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Messages - Nightwing7x

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1
Hello everyone, so before you hold up the heresy signs for a dark angels player posting on the space wolf side of things, hear me out. My younger brother has recently bought the start collecting box for space wolves and was looking to expand a little more but has no clue where to start, can you guys give us any advice? My suggestion was to buy another start collecting box for the grey hunters and thunder wolves. However I wanted to see what you wolf players had to say on the matter of building a space wolf army.

2
Thank you for the advice battle brother.

I agree a darkshroud would be nice but I needed something that would play more of a long range support role that could deal with big monsters and vehicles so I went with the vengeance, I will play test however and see which I like more.

The reason I am not using the grenade launchers is due to the plasma talons also being assault weapons. They are assault 2 S7 Ap-3 18". I would much rather have the 6" reduction in range over a grenade launcher, as the plasma talon is better in every department, minus damage arguably and the plasma talons can kill you but only if you want them to.

Ravenwing Bikes are good to me because as mentioned before they are a screen unit for the black knights. They can also be a strong unit on their own while they cannot advance and fire their weapons like black knights they can take melta guns, which are threatening to nearly everything. Melta guns on top of their relatively cheap cost, mobility, 2 wounds and twin bolters are great in squads of 6.

Thank you for the advice again brother.

3
Alright guys I finally have done it, I think I have made a competitive Ravenwing list. The list is below and is 1448 points:

Outrider Detachment:

Hq:
Sammael on Corvex: 183

Librarian on Bike: 119
force sword: 12
twin bolter: 2

Elites:
Ravenwing Apothecary: 97
plasma talons: free
corvus hammer: free

Fast Attack:

5x Ravenwing Black Knights: 250
melta bombs: 5
corvus hammers: free
plasma talons: free

6x Ravenwing Bikes: 204
1x melta gun: 17

6x Ravenwing Bikes: 204
2x melta guns: 34

Ravenwing Dark Talon: 180
2x hurricane bolters: 8
stasis bomb: free
rift cannon: free

Landspeeder Vengeance: 132
heavy bolter: 10
plasma storm battery: free

So the idea is to have Sammael and the Black knights either hang back, allowing the normal ravenwing squads go in as screen units, while the apothecary hangs around where needed, whether healing or bringing bikes back to life he will play a valuable role. The librarian will try to be in the middle of everything for psychic support. The Dark Talon will push forward with either the black knight squads or the normal squads, providing cover fire and being a fire magnet. Finally the vengeance will be pure fire support, eliminating big threats such as dreadknights, hellblasters, tau suits/commanders, tyranid monsters etc.

Please any and all constructive criticism is welcomed.

4
Those are good pointers and I appreciate the advice, thank you son of the Lion. I think Deathwing is almost impossible to get to work competitively at smaller points so I have increased the points to 1750. The list is now as follows:

Vanguard Detachment:

Hq:
Belial: 150
sword of silence: free
storm bolter: free

Elites:
2x Deathwing Terminator Squads: 260
7x storm bolters: 14
6x power fists: 120
2x power swords: 8
2x storm shields: 10
2x thunder hammers: 20
2x assault cannon or plasma cannon: 42
2x watchers in the dark: 10

Deathwing Knights: 225
5x storm shields: 25
watcher in the dark: 5

Heavy Support:
Land Raider Crusader: 244
2x hurricane bolters: 8
1x twin assault cannon: 35
1x multi metla: 27

Vanguard Detachment:

Hq:
Ezekiel: 145
the deliverer: free
traitors bane: free

Elites:
2x Deathwing Apothecaries: 154
2x storm bolters: 4

Deathwing Champion: 118
halberd of caliban: free

Deathwing Ancient: 103
storm bolter: 2
power fist: 20

Alright so the over all strategy here is to have Ezekiel, the Knights, one apothecary, and the ancient in the crusader pushing forward. The reason I took Ezekiel over the librarian in terminator armor was because Ezekiel is the same points cost as him without any upgrades, and Ezekiel comes with more stuff and stuff to help the Knights do their job. (the book of salvation). Plus he can deny twice a turn on top of the watcher in the dark. While they push up and melt whatever is in their path, whether horde or elite their brothers will teleport into the field. Led by Belial he will take 2, 5 man deathwing squads with him into the heart of the enemy. With other support assets such as the apothecary and champion, all of this will make the enemy split his focus, not being able to entirely kill one unit, and even if they focus their entire army on one portion of this force or another, deathwing are hard to crack, especially with apothecary support on both ends. Subsequently if they pour all of their army into one section of this, then the other section can take advantage of that and counter attack even harder and quicker.

