Author Topic: Ynaari Combo thread... please add as you come up with them!  (Read 3667 times)

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Offline Warseer_Kaelrich

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Re: Ynaari Combo thread... please add as you come up with them!
« Reply #30 on: March 20, 2017, 01:27:48 PM »
Can't use the raider unless you plan to mount them in your first turn.

that's the object. while you can't start out in them you can still get in raiders turn 1. it's a bit extra on your part but it gets the wraiths or banchees where they need to be

You also don't loose any movement on the transports. You just have to bre prepared in case you dont get first turn and wither that fire while you get into the transports.

I also noticed GW was out of banchees the past 2 weeks. It's almost like not having to bring allies made them worth the risk of loosing first turn. Then again, if they do loos their transport they can still run d6+3 inches. And then cause another soulburst, one way or another.

Online TearoftheDragon

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Re: Ynaari Combo thread... please add as you come up with them!
« Reply #31 on: March 20, 2017, 02:00:01 PM »
That's the bonus, stick them behind it, not ideal to lose the raider but a free extra move could be just as good if it blows.

Offline Warseer_Kaelrich

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Re: Ynaari Combo thread... please add as you come up with them!
« Reply #32 on: March 20, 2017, 02:24:36 PM »
That's the bonus, stick them behind it, not ideal to lose the raider but a free extra move could be just as good if it blows.

Didn't think of that but tour's right they can still make a run or move. The question is, run? Or move? Based on the situation the run will, on average, be better because of the bonus 3 inches, and you're more than likely going to loose the transport on your opponent's turn. So why not run them unless you can get an assault off? If they wreck the raider turn 1.

Online TearoftheDragon

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Re: Ynaari Combo thread... please add as you come up with them!
« Reply #33 on: March 21, 2017, 12:54:24 AM »
Depends on positioning, if the 6 will do, move, if you could do with the extra few inches go for the run.  I'm loving the move option, used it a lot in my last game. WK getting an extra 12", yes please. WL not being to slow, don't mind if I do.