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Discussion: Chaos Space Marines / Re: Search for the dark Relic (Red Corsairs)
« Last post by steam on February 14, 2018, 07:19:04 AM »

Holding the relic in his own hands, Huron was about to leave. When all of a sudden an Imperial ship landed on the bases landing pad. The ship was covered with Deathwatch symbols.

Those fools where after the Eldar scum that where just destroyed. And they dident expect to encounter Red Corsairs here. Huron had to deal with them, as he dident want the Imperium to know that he was here.

 He gave the Relic to his Sorcerer and ordered him to retreat with it. While he will deal with the Imperials.

Still intense from the last battle, the Heldrake and a squad of bikers dident loose any time, and swiftly got to the enemy. The Heldrake located the enemy Warlord, it was a Watch Captain. The Daemon Engine tried to burn him alive, but the marine managed to avoid the flames help to the terrain. Then he noticed that the beast tried to grab him with his claws, and once again, he managed to avoid it.

 He flew up with his jump pack and landed behind the beast, only to meet his enemy eye to eye.

The bikes tried to shot down a Razorback, but failed. In return they where attacked by Deathwatche marines, and they where armed heavily.

 The encounter dident go according to the Deathwathc plans. Bikes managed to dodge a lot of swings from all those power axes, and even manage to decrease the numbers of the enemy squad.

At the same time the Deathwatch ship flew over the other squad of bikers, and killed of two of them. The ship aimed strait towards Huron and his main numbers. What the Deathwatch dident expect where that Huron anticipated that attack. When the Ship flew closer, the Daemon Prince flanked it.

The chaos marines disembarked form their rhinos, and so did Huron. The Corsairs lord, along with Daemon Prince, started casting devastating powers against the ship. Followed by a rain of plasma and bolter shot from the other squads.

The counter attack worked, and the ship went down blazing. From it emerged one more heavily armed squad of Deathwatch marines, and their Captain.

 Corsairs dident waist time and attacked the devastated squad. With the Prince flaying next to their captain and ripping him apart with his talons.

While the watch Captain tried to push back the advance of the Corsairs on his side. He noticed the devastating defeat of his forces by Hurons claw. He had no other option but to order he last remaining units to retreat, and report this accident immediately. His marines decided to stay behind, and try and hold of the enemy for their Captain to retreat. The last thing that the Watch captain saw, was his Dreadnought shooting at the enemy rhinos, damaging them and preventing from following. And the fierce Heldrake ripping apart his trusty marines.

The Watchcaptain knew, that he will revenge his soldiers. And this is not the last time he encounters  Huron.
Discussion: Eldar / Re: 8th Ed Eldar. MAIN MENU.
« Last post by mcphro on February 11, 2018, 03:23:50 AM »
Updated... I just don't have the time to write reviews and I've found the frontline gaming ones excellent, so here is their reviews that they have done for the Eldar so far.
40K Rules Questions / Re: Stratagem usage
« Last post by Atlantion on February 10, 2018, 06:34:18 PM »
Thanks again!  ;D
Ok, thanks a lot!  :D
40K Rules Questions / Re: Stratagem usage
« Last post by Tobas DA on February 10, 2018, 04:34:55 AM »

page 215 Rulebook bottom "Strategic Discipline"  (from German Rulebook, should be the same page)

Addition: This is for "matched play" only. In open/narrative play, you could use a stratagem several times per phase. 

from the core rules no to all.

Crucial for shooting after advancing is the weapons "Type" in its profile.

A Frag Grenade has the "Grenade" type keyword, a Bolt Pistol has the "Pistol" type keyword.

You can shoot the Bolt Pistol instead of a Melta Gun (assault typ weapon), but that does not change the Bolt Pistols profile from pistol to assault. Same with grenades.

You can not shoot pistols or throw grenades after advancing, unless there is an army special rule or stratagem.

As far as I know, the Slugga is a "Pistol" and can not be shot after advancing. The "Shoota" can, it is a "Assault" weapon.

40K Rules Questions / Stratagem usage
« Last post by Atlantion on February 09, 2018, 05:52:20 PM »
I've been told that you can only use every stratagem once per phase. I can find no mention of this, but I might be missing something. The only mention I found which kinda contradicts this is this:
"[...] Unless
otherwise noted, you can use the same Stratagem
multiple times during the course of a battle. [...]" - Rulebook, page 242, Command Points

Can anyone tell me if what I've been told is correct - if so, can you give me a source? Can I use the same stratagem several times per phase?
For example, Let's say I fired a Plasma Gun in Rapid fire range, and rolled two 1s. Can I use the  Command Re-roll stratagem twice to re-roll both 1s?
"[...] A unit that Advances canít shoot
or charge later that turn." - excerpt from Core Rules in the 8th ed Rulebook.