Now to do that ravenwing list.

5
Hello again fellow sons of the Lion so I have figured out some more specifics for my armies. I now have the beginnings of what I think is a solid Deathwing list. not amazing by any extent but certainly solid. The list is 1250 points.

Vanguard Detachment:

Hq:
Belial: 150
sword of secrets and storm bolter: free

Librarian in terminator armor: 145
force sword: 12
storm bolter: 2

Elites:

Deathwing Knights: 225
5x storm shields: 25
4x maces of absolution: free
1x flail of the unforgiven: free
watcher in the dark: 5

Deathwing Terminator Squad: 130
4x storm bolters: 8
4x power fists: 80
1x power sword: 4 
1x assault or plasma cannon: 21
watcher in the dark: 5

Deathwing Terminator Squad: 130
5x storm bolters: 10
4x power fists: 80
1x power sword: 4
watcher in the dark: 5

Deathwing Ancient: 103
power fist: 20
storm bolter: 2

Deathwing Apothecary: 75
storm bolter: 2

Alright so the plan with the army is to have the knights, ancient and librarian in deepstrike. The librarian will come down with the aforementioned and  cast veil of time on the knights and watch them mulch high priority targets. Then the apothecary along with Belial and the other squads will unfortunately have to foot slog to the enemy, but thats why the apothecary is there, to help mitigate the damage, and Belial for the rerolls. I really want to put a land raider in this list to transport the foot slogers, preferably a crusader. However i am lacking anti armor so maybe a god hammer or a venerable dreadnought. The watchers are also there to stop psychic powers from destroying my squads, such as smite. Plus having the librarian helps.

However please any and all feed back is appreciated and I am still working on the Ravenwing list.

6
Hello again everyone I want your help this time to make a competitive list for 2 separate Dark Angel armies. I am looking to make two 2000 point lists. One for Ravenwing and the other for Deathwing.

I do not know what sticks just yet as I do not have that many games under my belt yet. From what I have seen though the synergy between the wings is gone for now. Which is disappointing as someone who enjoys the fluff of the Dark Angels.

This is what I have been thinking so far, I havent run any points yet, this is just my train of thought.

So firstly for the Deathwing I was going to have it led by Belial and 2 Librarians in terminator armor, maybe trade one out for Ezekiel and stick him in a land raider with squad of knights or normal terminators. Or maybe an interrogator chaplain but since I have Belail he already allows me to reroll failed hits, so I would only take the chaplain for the aura of dread and he is cheaper. The core 3 elite choices I was going to have were to be a Knight squad, an apothecary and an anceint. Then the extra choices I was going to throw in some land raiders, not sure which variant, generic deathwing squads, and maybe another knight squad or champion. I really want a venerable dread but they dont seem worth it honestly now that they can no longer ride in pods, they have lost a lot of mobility, but maybe it would do something as my opponent would focus on the other deathwing squads.

For the Ravenwing the only thing I am certain on is to have it led by Sammael on Corvex, along with again a librarian or interrogator chaplain. Then have a few black knights with the old command squad, apothecary, champion and ancient. throw in a darkshroud or 2 along with a vengence or 2. A dark talon and my nephilim and some generic ravenwing squads with melta guns and maybe an attack bike with multi melta.

I really need your guys feedback on this one however, I really do not know what sticks as it stands and my common enemies are tau, death guard, thousand sons, ultramarines, grey knights, and white scars. Fighting Guilliman is no joke as the Lion is not back yet.

