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Messages - Eryx_UK

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1
General Discussion / Re: Why Death Guard For 8th Edition?
« on: September 17, 2017, 05:46:40 PM »
I hadn't considered Cypher but I imagine GW have a plan for him. Russ definitely seems right. While Guilliman is holding up the Imperium I can see Russ leading the Space Wolves into battle against the foes of mankind as an opposite response to Guilliman.

At some point I also expect the Sanquinor to be a manifestation of Sanquinious, in a similar way to the manifestation of Celestine, and being the Imperial command in the Dark Imperium.

2
General Discussion / Re: Why Death Guard For 8th Edition?
« on: September 17, 2017, 02:52:57 PM »
My money is on either the Lion or Leman Russ.

3
General Discussion / Re: Why Death Guard For 8th Edition?
« on: September 13, 2017, 06:59:52 AM »
Would love to see a Dorn / Perturabo grudge match emerge..

Give them time. I'm sure we'll see this soon enough. :)

4
Discussion: Tau / Re: How to get Tau to work under 8th?
« on: September 05, 2017, 05:58:26 PM »
My friend has had a few games since I posted this and he slowly coming around to the idea that he can't play as he used to. New edition new ways of doing things and it has made him realise that Tau can be played well now.  :)

5
The dream of owning a dedicated gaming table is one we all share. But unless you can afford it and have somewhere to keep it probably best to stick to something you can put down on a table and pack away easier.

6
General Discussion / Re: Getting back into 40k
« on: September 01, 2017, 09:00:10 AM »
Welcome back to the hobby.

If you are thinking of going back to the space marines as your army of choice, you'll need the rulebook and the recently released space marine codex. If you aren't interested in the big Dark Imperium start box (space marines vs death guard) then take a look at the start playing bundles you can buy from the GW website as there is a basic one for space marines.

As others have said you will be surprised at the differences in the rules for 8th edition. It's not just a new edition, it is a complete overhaul of the rules. Take it as a brand new game and you'll do fine.

Good luck.

7
Discussion: Fortifications / Re: A lack of fortifications on the table
« on: August 30, 2017, 08:14:17 AM »
The only one that I have started using now is the vengeance weapon batteries with punisher gatling cannons when I expect to face horde or light infantry. Otherwise, yes, they are far too expensive for an immobile "unit".

8
When I was going to do a unit of Fallen for Cypher, I was just going to use the DA veterans set. Unless you are being very specific about them being in the old style armour I don't think it really matters. They would replace elements lost in battle and I could see them in a mish-mash of different bits.

9
General Discussion / Re: 8th Edition Marks of Chaos...
« on: August 15, 2017, 08:31:26 AM »
Agreed. I miss Death Guard bikes with T6.  I do feel that Marks should do something but it looks like the specific units get those abilities built in anyway. Now it's a means of thematic list building.

10
General Discussion / command point / detachment thoughts?
« on: August 15, 2017, 07:37:44 AM »
How are you all finding command points? I'm seeing lots of battalion detachments but not the special ones like vanguard or outrider. I am wondering if it is because they give reduced CP or because they are too specific in their role? I take a battalion at the moment because it is closer to the old combined-arms detachment that I am used to, not just because I'm waiting for the Death Guard codex to pad out my unit options. But I also take it because it is giving me +3 CP. Are CP being overrated because it's the new thing?
Thoughts?

11
That's my problem. They don't look right next to the old ones.

12
Discussion: Chaos Space Marines / Larger Plague Marines (Dark Imperium)
« on: August 13, 2017, 08:56:21 AM »
Something I haven't seen mentioned anywhere is the size of the new plague marines from the Dark Imperium box set. They are Primaris in size and larger than the regular models. Larger to the point that they don't look good mixed with the old ones. Does anyone know if this is going to be the new size for them or has GW just done this for the box set?

13
Discussion: Officio Assassinorum / Re: Thoughts on Assassins in 8th
« on: August 12, 2017, 06:14:35 PM »
Despite seeing people talking about taking vindicare assassins to take down the characters, I have yet to see anyone bothering to take any type of Imperial assassin. Too many other cool things to choose from.

14
General Discussion / Re: Power Level over Points?
« on: August 04, 2017, 08:55:43 AM »
Played the PL game last night. My Death Guard against my friend's Tyranid army. From the way some players have posted on various forums I expected something to be off but really it didn't play any different than a regular game. We just had some options that we wouldn't normally have taken had we been forced to find the points for them. List building was a damn sight easier as well, which I preferred. Might have to consider changing to PL over points and seeing if I can convince any other club members to give it ago.

15
General Discussion / Power Level over Points?
« on: July 30, 2017, 05:45:55 AM »
What are your experiences using the two methods?

So far I've only played with the points system. I'm finding it just downright awkward to keep flipping back and forth trying to work it out. Most of the players at our club prefer the idea of points as a more balanced way of list building though. The power level system is much simpler but obviously does not take anything other than an estimated unit strength into account. But at this point is that such a big issue?

Thankfully I have a game this week with a friend to try out power levels over points. I'm curious though on your thoughts?

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