Author Topic: New Templars Tactica Thread  (Read 9341 times)

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Offline Xorn

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Re: New Templars Tactica Thread
« Reply #30 on: January 12, 2014, 03:20:54 PM »
Well the new dataslate makes me a little more comfortable wit the raven. It gives me what I always thot the escort rule should hav. Two talons for support and cover. Bs5 evrywhere and a solid single reserve roll for em.
Perhaps my temllads aggression and impatience blinded me to the tactical value of it not being so bad to keep ur flyers out of the fight for a few turns. Cant hurt a good enuff general too badly. Right?

Offline Sete

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Re: New Templars Tactica Thread
« Reply #31 on: February 13, 2014, 10:57:35 AM »
+++ Black Templars (1996pts) +++
+++ 2000pt Black Templar 6th Ed Roster (Primary Detachment)) +++

Selections:

Black Templar 6th Ed (Primary Detachment) Selections:

+ HQ + (336pts)

    * Emperor's Champion (140pts)


    * Marshal (196pts)
        Artificer Armour (20pts), Combi-flamer,-melta or -plasma (6pts), Digital Weapons (10pts), Melta Bombs (5pts), Relic Blade (25pts)


+ Elites + (560pts)

    * Dreadnought (175pts)
        Extra Armour (10pts), Twin-Linked Autocannon (15pts), Twin-Linked Lascannon (25pts), Venerable (25pts)


    * Terminator Squad (200pts)
        4x Terminator (160pts), Terminator Sergeant (40pts)


    * Vanguard Veteran Squad (185pts)
        Drop Pod (35pts), 5x Melta Bombs (25pts)
        * Sword Brother (19pts)
            Bolt Pistol, Chainsword
        * Sword Brother (19pts)
            Bolt Pistol, Chainsword
        * Sword Brother (19pts)
            Bolt Pistol, Chainsword
        * Sword Brother (34pts)
            Lightning Claw (15pts)
        * Veteran Sergeant (34pts)
            Bolt Pistol, Power Weapon (15pts)


+ Troops + (895pts)

    * Crusader Squad (435pts)
        5x Initiate  (70pts), Meltagun (10pts), 5x Neophyte (50pts), Power Fist (25pts), Veteran Sergeant (10pts)
        * Land Raider Crusader (270pts)
            Extra Armour (10pts), Multi-melta (10pts)


    * Crusader Squad (200pts)
        5x Initiate  (70pts), Meltagun (10pts), Power Fist (25pts), Veteran Sergeant (10pts)
        * Razorback (85pts)
            Extra Armour (10pts), Twin-Linked Lascannon (20pts)


    * Crusader Squad (130pts)
        5x Initiate  (70pts), Missile Launcher (15pts), Plasma Gun (15pts)
        * Veteran Sergeant (30pts)
            Boltgun, Melta Bombs (5pts), Power Weapon (15pts)


    * Crusader Squad (130pts)
        5x Initiate  (70pts), Missile Launcher (15pts), Plasma Gun (15pts)
        * Veteran Sergeant (30pts)
            Boltgun, Melta Bombs (5pts), Power Weapon (15pts)


+ Heavy Support + (205pts)

    * Stormraven Gunship (205pts)
        Extra Armour (5pts), 4x Storm Strike Missile, Twin-Linked Lascannons, Twin-Linked Multi-Meltas



Profile Summary:

                    Name   Unit Type      WS      BS       S       T       W       I       A      LD    Save      Pg                     Ref
      Emperor's Champion         HQ       6       4       4       4       2       5       2      10      2+   4th Edition Codex p31
                 Marshal   Infantry (Character)       6       5       4       4       4       5       4      10      3+
                Neophyte   Infantry       3       3       4       4       1       4       1       8      4+
                Sergeant   Infantry (Character)       4       4       4       4       1       4       1       8      3+
           Sword Brother   Jump Infantry       4       4       4       4       1       4       2       9      3+
              Terminator   Infantry       4       4       4       4       1       4       2       9   2+/5+
     Terminator Sergeant   Infantry (Character)       4       4       4       4       1       4       2       9   2+/5+
        Veteran Sergeant   Jump Infantry (Character)       4       4       4       4       1       4       2       9      3+