7
Discussion: Dark Angels / Re: Thoughts on the Dark Angels in 8th
« on: July 01, 2017, 03:48:15 PM »
I really love the Dark Angels this edition. For their biggest selling point, their characters, and the wings. The Ravenwing and Deathwing are amazing and as heretical as it may sound I am glad the Ravenwing are not as cheesey as last edition as now I see a variety in Dark Angel lists not just Ravenwing spam. However I hope to see relics return as most were great last edition, and I am a little disappointed in the loss of full BS overwatch, as greenwing was my main army last edition.

I just had an amazing moment today actually, I had Ezekiel fighting an already wounded Watch Master in combat, the Watcher master hit and wounded 4 times on Ezekiel, I took my invulnerable saves and unfortunately failed them all. However what made this amazing was Ezekiel died in the fight phase, meaning his book of salvation effect activated on himself and he was able to make 1 more attack before dying, and he took the Watch Master down with him.

Another amazing moment was when I had Azrael fighting Calgar. Calgar had charged and he was already wounded from the Lion's Wrath and brought Azrael down to 3 wounds, from there Azrael attacked back and rolled 3 6s to wound! Then Calgar failed 2 of his invuln saves dealing 4 damage to him as I had rolled a 5 and 6 for the wounds and he halfs the damage he takes rounding up...Azrael beat Calgar. I have no regrets.

8
Discussion: Dark Angels / Re: RAVENWING - Int-Chap vs Samael
« on: June 25, 2017, 07:33:10 PM »
For me it would be Sammael, he is more survivable, better in shooting and combat, and gives a similar enough reroll to the chaplain that he is worth it everytime for me. I like the corvex variant more than sableclaw.

9
Discussion: Dark Angels / Black Sword Missile Launcher
« on: June 25, 2017, 09:52:16 AM »
So am I going mad or is the black sword missile launcher heavy 10??? In the back of the Imperium 1 index where all of the reference tables are for weapons and such, it says the black sword missile launcher is heavy 10? Then on the Nephilim Jetfighter entry in the index it is heavy 1?

10
Discussion: Dark Angels / Re: Aversion and Dark Shrout stack
« on: June 24, 2017, 07:46:51 PM »
Well there is not where saying they do not stack, and it is certainly a good combination. I will normally use mind worm as a follow up to smite as another mortal wound never hurts.

11
Discussion: THE LIST / 8th Edition Dark Angels LETS DO THIS
« on: June 20, 2017, 09:51:20 AM »
Hello everyone so I am every happy with this edition and the balance between everything from what I have seen. Now the list I have is predominantly Greenwing, as that is what I played last edition and am currently working on getting more Ravenwing and Deathwing. In this edition Greenwing is not all that great as we can no longer overwatch using our full BS. Ravenwing and Deathwing are what works best for Dark Angels right now as they have all the special rules and such.

Moving onto the actual list it is as follows:

Battalion Detachment:

Hq:

Azrael: 180

Librarian: 93
force sword: 12

Troops:

2x Tactical Squads: 130
2x combi plasmas: 30
2x plasma guns: 26

Scout Squad: 55
5x camo cloaks: 15
5x snipers: 20

Transports:

2x Razorbacks: 130
2x twinlinked lascannons: 100

Flyer:

Ravenwing Dark Talon: 180
2x hurricane bolters: 8

Well the overall strategy with the list is to have the Dark Talon fly in and disrupt enemy support squads, then drop a stasis bomb on heavy/hard to remove squads. The Razorbacks will have the tac squads with a character attached to each, they will push in with Azrael's leading the charge as his has a 4++ thanks to the lions helm. Then the tac squads will get right into the face of the enemy and push into their lines firing off shots of plasma, las and bolt. All the while the Librarian is destroying the minds of the enemy nearby and buffing his brothers. Then charging the enemy with swords aloft and deliver the final blow. The Razorbacks lascannons will also be targeting enemy armor as they have twin lascannons, again Azrael's will do most of the heavy lifting as his rerolls failed to hits, because chapter master. Finally the scouts will hang back and pick off priority targets and characters with their snipers.

Please any constructive criticism is welcomed.

12
Thank you for the insight brother but it looks like miniwargaming put a video up on the Dark Angels so that definitely helps and I will check out my local store to see if they have the book.

