Author Topic: Psy. powers  (Read 1431 times)

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Offline steam

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Psy. powers
« on: October 13, 2013, 04:28:24 AM »
 Want to run a sorsserer. But I dont know what powers to take on him. Maybe you could help me out with this?

Offline xDalee

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Re: Psy. powers
« Reply #1 on: October 13, 2013, 09:24:12 AM »
divination is in general what people take psykers for, i did how ever run a nurgle sorc on bike and rolled for iron arm (a fun game) was pretty funny having a T9 bike. :)
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Offline Angelic

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Re: Psy. powers
« Reply #2 on: October 13, 2013, 07:04:45 PM »
But remember you have to take at least one power from your god's discipline. So you need to be level 2 to roll on any other table. Also Chaos Sorcs only have access to Biomancy, Telepathy and Pyromancy!! No divination unless you're using the Daemons codex!! Out of those trees Biomancy can be fun and Telepathy can be fun too! But make sure you're at least Level 2 so you'll have enough Warp Charge to use all of the powers. Alternatively don't take a Mark at all and take two rolls on any of those tables, that'll make your powers a little more reliable!
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Offline xDalee

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Re: Psy. powers
« Reply #3 on: October 14, 2013, 02:30:14 AM »
but angel T9 sorc with instant death is too funny :D
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Dalee~

Offline Angelic

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Re: Psy. powers
« Reply #4 on: October 14, 2013, 04:30:35 AM »
Hahaha, definitely not denying that. I would <3 that so much..
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Offline xDalee

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Re: Psy. powers
« Reply #5 on: October 14, 2013, 04:37:47 AM »
oh it's great :P
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Dalee~

Offline Poxyquotl

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Re: Psy. powers
« Reply #6 on: October 16, 2013, 03:23:27 PM »
Load up on telepathy powers. I usually run them like this

Sorcerer
Force axe
ML3
Mark of Tzeentch (I want doom bolt)
Spell farmiliar
Disk of Tzeentch/bike
Sigil of corruption (for dat glorious 3++)
VotLW
Last memory artifact (black legion only +1 ML do not generate additional power insted knows sunburst)

Honestly that makes him pretty damn expensive but mobile as hell has some good powers and can threaten MC's. He also denies on a 4 up except to a few SC and can lock units down with telepathy powers.

Honestly daemons do Psykers so much better since they can have a bunch on the board and just lock down whole armies with dominate. But I like the sorcerer a lot.

Offline Breng77

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Re: Psy. powers
« Reply #7 on: October 29, 2013, 05:20:44 PM »
Typically I would run mine

Sorcerer Level 3, bike, Spell Familiar, 4++ save.

I don't mark him first it allows more rolls on Biomancy or Telepathy, second you can then join any unit you want.  The only decent CSM powers are Nurgle and even then only 1 is all that great.

Offline Hawkeye299

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Re: Psy. powers
« Reply #8 on: October 29, 2013, 08:55:40 PM »
I do not play choas however I liked the look of some of the Slaanesh powers when used with noise marines, when I one day do a chaos army, it is what I want to take.

Hawk  ;D