                    Name         BS   Front    Side    Rear    Type      Pg      HP                     Ref
    Land Raider Crusader          4      14      14      14    Tank       4

                    Name         WS      BS       S   Front    Side    Rear       I       A    Type      Pg      HP                     Ref
             Dreadnought          4       4   6(10)      12      12      10       4       2       3
   Venerable Dreadnought          5       5   6(10)      12      12      10       4       2       3

What you guys think of this list?
« Last Edit: February 13, 2014, 01:19:44 PM by Sete »

Offline Dirty Harry

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Re: New Templars Tactica Thread
« Reply #32 on: February 15, 2014, 06:40:58 AM »
It's a good start, but I feel like There's a decent chunk of points being spent on wargear that you really aren't going to use. (ex- power weapons on a squad that's probably going to spend most of the game in the back field shooting) plus I feel that you weren't quite sure what role to give some of your guys.

Here's how I would run it, just to give an idea.

HQ:
Emperor's champion 140 pts

Marshal (captain) 145 pts
artificer armor, relic blade, combimelta, grenades, iron halo

Troop:

Crusader Squad 180 pts
10 man
bolter, bolt pistol, plasma gun, powerfist, grenades,

Crusader squad 180 pts
5 man
bolt pistol, chain sword, powerfist, melta gun
dedicated transport- razorback with twin linked assault cannon

Crusader squad 90 pts
5 man
Bolter, bolt pistol, lascannon,

Crusader squad 90 pts
5 man
Bolter, bolt pistol, lascannon,

Elite:
Dreadnought 120 pts
two twin-linked auto cannons

Assault Terminator squad 475 pts
Thunderhammer, stormshield, terminator armor
Transport- Land raider Crusader

Vanguard vets 150 pts
bolt pistol, chain sword, lightning claw, power sword, power armor, grenades
transport- drop pod

Fast:
Land speeder squaderon 225 pts
3 speeders
typhoon missiles, heavy bolter

Heavy:
Stormraven gunship 200 pts
twin-linked assault cannon, twin linked multimelta

Pretty strait forward list. You have a death star unit which is the hammernators in the LRC being shadowed by a scoring unit in a razorback kitted out to kill something dead @ 12 in. You have a strong 10 man unit you can stick in the stormraven and tuck away in reserves. You have fire support in 2 5 man units as well as 3 land speeder typhoons which can pretty much shoot anything dead. Which ever HQ model you make your warlord, tuck em in with the stormraven. The other one put him in the lad raider with the terminators and go buck wild on some mean gun lines. The auto-dred adds additional fire support, and can do well if you stick it in a ruin where it can duck and dodge using a cover save. The vanguard are a secondary kill unit that you may want to use to either attract fire from your land raider or use to follow up the land raider assault.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.

Offline Sete

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Re: New Templars Tactica Thread
« Reply #33 on: February 15, 2014, 08:04:47 AM »
Yes good point... But i like to Buff up my sarges ahaha. Just in case they get in close combat and i need to issue a challeng!
Im not really a fan of Land speeders...
The LRC and Razor are just means to an end to get near the enemies gun squads to some chainsword to the face action while the shooty squads provide fire support with a vet sarge for challanges, its a bit situational i know.
The terminatores are shooty... i need to get the assault ones...
But yeah i can try and improve that list...
Im trying to make a list for my first game with what i will have available in april...
As i decided what to use and what not, ill update here.
Basically i want to assault but with some covering fire.
And i will probably use High Marshall Helbretch as warlord. I will try a new list with what i have available, Been making some changes with the budget i have available.
Probably will drop out the dread... and the razorback... Ill update the list in a while.