13
Hello all of my battle brothers so today I am writing this to get your thoughts and opinions on what it is that the Unforgiven can do in 8th edition? Whether you already know or your speculation is I welcome it all.

Personally I cannot wait to see what our named characters do and how all of the wings will be affected.

With the ability to fire multiple overwatches in 8th, I hope greenwing will still be able to somehow use their full BS overwatch. Also with the increase in points for transports does this mean the end of greenwing? I really hope not. Continuing along however we come to the main unit I have been trying to find a good use for, the Company Veterans, I do not know what to really expect from them in this edition, but I hope that they can take jump packs and get some stuff for cheaper, rather than just having access to everything.

As for deathwing I really really hope that we can get the old deathwing assault rule back and deepstrike turn 1, plus now that you can charge after deepstriking deathwing will be very nasty. I am not sure however what will happen to the command squad, not only for deathwing but all wings, as in the dark imperium box we saw that you can take the banner guy or ancient separately, are command squads no longer a thing? I hope not. However more into our main power house unit, the deathwing knights. With all terminators being 2 wounds I would like to see the Knights maybe bumped up to 3 wounds, but even if they are not I still have hope that this unit will do what it still does, absolutely destroy.

Next we come to the ravenwing. The ravenwing, I hope get nerfed actually. Now I know what you are thinking, like woah what are you talking about, nerf the ravenwing? what is wrong with you? However hear me out on this, as it stands right now ravenwing in 7th are certainly good yes but 7th is all about bike stars and ravenwing certainly are not helping with that, I love them in the fluff and table top but they have just lost a lot of flavor for me, because everyone who I know that plays DA, all of their lists are the same, a few dark shrouds and the rest are black knights. Hats off to those people who play like that, if that is what you enjoy by all means, I do not enjoy that however. I hope that they remain viable but not as viable as they are now.

Subsequently we come to the characters. Azrael and Ezekiel are my personal favorites and cannot wait to see what they do especially with interromancy. I want to see the points on Azrael cut down however, as he is a little costly for what he does now and does not have a unit he can hang with. That I feel wont matter too much in 8th as characters cant join units but that also begs the question, how is his helm going to work? Both Azreal and Ezekiel are certainly going to be better in combat with the changes to swords and the like.
Next we have Belial and Sammael, these two are like the dynamic duo in my mind, one is in command of slow and powerful terminators, that specialize in maximum damage, while the other is quick nimble able to get in get out and summon his brothers in for help, while also packing quite a punch himself and with the help of his company it just gets better. I would think Belial is going to see a lot more action this edition considering the changes to deep strike, and I really want him to come in turn 1. As for Sammael I am not really sure what I want from him, he is great as it stands right now and is pretty close to his fluff.
Oh god-emperor finally we have Asmodai, he is garbage as it stands now, 100% out classed by the generic interrogator. I really want him to get something for killing guys in a challenges, because he is ---ing Asmodai, he makes people regret their existence, so gw better do something to make him better, like make is blades of reason like -2 or -3 ap in 8th, do something for christs sake gw.

Again my brothers please tell me your thoughts and hopes, or do you have conformation on some things in the new book, whatever the case please I would more than enjoy to continue the discussion.

14
Yes so the new list should look something like this:

Ravenwing Strike Force:

Hq:
Sammael: 200

Elites:
6 man Ravenwing Command Squad: 240
Champion: 5
Apothecary: 25

Fast Attack:
2x 6 man Black Knight Squads: 480
2x power swords: 24
2x melta bombs: 10
2x grenade launchers: free

2x Landspeeders (not in the same squad): 100
4x multi meltas: 50

Deathwing Strike Force:

Hq:
Belial: 190
TH/SS: free

Elites:
Deathwing Knights: 235
+1 knight: 47

Deathwing Command Squad: 200
Champion: 5
Apothecary: 5
TH/SS: 10
Deathwing Banner: 20

15
Thank you for the help my battle brother, I think I will add a knight to the deathwing and put a TH/SS in the command squad to soak up incoming ap2. Finally put a relic of the unforgiven in one of the deathwing squads.

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