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If you are still looking to convert a big mek with kustom force field, there are kff bits in the dakkajet / wazbom / burna-bomma / blitza-bomma box that you could use, and get an awesome ork flyer with it.
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Discussion: Grey Knights / Re: New Player needs help
« Last post by leE7_G4M3r on Today at 06:45:21 AM »
I know that the store guy said it already, but, there are no good guys. The Grey Knights seem like good guys, fearlessly defending humanity from daemons, until you see that anyone who helped them in the battle, or who saw the battle, are mercilessly executed. Also, out of their millions of recruits, only a few actually become Grey Knights (and by a few I mean like two or three guys). The rest of the trainees die in some horrible way, the most common way is that the Grey Knights strap EXPLOSIVES to their heads, send them out into the cold, and blow them up. There's nothing more heroic than blasting off the heads of millions of innocents, is there? :P
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You could use the old plague marines as chaos space marines with the mark of Nurgle, and have the new models act as the elite, the chosen of Nurge who, by his favour, have been granted more gifts, diseases and have been bloated to a point were they become much taller than the regular followers of Nurgle. You could also disperse the old models with regular csm with the forgeworld death guard conversion kit.
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Discussion: THE LIST / 2000 - Night Lords - Terror Squad
« Last post by Akaiyou on August 22, 2017, 08:18:58 PM »
++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) ++
Legion: Night Lords
+ HQ +

Chaos Lord with Jump Pack:  Claws of the Black Hunt, No Chaos Mark

Sorcerer in Terminator Armour: Combi-bolter, Force axe, No Chaos Mark
-Psychic Powers: Diabolic Strength, Warp Time

+ Troops +
10 Chaos Cultists: No Chaos Mark
Chaos Cultist w/ autopistol and brutal assault weapon x8
Chaos Cultist w/ flamer x1
Cultist Champion: Brutal assault weapon and Autopistol

10 Chaos Cultists: No Chaos Mark
Chaos Cultist w/ autopistol and brutal assault weapon x9
Cultist Champion: Brutal assault weapon and Autopistol

10 Chaos Cultists: No Chaos Mark
Chaos Cultist w/ autopistol and brutal assault weapon x9
Cultist Champion: Brutal assault weapon and Autopistol

+ Elites +
Possessed: Icon of Despair, Mark of Nurgle, 10x Possessed

+ Fast Attack +
10 Raptors: Icon of Despair, Mark of Nurgle
Raptor w/chainsword; bolt pistol x7
Raptor w/ Meltagun x2
Raptor Champion: Bolt pistol, Chainsword

10 Raptors: Icon of Despair, Mark of Nurgle
Raptor w/chainsword; bolt pistol x7
Raptor w/ Meltagun x2
Raptor Champion: Bolt pistol, Chainsword

+ Flyer +
Heldrake: Baleflamer, Heldrake claws, No Chaos Mark
Heldrake: Baleflamer, Heldrake claws, No Chaos Mark

++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) ++
Legion: Night Lords
+ HQ +

Chaos Lord: No Chaos Mark, Plasma pistol, Power sword

+ Heavy Support +
5 Havocs: No Chaos Mark
Aspiring Champion: Bolt pistol, Boltgun
Havoc w/ heavy weapon: Missile launcher x4

5 Havocs: No Chaos Mark
Aspiring Champion: Bolt pistol, Boltgun
Havoc w/ heavy weapon: Missile launcher x4

5 Havocs: No Chaos Mark
Aspiring Champion: Bolt pistol, Boltgun
Havoc w/ heavy weapon: Missile launcher x4

++ Total: [100 PL, 2000pts] ++
Total CP = 7


Tactics :
Deep strike everyone that can for assaulting duties, the sorcerer warp times a raptor squad to guarantee success. Diabolical strength on the chaos lord or sorcerer at all times or smite when needed.

The havocs and chaos lord on foot support from the back field  causing more casualties for morale.