Offline Sete

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Re: New Templars Tactica Thread
« Reply #34 on: February 15, 2014, 08:25:43 AM »
+++ BT (1880pts) +++
+++ 2000pt Black Templar 6th Ed Roster (Primary Detachment)) +++

Selections:

Black Templar 6th Ed (Primary Detachment) Selections:

+ HQ + (320pts)

    * Emperor's Champion (140pts)


    * High Marshal Helbrecht  (180pts)


+ Elites + (385pts)

    * Terminator Squad (200pts)
        4x Terminator (160pts), Terminator Sergeant (40pts)


    * Vanguard Veteran Squad (185pts)
        Drop Pod (35pts), 5x Melta Bombs (25pts)
        * Sword Brother (19pts)
            Bolt Pistol, Chainsword
        * Sword Brother (19pts)
            Bolt Pistol, Chainsword
        * Sword Brother (19pts)
            Bolt Pistol, Chainsword
        * Sword Brother (34pts)
            Lightning Claw (15pts)
        * Veteran Sergeant (34pts)
            Bolt Pistol, Power Weapon (15pts)


+ Troops + (970pts)

    * Crusader Squad (530pts)
        10x Initiate  (140pts), Meltagun (10pts), 5x Neophyte (50pts), Power Fist (25pts)
        * Land Raider Crusader (275pts)
            Extra Armour (10pts), Multi-melta (10pts), Storm Bolter (5pts)
        * Veteran Sergeant (30pts)
            Boltgun, Melta Bombs (5pts), Power Weapon (15pts)


    * Crusader Squad (110pts)
        5x Initiate  (70pts), Missile Launcher (15pts), Plasma Gun (15pts), Veteran Sergeant (10pts)


    * Crusader Squad (110pts)
        5x Initiate  (70pts), Missile Launcher (15pts), Plasma Gun (15pts), Veteran Sergeant (10pts)


    * Crusader Squad (220pts)
        10x Initiate  (140pts), Missile Launcher (15pts), Plasma Gun (15pts)
        * Veteran Sergeant (50pts)
            Plasma Pistol (15pts), Power Fist (25pts)


+ Heavy Support + (205pts)

    * Stormraven Gunship (205pts)
        Extra Armour (5pts), 4x Storm Strike Missile, Twin-Linked Lascannons, Twin-Linked Multi-Meltas



Profile Summary:

                    Name   Unit Type      WS      BS       S       T       W       I       A      LD    Save      Pg                     Ref
      Emperor's Champion         HQ       6       4       4       4       2       5       2      10      2+   4th Edition Codex p31
               Helbrecht         HQ       6       5       4       4       4       5       4      10      2+   4th Edition Codex p44
                Neophyte   Infantry       3       3       4       4       1       4       1       8      4+
                Sergeant   Infantry (Character)       4       4       4       4       1       4       1       8      3+
           Sword Brother   Jump Infantry       4       4       4       4       1       4       2       9      3+
              Terminator   Infantry       4       4       4       4       1       4       2       9   2+/5+
     Terminator Sergeant   Infantry (Character)       4       4       4       4       1       4       2       9   2+/5+
        Veteran Sergeant   Jump Infantry (Character)       4       4       4       4       1       4       2       9      3+

                    Name         BS   Front    Side    Rear    Type      Pg      HP                     Ref
    Land Raider Crusader          4      14      14      14    Tank       4

This is exactly what I will have in april. Trying to make the best use of it.
So my tactic is, to try and drop the Sword bros near their gun line and use the thunder hawk to put the big shooty squad in the side or flank of the enemy army. while advancing with the ccw squad on the landraider supported by the 2 small shooty squads.
Now questions! Can i put the EC with the sword bros? And im still not sure where i will put the High Marshall and the termies... Shooty termies...
Probably will go with a 1500 army just showing what i got...
« Last Edit: February 15, 2014, 08:31:47 AM by Sete »

