Brothers, Sons of Sanguinius! I'd like to talk about the spoilers seen from Faeit 212. I see a lot of people posting on there, and I won't say scared but, worried about the blood angels not having objective secured on their units in their blooded demi-company. I will admit I feel it will be like that of the exertminatus campaign supplement, But I can't say I really worry about having Ob-Sec on my units when I play Blood Angels. I don't really think it fits for the sons of Sanguinius. even with our Baal strike force detachment we gave up ob sec for a bonus +1I on the charge. added with a Sanguinary Priest this makes even a vanguard veteran squad very scary as they can mulch a tactical squad off a point. I don't usually try to use CAD's, that's my decision as a player, if I have the choice. Tournaments make people forget their army's feel, its nature. And I've had the hardest time trying to MAKE an army do what I wanted it to do. I instead let the army make itself. Tac squads in Rhinos or on foot. assault squads in drop pods or Las/Plas razorbacks, even Sanguinary guard have their place at my priest's side. did I care about Ob-Sec? not really, I KNEW my opposition wouldn't dare go for an objective with the might of the blood angels baring down on them. With that thought in mind I started winning games. I started getting to understand my army and choices and the game became more fun, challenging, and yet easier at the same time.
Lets talk about the blooded demi company. according to the Faeit's intel it's 3 tac, 1 dev, 1 assault, 1 captain (or chaplin), 1 dev, 1 dread, and one command squad (or furioso if chappy was chosen). so they get the red thirst, and if you run an aux formation, you get zealot on all the angel's blade so long as you don't take max squads. ok so we can get Grav devs in a drop pod, lay down some hurt and have some fun with a sumo style furioso, and have a heck of a deathstar with jump command squad with our captain leading the charge. ok nice....ish.
lets look at the other spoiled core choice, the archangles demi company, 1 termi-captain, 2 furioso dreads (I'm speculating these could be optional), 5 squads of any combination of termies, assault termies, sternguard vets, and vanguard vets. WOW! ok so special rules....stubborn, turn 1 reserves for the formation units, reroll failed reserves, 1d6 scatter, and reroll warlord trait. so I can see lots of uses for this. 3 squads of sternguard with either drop pods or razorbacks with las plaz could be amazing at 195 each (I'm a fan of special issue ammo) what about vanguard, 2 squads of those can cover the distance from deployment zone to target incredibly quickly and reliably if you take 2 or three with storm shields and T. Hammers. if you want to go with termies that's cool too but there are other formations for them. let's look at that now...
the Archangels orbital intervention force: 3 squads of any combo of termi's. that's it. you get to roll one reserve (reroll-able) for the entire formation, deep strike them where you please, then either disorganized charge, or double shoot (depending on their loadouts). ok so if we have to disorganized charge stuff the turn they hit the board lets multi-assault! tie up those pesky ranged units and the have zealot because you are running yer sternguard and vanguard as the core formation. When you add in shred from lightning claw termite's and you have some serious threats behind enemy lines.
I'm not sure what the future holds for the blood angels. From the rumors I'm very excited for us. what do you think? what are you looking for in the update? let's hear it. For Sanguinius!