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General Discussion / Re: 8th Ed. Are you ready?
« Last post by Ironclad13 on April 22, 2017, 01:07:08 PM »
I'm not happy that all the money I spent on Traitor Legions and the Gathering Storm books has been a big waste of time. Bit of a d**k move but hopefully the edition will be worth it.

There's theoretically nothing stopping you from continuing to play 7th edition, also, 8th edition has been in the rumour mill for like 2 years now.  It'd be a bit naive to rule out any possibility that things might not port over.  GW have done it before with 2nd to 3rd edition so there's even a precedent.  For myself, I mostly picked up Gathering Storm for the storyline.  I'm a bit sad that Traitor Legions isn't going to port over but I'm hoping there will be an 8th edition equivalent at some point.

Personally, I'm looking forward to the alleged streamlining they keep promising us.  Doubtlessly there will be some changes that I don't like because they mess elements of my army up but equally there will be other mechanics that I can take advantage of to leverage the system against my opponents.  As far as mechanics go, I don't think it'll be better or worse per se, merely different and there's going to be some adjustment required.  I for one intend to embrace the change (hail Tzeentch!) rather than complain about it, if nothing else it'll give me a head-start over the players that don't.
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General Discussion / Re: 8th Ed. Are you ready?
« Last post by Eryx_UK on April 22, 2017, 12:28:38 PM »
I'm not happy that all the money I spent on Traitor Legions and the Gathering Storm books has been a big waste of time. Bit of a d**k move but hopefully the edition will be worth it.
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General Discussion / Re: 8th Ed. Are you ready?
« Last post by MiniTV on April 22, 2017, 10:02:27 AM »
Yea they even posted a FAQ.
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General Discussion / Re: Which assault themed army is most consistent?
« Last post by Kvekan on April 22, 2017, 05:50:39 AM »
I'd really wait until 8th edition to make any kind of decision like this. For all we know we're in for a major shake up.

Currently I'd agree that no assault army works very consistently. I play blood angels and have moved from an all out assault approach to take all comers due to the limitations in 7th.
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General Discussion / Re: Which assault themed army is most consistent?
« Last post by SharkoutofWata on April 22, 2017, 04:59:59 AM »
As a Tyranid, Blood Angel and Genestealer Cult player I have to say, none of my armies.  I mean, Genestealers have a big bonus, being able to charge from their Shadows rules, but it's a random roll, the very definition of inconsistent.  Granted, I haven't tried that army with my new dice that aren't ridiculously low rollers, but I had bad luck having my whole army Outflank for four turns of a game before I decided to just walk to where I needed to be.  When it works it friggin WORKS.  Having an 8pt model put out three Rending attacks at common Initiative NOT including the charge is a whole mess of death.  But, Allied Flyrants tend to be the workhorses of that list, taking care of the majority of the enemy that isn't as easy to Assault, which can be a let down depending on what you wanted out of the army.

The best and most consistent charges are always done by 12" movers with a Scout move for a 2nd Turn Charge.  Flesh Hounds in the KDK Gorepack, Dark Angel Ravenwing Knights, that sort of thing.  There's very little that has the speed and durability to cross the table outside of a transport and almost no transports with Assault Vehicle are quality enough to make it there either.  Dark Angels have both in droves, but they're not exactly what I'd call an Assault army, despite how good at it Ravenwing are.  To go for plain consistency in an actual Assault oriented shell, Khorne Daemonkin are prolly the best choice.  There's just a good feeling about Bloodthirsters in KDK that I don't get when I run Flyrants with GSC.
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Discussion: Khorne Daemonkin / Tournament list help
« Last post by Lord Mogerleigh on April 21, 2017, 10:28:25 PM »
Hey folks. I'll be stepping out of my gaming group for the first time next weekend and entering a local tournament. I've been test playing 2 lists and was hoping for a little feedback.

List #1

Chaos KD Blood Host Detachment (Chaos Khorne Daemonkin) [1850pts]

+ Core +

Slaughtercult [778pts]
. Bloodletters: 8x Bloodletters, Upgrade one Bloodletter to Bloodreaper
. Bloodletters: 8x Bloodletters, Upgrade one Bloodletter to Bloodreaper
. Bloodletters: 8x Bloodletters, Upgrade one Bloodletter to Bloodreaper
. Chaos Lord: Bolt Pistol, Juggernaut of Khorne, Kor'lath, The Axe of Ruin, Melta Bombs, Power Armour, Sigil of Corruption, Warlord
. Chaos Spawn: 2x Spawn count
. Chaos Spawn: 2x Spawn count
. Possessed: Chaos Rhino, 4x Possessed, Possessed Champion

+ Auxiliary +

Gorepack [462pts]
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Close Combat Weapon, Combi- Melta, Melta Bombs
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Close Combat Weapon, Combi- Melta, Melta Bombs
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds

War Engine [165pts]
. Soul Grinder: Phlegm Bombardment

War Engine [165pts]
. Soul Grinder: Phlegm Bombardment

War Engine [140pts]
. Maulerfiend: 2x Lasher Tendrils

War Engine [140pts]
. Maulerfiend: 2x Lasher Tendrils

List #2

++ Formation Detachment (Chaos Khorne Daemonkin) [442pts] ++

+ Formation +

Gorepack [442pts]
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Bolt Pistol, Close Combat Weapon, Melta Bombs
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Bolt Pistol, Close Combat Weapon, Melta Bombs
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds

