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40K Rules Questions / Re: Move, Shoot(assualt weapon), Assault?
« Last post by SharkoutofWata on May 18, 2017, 09:07:06 PM »
The section you're looking for is in the Shooting Phase, Weapons, Weapon Types, Assault Weapons.  No page number for you, but you should be able to find it by narrowing down to the sections listed.

Simple answer is that yes, you absolutely can fire the Assault weapons and charge.
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40K Rules Questions / Re: Move, Shoot(assualt weapon), Assault?
« Last post by HiveDweller on May 18, 2017, 07:52:53 PM »
I should specify that I'm talking basic infantry in this question.
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40K Rules Questions / Move, Shoot(assualt weapon), Assault?
« Last post by HiveDweller on May 18, 2017, 07:51:03 PM »
So 7th edition is almost at a close. But I have a question coming from the last number of games I've been playing. I play mostly assault armies while my opponents have rapid fire guns that obviously aren't able to shoot then assault. So my question is. Can my units move, shoot(with assault weapons) and then assault in the assalt phase in the same turn?

 I've gone through the rulebook and it doesn't say no and I can't find a definite yes.
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Visarch

4 starweavers 5 clowns a piece

2 sets of 3 reapers with starshot missiles

2xshrine of aquilla

2x3 scatter bikes

2x3 normal bikes

autarch with swooping hawk wings
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Nicely done

Any chance of the list ?
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Discussion: 40K Rumors / Re: Warhammer 40K 8th Edition Starter Set
« Last post by Eryx_UK on May 17, 2017, 11:19:19 AM »
Everything now points to it being Death Guard vs Ultramarines.
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Discussion: 40K Rumors / Re: Warhammer 40K 8th Edition Starter Set
« Last post by BearOnATricycle on May 17, 2017, 10:27:06 AM »
I hate to perform a bit of threadomancy here, but I do have a bit of relevant information on this. So I just started out as an independent retailer recently, and for my first order, was informed that Dark Vengeance is no longer a supported item for the retailer options. I wasn't given too much information, other than that 8th edition is releasing "VERY" soon, and that I believe GW are giving a guaranteed release date this weekend. Whether that's just them telling the employees the release date, or if the public gets the release date, I'm not sure. But it's gotta be real soon if DV is already off the table as a starting retail item.
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Discussion: Orks / Re: Ork Dream Unit
« Last post by leE7_G4M3r on May 17, 2017, 09:51:59 AM »
I've got some Kommandos, and on their own, they are okay. The problem is that they can't charge on the turn they infiltrate, which is a bummer. But, you can give them some burnas to skorch the enemy.The great thing about their infiltrate rule is that they can infiltrate with a transport, so you can use a battlewagon as a bunker, or can pop another squad in it. So you could put in the Flashgitz you mentioned. This allows the Flashgitz to just pop into the enemy's face and blast them to bits!

Another good tactic is to join them with a Big Mek or Warboss with mega armour. You can stick the Mega armoured Ork at the front of the unit, meaning he absorbs all of the enemy fire next turn, so that the Kommandos and the Warboss actually survive long enough to pull off a second turn charge. You could do the same with Meganobz in a transport, which would be the bane of Tau ;)
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Discussion: Dark Eldar / Re: veteran switch to DE > skilled imput plz
« Last post by Morollan on May 17, 2017, 07:52:58 AM »
We know as close to zero as makes no difference about how DE will work in 8e. Even with a Faction Focus article coming out later today I doubt we'll learn that much. I would seriously hold fire until 8e and the army book drops.
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Discussion: Eldar / Re: Eldar 8th preview
« Last post by Sensenbob on May 17, 2017, 12:38:04 AM »
i read that Daemonettes get  -4 AP on a 6 to wound, so i guess this is how they will emulate the old Rending and maybe Bladestorm as well.
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