Hey guys, sorry it's been a while. I've been playing concerts, making mini movies with the kids, and painting Deathwatch.
I've played 3 practice games with them. Basically, I was running Deathwatch CAD + Skyhammer with Librarius Conclave. I played against Chaos Space Marines (W), Khorne Daemonkin (L), and something which I forget (L). Basically, I came to the conclusion that LibCon was doing nothing for me so I dropped it from the list and replaced it with an Imperial Knight Crusader.
Then 5 tournament games in Warzone Atlanta. I won my bracket with them and placed in the top third over all in battle points, winning 3 out of 5 games. I played Dark Eldar (W), Renegades with tons of artillery and zombies (L), Ravenwing with 2 Dark Shrouds (L), Eldar with all the trickery (W), and Ultramarines Battle Company with all the ObSec (W). All of my opponents were sharp players with a good command of the rules and their armies. Each game was very tactical with the balancing shifting as the game went on, sometimes several times.
Warzone is a great tournament, probably the most luxurious event in 40k. Catered lunch with excellent food. Drink girls roaming the room to bring you drinks. Each table is separate with two chairs. Comfortable room which never got hot or smelly. Good atmosphere, very well organized. Plenty of prize support.
Some observations in no particular order.
I never once remembered to use my Deathwatch Mission Tactics. I finally remembered to declare them in the last game but forgot to use them after that.
The Knight only died once over those 5 games in the last game. I reserved it to avoid drop melta. Dodged one drop pod but the second drop pod came in after the Knight did and blew it up after it failed to kill a single unit (some of the worst shooting ever). On a side note, I think it's kind of impressive that I was able to win that game with basically two dev squads, two assault squads, and two Deathwatch Veteran squads. Against Battle Company in an objective heavy mission. Basically, I won progressive kill points which gave me the win.
I was mistaken about using the Beacon Angelis to pull over a unit Turn 1 after arriving via drop pod. According to the tournament judges, since that occurs at the start of the turn, it would be before movement. So, that particular bit of trickery has been invalidated and I'll have to rewrite my posts about it when I get time again.
In fact, I never did get to pull over the other Deathwatch squad. Wouldn't have helped in any of the games. So, no new insights there.
The Beacon was essential for guiding in other units though. I was able to set up and mass units in ways which surprised but didn't delight my opponents. Particularly a couple who thought they had successfully blocked me out of position. Even without the Turn 1 pull, it's well worth its points.
Frag cannons are brutal vs infantry. I was running three per squad. Best showing was completely killing 2 squads of marines and a Razorback behind them in one round of shooting. But, they need cover and support. Otherwise, you're leaving them exposed to return fire. They're too expensive to trade unit for unit.
They're also quite good at punching holes through vehicles.
They are not much good vs gargantuan creatures. In fact, they're quite insufficient. You really need a gravcannon unit or two for those.
Sorry, there's more to say but I'm falling asleep in my chair typing. Been a long week, gotta catch some zs.