All righty! First of all, good call on the not being moderated part Shadowcat, I really appreciate it, you have no idea how much.
REST OF THINGS! DCannon4Life's comments:
1. I like the Conclave for generating Warp Charges but i'm not sure if I will roll on Runes of Battle or Daemonology Sanctic.. to be perfectly honest it'll be Runes of Battle when they are squad leaders, for Guardians and what have you, Conceal is priceless. In a Seer Council, which I will absolutely take on foot, i'm not so sure.. Gate of Infinity could be useful for mobility, Vortex of Doom is scary as hell, Hammerhand is somewhat cool, Sanctuary is just pure cheese for this unit combined with Fortune (3++ Re-rollable Invulnerable Saves? Yes please!) and Ghost Helms will help minimise wounds.. the issue being Ghost Helms seem to rely on the individual model having Warp charges.. not sure how this will function at all... ANYWAY that's just me and Ulthwe.
4. and 5. I am super excited about Flakk Missiles and Vehicle formations, I always loved the old Fire Prism system and I love a S6 AP2 Large Blast when it's needed, or a S10 AP1 Lance shot for that matter.. The versatility is nice.
7. Those formations are super, why shouldn't my Aspect Warriors gain BS or WS? It's not like they're cheap to begin with, but it makes you strategically take Shooty or Stabby units depending on which bonus you're going for
9. The Spirit Stone functions just like always, the Farseer who has it gets powers at -1 Warp Charge, that means WC1 Fortune, WC3 Apocalyptic Blast with Fleshbane and Haywire at AP3... and so on..
10. I'm pretty sure the jump is only in the Shooting Phase, also is Overwatch specifically classified as a Shooting Attack? and can you technically select a target during Overwatch?
12. Yeah.. did they need it? Probably not.. but they freakin' got it.. mind you I expect just as many of them to die from the resulting explosion/return fire as before.. Ahh the way of the Fire Dragon
6. Real, real, real, REAL, just REALL dirty.. I will not be doing this unless someone is being a particular kind of bad sportsman.
Once more Wraithknights, Jetbike and D Strength spam is absolutely ludicrous. But once again the majority of feedback i've seen is "Not touching that.. but the Aspect/Vehicle changes are awesome!"
I like to be the same way in my games, even to the extent that i'll try and help my opponent make sound tactical decisions by laying out all the options I can see to see if we're on the same page, but also to see if I can learn anything from the way they play. I think it's imperative to be this way with new players since it's basically make or break for them staying in the hobby. I've been up against the Rules Lawyer, WAAC types and it didn't come down to their list, just the way they behaved during the game.. even going so far as to make up rules just to win.. It's not the kind of beginner experience you want.
Some notes on the "Strength" of the codex as a whole.. the Warhost detachment is actually fairly unwieldy, I did some theory hammering last night and you can't really get anything at 500 points outside the Guardian detachment you choose, mind you that is without transports. Aspects are suddenly better at what they do.. Firstly Scorpions and Banshees are a lot more interesting and I think will see some more table time. Swooping Hawks actually got a bit of a role definition since i'm not sure what they were before. Fire Dragons are just.. Fire Dragons.. and Dark Reapers are perhaps going to be a little less focused on MEQs and a little more focused on light armour. Dire Avengers are pure infantry hate and whilst I like BS2 Overwatch, it's nothing Tau can't do MUCH better.
Are they overpowered/broken? I honestly don't think so.. let me just present to you the difference between T3 3+/4+ Space Elves and Marines.. Say we have a squad of 10 Space Marines fire at 10 Space Marines.. 3s hit, 4s wound 3+ Saves.. on average 1 will die (assuming my math is right).. Now let's switch this to a T3 Space Elf with a 3+ Save closer to 1.5 wounds and if we jump it up to a 4+ Save we get guaranteed 2 deaths! That's 10 Bolter shots.. I don't need to tell you about the myriad of Anti-Infantry weapons 40k armies have available or to point out being instagibbed at S6 is MUCH different to being instagibbed at S8. Some people would argue that in the majority of situations, where weapons are S6 or more it doesn't matter (apart from Instant Death).. you may be right, but most Infantry is armed with S4 weaponry.. that's basic Infantry and you're grabbing that extra 16% to wound just by virtue of us being Space Elves.. does it matter? I'd say it does more and more as the dice increase but moreso since generally our Aspects cost more per model.
Of course, none of this theoryhammer matters compared to genuine tabletop experience. I just want to say, we still have no Assault Transports, the DE equivalent is still made of paper, Cover is just as easy to Ignore and you're ALWAYS going to take losses.
Now let me take you to a time back in 5th Edition, when Grey Knights were released.. holy mother of god the sheer amount of hate was impenetrable.. Not only for the rules, oh no it did not stop there, even the fluff, the hate that collated around Matt Ward was absolutely insane. At my local Grey Knights became the equivalent of He Who Shall Not Be Named.. I recall one of my opponents being surprised that I failed a 3+ Save on a Purifier by virtue of the fact that it was just a T4 3+ MEQ with some shiny wargear. The reaction to my putting Draigo down on the table with Paladins.. Dreadknights! Oh do not even get me started.. every aspect of that model was scrutinized.. my lists were even watered down simply because I didn't want Psycannons out the wazoo and my opponents would give up before the start of Turn 1.. It was fantastic and absolutely insane.. but it faded.. Fritz mentioned the ridiculousness of Falcons back in 4th when Vehicles were basically invincible and Holo-Fields made Falcons basically impossible to crack in another thread.. but that faded..
As stuff comes out Eldar will fade just like every other "outrage" GW has been responsible for.. it's only a matter of time. But I think Sutr makes the point best for me. They may be more offensively potent, but I think Eldar are just as easy to kill as they've always been.
Anyway! I'm sure this is too ranty by now, so i'll end here~