I find myself in more and more games where units get cover saves because another unit is inbetween the line of fire!
That is ok...but i scored hits with my units and i want that they have an effect!
The unit i shot at ,get maybe a 4+5+ cover save of the unit inbetween....i do 10 hits and the cover saves, negates 5 ..what happened to that hits?...they magicaly dissappeare!
So i came up with ..every wound/hit that is saved by Cover is automatically allocatet onto that cover !
A group of 5 SM take cover behind their rhino and get a 4+ save ...Traitors fire 4 Las-cannons at them hitting with all 4 and wounding with all 4...the marines save 2 ...the 2 saved ones are put on the rhino at the specific armor (front/side/back) that is facing the shooting unit !
Pens and glances have to be determind for the rhino (or wounds if another unit is giving the save)...the rhino got wrecked and 2 SM die !
Template weapons fired without line of sight (Artillery ) ...score their hits from the final position of the template (center of the template to the unit or units it hits...this is the line of sight)
Template weapons fired with line of sight (rocket launchers) are handeled normally against possible cover !
If a template weapon scores multiple wounds against a unit only 1 hit is allocated to the cover no matter how much wounds get saved!
If a template weapon scores no wound u still roll 1 for the cover...even if no unit is inside!
Flame weapons and ignore cover weapons function as usual but always score 1 hit to the cover!
evolutionary Cover system... every non playable object (ruins, wrecks, bunkers, rock formations,forest) that provide cover save gets an armor value and HP ..note them, or let a game master note them (markers etc.)
Every time the HP of a cover get reduced to 0 it suffers -1 to its possible cover save , armor value and its HP are halfed (also add events from the damage building table)
When a Bunker gets destroyed (armor 14/ HP 10 /3+cover) put a ruin at that place (armor 13/HP 5 / 4+ cover) if the ruins get destroyed place a crater ( armor -/hp - / 5+ cover) craters cannot be destroyed any further !
A Forrest formation could be (armor 12/ HP 12 /4+ cover)
Cover is completly destroyed when the save reaches 5+ ...covers with 5+ saves should no longer block line of sight!
At least thoose who like some RPG aspekts (and who have lots of cover modeled) will surely enjoy the destruction war brings to its surroundings !