Offline Dirty Harry

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Re: New Templars Tactica Thread
« Reply #35 on: February 26, 2014, 03:39:40 AM »
Just noticed this (feel dumb for not noticing it sooner) but in a crusader squad  it says "one initiate may take one of the following:

One weapon from the heavy weapons list

a power weapon..... 15 pts

a powerfist..... 25 pts,"

If I interpret this right, this entry means that the initiate does not replace his bolter/chainsword (whichever you decide to take). This means we can shoot two shots  out of something like a drop pod if we take a shooty squad. Our powerfists get two attacks in close combat from the +1 bonus of having a bolt pistol and chain sword. Keep this in mind when you're building crusader squad. Some times that one shot or that one extra attack can make all the difference.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.

Offline Slartibartfast

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Re: New Templars Tactica Thread
« Reply #36 on: February 26, 2014, 01:48:49 PM »
Just noticed this (feel dumb for not noticing it sooner) but in a crusader squad  it says "one initiate may take one of the following:

One weapon from the heavy weapons list

a power weapon..... 15 pts

a powerfist..... 25 pts,"

If I interpret this right, this entry means that the initiate does not replace his bolter/chainsword (whichever you decide to take). This means we can shoot two shots  out of something like a drop pod if we take a shooty squad. Our powerfists get two attacks in close combat from the +1 bonus of having a bolt pistol and chain sword. Keep this in mind when you're building crusader squad. Some times that one shot or that one extra attack can make all the difference.

Hi Harry.  Are you forgetting that the Power Fist is a Specialist Weapon - which states you can't ever take a bonus attack for two close combat weapons unless you have two specialist weapons?

And yes, he would be able to take bolt pistol, bolter, and power fist.  Or bolt pistol, chainsword and power maul - which would give him two attacks base (one of them S6 AP4), because the power maul is not a specialist weapon.

Not sure what you're getting at about shooting two shots out of a drop pod.  He could carry a bolter and rapid fire.  Is that what you mean?
« Last Edit: February 26, 2014, 01:51:10 PM by Slartibartfast »

Offline Dirty Harry

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Re: New Templars Tactica Thread
« Reply #37 on: February 26, 2014, 03:33:36 PM »
Yes, but having a chain sword and bolt pistol would give the powerfist guy a bonus attack. Don't need to have a specialist weapon if you already have two similar weapons, and yes, I meat he could rapid fire with a bolter. The point I'm making is a crusader squad is that much better. the old book specified that the initiate could only take a bolt pistol and powerfist.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.

Offline Slartibartfast

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Re: New Templars Tactica Thread
« Reply #38 on: February 26, 2014, 07:25:09 PM »
I still don't think you've got it right.

I believe that even though the initiate has three weapons he can only use two single handed weapons at a time.  If he chooses power fist and bolt pistol he gets one attack.  If he chooses to use chainsword and bolt pistol he gets two attacks.  The BRB glossary states pretty clearly that you only get the bonus when wielding a Specialist Weapon if you have two Specialist Weapons.  The Initiate would only have one, so if he hits with the Power Fist and bolt pistol it's one attack only.

Offline Dirty Harry

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Re: New Templars Tactica Thread
« Reply #39 on: February 27, 2014, 01:01:59 AM »
Yeah, I thought about it and argued it with one of my friends. I was hopping I'd get two attacks with the power fist. Oh well, I still get an extra attack in assault, just with a chain sword. Any little bit helps. Initiates with bolter and power fist sound good in drop pods now too.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.

Offline rnguthrie670

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Re: New Templars Tactica Thread
« Reply #40 on: February 27, 2014, 01:12:24 PM »
Hey I am new to the Black Templar army and was wondering if it is better to have cheap units or massive blobs that are expensive?

Offline Dirty Harry

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Re: New Templars Tactica Thread
« Reply #41 on: February 27, 2014, 03:31:05 PM »
I'm just starting to play smaller, cheaper units, though I have been running big blob units previously. If you do run a big unit, run 2 bodies with a powerfist. That's all ya need.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.