [5pts], Spore Cysts [10pts]
Screamer-Killer [120pts]: 2x Monstrous Scything Talons [15pts], Adrenal Glands [5pts], Spore Cysts [10pts]
Screamer-Killer [120pts]: 2x Monstrous Scything Talons [15pts], Adrenal Glands [5pts], Spore Cysts [10pts]

Reinforcements Pts Saved For
Termagants [9 PL, 240pts]
30x Termagant (Devourer) [240pts]: 30x Devourer [120pts]
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Discussion: Tau / Trying to build 1500
« Last post by Draco765 on December 06, 2017, 09:14:42 AM »
The local shop closed at the first of this month and they sold their on hand stock off at 50% on the day of the last tournament. As a door prize I won a tau broadside, as that was my first tau unit that I have owned I went ahead and bought out the other tau kits they had.

So, I want to build a basic 1500 all comers casual list with these models as a base.

They are all unbuilt and I have some fresh magnets on order to magnetize them for all weapon/support upgrades I can.

10x Fire Warrior

Riptide Battlesuit
Ghostkeel Battlesuit

10x Pathfinder
Broadside Battlesuit

Need some help picking out an HQ to use. And for other units, I kind of prefer it to be suits and drones over troops.

Thinking Commander of course but I really like the idea of the Droneport with a Cadre Fireblade as a mobile markerlight platform.
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Discussion: Terrain / Re: Print & Play Terrain
« Last post by dwez on December 06, 2017, 04:58:40 AM »


I also produced a new set of Print & Play tower block templates that will match the very first skins I produced. There are at least 15 buildings that can be created from my current selection and thatís not including the additional 14 templates of more detailed, complex untextured buildings.

So if you would like the new templates this holiday season theyíre available here:
http://40kaddict.blogspot.co.uk/2014/12/terrain-is-everything-hail-omnissiah.html

And all the legacy templates are available here
http://40kaddict.blogspot.co.uk/2011/02/terrain-is-everything-standard-template.html

Should you also feel inclined are also a variety of free downloads including wound, objective, psychic power markers and not to mention a free terrain mat template should one have access to a large scale printer and you like Red Planet battlefields.
http://40kaddict.blogspot.co.uk/p/free-downloads.html

Anyway, hope itís of use. All the best for the new year
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Discussion: Terrain / Re: Print & Play Terrain
« Last post by dwez on December 06, 2017, 04:56:26 AM »
I'm not sure if anyone actually is using these but I keep churning them out in the off-chance they're of use. This is the tall version of the green marble tower which should bring the 4 building choicse [if you include the wide 2 storey with standard 2 storey rectangular configuration] to your tabletop. In total that's 12 templates.



I've another couple of skins started but not worked up but I think it's may be more useful to look at some different shaped buildings for a little more variety on the battlefield than just the colour of them.

Anyway, the link is here:

http://40kaddict.blogspot.co.uk/2014/10/terrain-is-everything-hail-omnissiah.html 

And you can get the rest of my templates in the STC tab.
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Discussion: Terrain / Re: Print & Play Terrain
« Last post by dwez on December 06, 2017, 04:45:35 AM »
This may be thread necromancy but I'm still getting folk come to my website from these links. unfortunately I lost my log-in details so I hadn't been able to add some of the newer templates to this post, but new ones do exist. Fritz's original concept of Print & Play has continued to inspire me to produce simple, box buildings; ideal for Line of Sight Blocking in 8th edition.

Here's a new one:

It's that time again, a FREE building template to print out and attach to foamboard for some simple LoS blocking terrain. It's basically a box that's already coloured with a different building template. Nothing fancy, just enough to get you going if you're starting out in the hobby or on a budget.


http://40kaddict.blogspot.co.uk/2014/09/terrain-is-everything-hail-omnissiah.html


40k-print-and-play-ISO3-02.jpg
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Discussion: THE LIST / Re: [2000] - Tyranids - Warriors Come Out To Play
« Last post by Akaiyou on December 05, 2017, 01:20:45 PM »
i tabled my Imperial Fist opponent using this list. But i do agree boneswords are awesome, I own none though so I will run my scything talons because i dont want to just crazy proxy everywhere.
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Discussion: Blood Angels / Re: command points
« Last post by Eryx_UK on December 05, 2017, 11:40:36 AM »
3. Detachments just modify what you start with.
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Discussion: Blood Angels / command points
« Last post by MiMoDaSquid on December 05, 2017, 08:23:57 AM »
Hey guys! I would appreciate it if you could answer me this:
According to the rules (p242, Command points) "all battle forged armies start with  3 command points." If i were to take a Patrol Detachment, how many command points would i start the battle with 0 or 3?

Thanks!!! :)
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