++ Combined Arms Detachment (Chaos Khorne Daemonkin) [742pts] ++

+ HQ +

Chaos Lord [205pts]: Bolt Pistol, Juggernaut of Khorne, Kor'lath, The Axe of Ruin, Power Armour, Sigil of Corruption, Warlord

+ Troops +

Bloodletters [115pts]: Banner of Blood, 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

Bloodletters [95pts]: 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

+ Fast Attack +

Chaos Rhino [35pts]

Chaos Spawn [32pts]: Spawn count

+ Heavy Support +

Maulerfiend [130pts]: 2x Magma Cutters

Maulerfiend [130pts]: 2x Magma Cutters

++ Combined Arms Detachment (Chaos Khorne Daemonkin) [662pts] ++

+ HQ +

Herald [55pts]: Hellblade

+ Troops +

Bloodletters [115pts]: Banner of Blood, 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

Bloodletters [95pts]: 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

+ Fast Attack +

Chaos Rhino [35pts]

Chaos Spawn [32pts]: Spawn count

+ Heavy Support +

Soul Grinder [165pts]: Phlegm Bombardment

Soul Grinder [165pts]: Phlegm Bombardment
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Discussion: THE LIST / Tournament list help
« Last post by Lord Mogerleigh on April 21, 2017, 08:19:42 PM »
Hey folks. I'll be stepping out of my gaming group for the first time next weekend and entering a local tournament. I've been test playing 2 lists and was hoping for a little feedback.

List #1

Chaos KD Blood Host Detachment (Chaos Khorne Daemonkin) [1850pts]

+ Core +

Slaughtercult [778pts]
. Bloodletters: 8x Bloodletters, Upgrade one Bloodletter to Bloodreaper
. Bloodletters: 8x Bloodletters, Upgrade one Bloodletter to Bloodreaper
. Bloodletters: 8x Bloodletters, Upgrade one Bloodletter to Bloodreaper
. Chaos Lord: Bolt Pistol, Juggernaut of Khorne, Kor'lath, The Axe of Ruin, Melta Bombs, Power Armour, Sigil of Corruption, Warlord
. Chaos Spawn: 2x Spawn count
. Chaos Spawn: 2x Spawn count
. Possessed: Chaos Rhino, 4x Possessed, Possessed Champion

+ Auxiliary +

Gorepack [462pts]
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Close Combat Weapon, Combi- Melta, Melta Bombs
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Close Combat Weapon, Combi- Melta, Melta Bombs
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds

War Engine [165pts]
. Soul Grinder: Phlegm Bombardment

War Engine [165pts]
. Soul Grinder: Phlegm Bombardment

War Engine [140pts]
. Maulerfiend: 2x Lasher Tendrils

War Engine [140pts]
. Maulerfiend: 2x Lasher Tendrils

List #2

++ Formation Detachment (Chaos Khorne Daemonkin) [442pts] ++

+ Formation +

Gorepack [442pts]
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Bolt Pistol, Close Combat Weapon, Melta Bombs
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Bolt Pistol, Close Combat Weapon, Melta Bombs
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds

++ Combined Arms Detachment (Chaos Khorne Daemonkin) [742pts] ++

+ HQ +

Chaos Lord [205pts]: Bolt Pistol, Juggernaut of Khorne, Kor'lath, The Axe of Ruin, Power Armour, Sigil of Corruption, Warlord

+ Troops +

Bloodletters [115pts]: Banner of Blood, 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

Bloodletters [95pts]: 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

+ Fast Attack +

Chaos Rhino [35pts]

Chaos Spawn [32pts]: Spawn count

+ Heavy Support +

Maulerfiend [130pts]: 2x Magma Cutters

Maulerfiend [130pts]: 2x Magma Cutters

++ Combined Arms Detachment (Chaos Khorne Daemonkin) [662pts] ++

+ HQ +

Herald [55pts]: Hellblade

+ Troops +

Bloodletters [115pts]: Banner of Blood, 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

Bloodletters [95pts]: 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

+ Fast Attack +

Chaos Rhino [35pts]

Chaos Spawn [32pts]: Spawn count

+ Heavy Support +

Soul Grinder [165pts]: Phlegm Bombardment

Soul Grinder [165pts]: Phlegm Bombardment
19
General Discussion / Which assault themed army is most consistent?
« Last post by Izzycat218 on April 21, 2017, 07:40:13 PM »
Hi guys,
I've been playing mainly tau the last two years and it been okay but lately I've been getting the itch to play the other end of the spectrum form castle shooting army. I own about 3k of black Templars but I've struggled to consistent with them on the table and with the lack of support for them I've reached the point where maybe it's time for a new assault army.

I'm interested to hear everyone's opinion. I'm most likely going to avoid orks due to the fact my brother has them and I'm not a fan of mirror matches. This is the reason I'm stepping away from tau as well 6 new players this year locally and they all started tau.
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Discussion: 40K Rumors / Re: (Potential) Changes to the Assault Phase
« Last post by brianstockel on April 20, 2017, 06:33:31 PM »
I'm looking forward to some sort of change as well.

I wish WH40k had a sort of pre-game talk show. With the anticipated/expected changes, you would think there would be some chatter about potential lists and stand-out units based on speculation.
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