Possessed and heldrakes charge up the field to engage ASAP and cultists run towards objectives away from my deployment zone (or just too far for the havocs to reach)

Warlord trait will be the terror one obviously to force higher quantities of failed morale checks.
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General Discussion / Re: Ork moral
« Last post by leE7_G4M3r on August 22, 2017, 12:21:24 PM »
Also, since most Orks only have a 6+ save, they die very quickly against any kind of S4 weapon, preferably large quantities of S4 shots, like flamers. In turn though, if you are close enough to use flamers, then you are probably in for a lovely treat of 3 close combat attacks per model, plus the boss nob who most likely has a big choppa or a power klaw. It would be best to deal with them about 24 inches away, because then you are in rapid fire range if you have bolters, plus you are too far away for the orks to charge.
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General Discussion / Re: Ork moral
« Last post by leE7_G4M3r on August 22, 2017, 12:15:38 PM »
Yeah, it isn't the best idea to use morale against Orks, because their mob rule special rule allows them to use the number of models remaining in the unit as their leadership, or use their regular leadership, or use the leadership of any Ork unit within six inches.

To have any chance of them running away, you would have to kill a lot of Orks.
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Discussion: Space Marines / Re: I Hate Dark Eldar
« Last post by MattyIce on August 22, 2017, 08:44:43 AM »
try bringing an ancient. If you are going to be losing terminators with cyclone missile launchers then force another shot from them as they die he will think twice before killing them. Try adding an apothecary to them and bring those models back to life.

I feel the new hotness is going to be area buffs that characters give. This is something that is utilized from positioning. It's no longer the days of unstoppable deathstars and number crunching. Even terminators don't have the same durability from earlier editions.
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Discussion: THE LIST / 2000pts World Eaters and Emperor's Children
« Last post by Draco765 on August 22, 2017, 05:25:10 AM »
Now that 'Zerkers and Noise marines are troops again:

Battalion Detachment +3CP (Chaos - Chaos Space Marines)

Legion: World Eaters

+ HQ +

Chaos Lord on Juggernaut of Khorne: Bladed horn on Juggernaut of Khorne, Combi-plasma, The Black Mace

Daemon Prince with Wings: Daemonic axe, Khorne, Malefic talon
+ Troops +

Chaos Cultists: Mark of Khorne
5x Chaos Cultist w/ Autogun: 5x Autogun
4x Chaos Cultist w/ autopistol and brutal assault weapon: 4x Autopistol, 4x Brutal assault weapon
Chaos Cultist w/ special weapon: Flamer
Cultist Champion: Brutal assault weapon and Autopistol

Khorne Berzerkers
Berzerker Champion: Chainaxe, Chainsword
9x Chainsword and Chainaxe

Khorne Berzerkers
Berzerker Champion: Chainaxe, Chainsword
9x Chainsword and Chainaxe

+ Fast Attack +

Chaos Biker Champion: Combi-bolter, Power axe
2x Chaos Biker: Chainsword, Plasma gun
4x Chaos Biker: Chainsword, Combi-bolter

Warp Talons: Mark of Khorne
4x Warp Talon: 4x Lightning Claw (pair)
Warp Talon Champion: Lightning Claw (pair)

+ Heavy Support +

Chaos Predator: Havoc launcher, Twin lascannon, 2x Lascannon

+ Dedicated Transport +

2x Chaos Rhino: Combi-bolter, Havoc launcher

+ Flyer +

Chaos Xiphon Interceptor: Soulstalker missiles, 2x Twin lascannon



Patrol Detachment (Chaos - Chaos Space Marines)

Legion: Emperor's Children

+ HQ +
Sorcerer: Force stave, Combi-plasma, Delightful Agonies, Prescience, Smite

+ Troops +
Noise Marines
Noise Champion w/Sonic blaster
8x Marine w/ Sonic blaster
Marine w/ Blastmaster


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40K Rules Questions / Re: Shooting pistols in close combat?
« Last post by PepeTykki on August 22, 2017, 05:04:53 AM »
Ok thanks for the info!
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40K Rules Questions / Re: Shooting pistols in close combat?
« Last post by SharkoutofWata on August 22, 2017, 04:02:09 AM »
Shooting phase of your turn.  Pistols aren't used at all during the Assault phase.
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