For the next couple of months I'll be playing in my FLGS's campaign and most of the early battles are going to be 1000 pts. Couple of campaign rules - No LoW (super-heavies or gargantuan), no Forgeworld (@ 1k, allowed in larger games), all Maelstrom Missions, no unbound.
I just got curb stomped twice in last the month. I've been using Flyrant (only 1 TL Devourer + egrubs), Tervigon, 2xZoeys (separate units), Venom, 6 Genestealers, 3 Warriors (Deathspitters and BarbedStrangler), 10 Gargoyles, Carni with 1 TL Devourer. First game I was up against Armored Taur list with 2 SkyRays. I'm the least familiar with Tau and knew it would be a hard game. Went first and lost my Hive Tyrant turn 1 and wheels came off from there. Lost 7-15. Game two was against Orks - Warboss w/ lucky stick, Doc, 30 boys with shootas, 10 grots, 2x5 Lootas, 5 tankbustas in a truck, 3x1 deffcoptas, 5 mek guns (S8 Ap2 blast gets hot variety). Went second, and weathered the first turn jsut fine. Turn 2 however, the Hive Tyrant caught a lucky shot and I failed my grounding check and got charged by the big mob.
Again, from there, the game spiraled out of control partly because of the Maelstrom cards. Lost 8-22. I know Tyranids struggle at low points, but I played a number of games last year and did ok - did things change that drastically in a year?
What do I need to bring to make a tougher list within these restrictions?
For 175 pts. you can take the Faithful (the unit of 16) and the Magos. So this adds an ObSec unit with some anti-armor (not super reliable, but it's better than we have normally) and more importantly, the ability to use Telepathy powers. Is this worth it at 1k?
I'm reluctant to take a couple of Mucolids because of the Maelstrom objectives, but I'm open to suggestions. I was thinking about taking the following this month:
CAD - Tyranids
Flyrant (2xDev + egrubs)
Ripperx3 w/ DS
AD - GS Cult
Thoughts? Any help is welcome as currently I feel like I'm letting my team down.