So if I advance a unit, I can't shoot. But...

"A model with an Assault weapon can fire
it even if it Advanced earlier that turn. [...]" - Core Rules ^.

So my question about this is about grenades and pistols.
Both grenades and pistols can be used instead of other ranged weapons:

On Grenades:
"Each time a unit shoots, a single model in
the unit that is equipped with Grenades
may throw one instead of firing any
other weapon." - Core Rules ^.

On Pistols:
"[...] Each time a model equipped with both a
Pistol and another type of ranged weapon
(e.g. a Pistol and a Rapid Fire weapon)
shoots, it can either shoot with its
Pistol(s) or with all of its other weapons.
Choose which it will fire (Pistols or non-
Pistols) before making hit rolls." - Core Rules ^.

The question is:
* Can I make a shooting attack with a Grenade/Pistol weapon after advancing?
Can I do it if the model I am choosing is equipped with an Assault weapon (which can fire after advancing, and by the logic that I can use a Grenade/pistol instead of the Assault weapon)?
Can I use a Grenade if another model in the unit is making an attack with an Assault Weapon? With the logic that whenever a unit shoots, it can throw a grenade - and so, if it can shoot an Assault weapon, it could also shoot a grenade?

Reason for question:
I got shoot by a bunch of advancing Ork Boys armed with Choppas and Sluggas, which then charged...
Discussion: Dark Angels / Re: Chapter Tactics
« Last post by Tobas DA on February 03, 2018, 05:10:04 PM »
With the fake leaks (Lion coming, cool stratagems etc.), at first I was very disappointed, almost angry about the new codex. Especially the non existing synergy between Ravenwing and Deathwing.
I made my peace. Dark Angels do OK, they have good stratagems.

I play a mixed wing list, which does better than expected and is fun to play. (1 battalion + 1 outrider detachment) 1000 to 1500 points.

Belial and one 5 man DW shooty unit.

One 4 man RW Bike unit with all plasma, one RW Landspeeder with 2 Heavy Flamers and a Dark Talon.

Rest Greenwing (depending on points)
Scouts/Tacticals for Troops requirements. Lieutenant for HQ

Second Lieutenant with jump pack and 3 Inceptors with assault bolters

Depending on points, adding some heavy support (Devastators, Whirlwind, Razorback etc.)   

Tactic: Advance with the Bikes (speed of the raven/ weapons of the dark age), deepstrike with Belial, the Lieutenant and the DW Terminators (use deathwing assault if necessary) close to the bikes and the Inceptors behind the HQs. If necessary also fly the Dark Talon close to the HQs for re-rolls)

Shoot the crap out of the enemy (re-roll 1s to hit and to wound, re-roll all to hit with DW). Try the 9" charge (master of maneuvre)

The rest of the Greenwing camps back in cover on objectives and re-rolls 1s for grim resolve.

Made 1st place in a 1000 points tournament, and a clear victory today.

At the moment I am happy with Dark Angels, and the Terminators did well in the last 3-4 games. The real firepower comes from the Inceptors and the RW Bikes (and Dark Talon) but the Terminators strongly distract the enemy, because they re-roll all failed to hit rolls (and appear more dangerous) and are a threat in CC .

Discussion: Eldar / Re: [2000] Eldar - Alaitoc All Comers List
« Last post by Bearded Beheader on February 01, 2018, 11:24:14 AM »
The thing is that for you to do that Alpha Strike you have to position that warlock to be within 18" of where that webway assault comes in. Then get a psychic power off. That's two variables that can be countered.

I wouldn't base the strategy off relying on a dice roll. If that warlock isn't there when those guys need to come in, your plan is done; also, if he is there and they come in, he you may not roll the psychic test, or it is dispelled. Then your guys are sitting out of range, and loose a turn of shooting, if they fail the charge, they are target priority for your opponent. That is a lot of points sitting there to get shot at without having done anything.

If you really want to do this with WG, then you might as well give them axes because then they will get the invul save, if the plan fails.

However, if you use the bikes and spears, you will be in range to shoot - have a total of 36 catapult shots, and 6 cannon shots from the two units. Also, if you charge, you will only have 8 attacks with the WG vs 11 attacks with the SS; and the SS attacks have a higher strength on the charge plus forces invul saves due to their AP and does 2 damage each.

Same if you compare the bikes vs the Fire Dragons. In assault they will be the same except the bikes have the 4 toughness.
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