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Messages - snarkninja

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Discussion: Adeptus Mechanicus / Re: Rangers vs Vanguard (8th Edition)
« on: October 04, 2017, 07:13:35 PM »
I have found the rangers sniper does less than other snipers against characters as many have invulnerable saves. I have found however that they do a fair bite out of t7 vehicles :).

Discussion: Adeptus Mechanicus / Re: Looking to Start an Ad Mech Army
« on: October 04, 2017, 07:12:24 PM »
Dont forget that engineseers are now HQ choices so they will save quite a few points and allow us to capitalise on more CP. Also fulgurite infiltrating is a thing now :D.

General Discussion / Re: Fritz's Is BACK
« on: September 15, 2017, 03:41:28 PM »
That is awesome news. Love your channel Fritz. Keep up the amazing work.

Honestly the two units that do well in the army currently are Dunecrawlers and Kastellan robots. The current problem is being forced to play an artillery line army. I enjoyed the army for the breacher kataphrons and skitarii troops and their dragoons. In all honesty the plasma destroyers are ok though without Cawl they are lackluster.  The army is completely reliant on dunecrawlers and kastellan robots for its heavy lifting. Also Knights are not a part of the army so a fair comparison would only include the army itself. I am not sold on ballistari with lascannons because a neutron laser dunecrawler does it better on a much more resilient platform. The armies weakness is its lack of mobility and vulnerability to hordes currently.

General Discussion / Re: The BIG 40K Poll: What Army Do You Play?
« on: February 18, 2017, 03:40:25 AM »
Adeptus Mechanicus

General Discussion / Re: Take Me To Your Leader!
« on: January 29, 2017, 10:37:04 PM »
Jillastar Tzak has done various modifications to himself in his pursuit of Xenos technology and relics. He has added an additional pair of arms to himself in addition to augmenting himself with an Skitarii infiltrator head to better serve his often dangerous clandestine excursions into Xenos territory. As the leader of a splinter group of Xenarite followers, he often finds himself at odds with other Adeptus Mechanicus forces as well as Deathwatch Kill Teams.  He utilizes an eradication ray in addition to his prototype quantum annihilator and conversion field.

I would try to get a second rhino for the thousand sons because  on foot they will take forever to get anywhere. I would consider splitting the tzangors up into two squads of 10 each.

Discussion: Adeptus Mechanicus / Re: Color Scheme Ideas?
« on: January 03, 2017, 08:01:43 PM »
My color scheme is purple robes with bronze armor. Mixed with some metal in spots. works out really well.

Discussion: THE LIST / Ad Mech 1850pt
« on: December 31, 2016, 10:59:21 PM »
1- Holy Requisition Formation (420pts)
     1- Tech Priest Dominus with eradication ray (15pts)
     1- Breachers (3 man) with heavy arc rifles
     1- Breachers (3 man) with torsion cannons

1- Holy Requisition Formation (420pts)
     1- Tech Priest Dominus with eradication ray (15pts)
     1- Breachers (3 man) with heavy arc rifles
     1- Breachers (3 man) with torsion cannons

1- Battle Congregation (485pts)
     1- Tech Priest Domus with eradication ray (15pts), Raiment of the Technomartyr (30pts)as relic and conversion field (5pts)
     1- Destroyers (3 man) with heavy grav-cannons
     1- Destroyers (3 man) with heavy grav-cannons

1- skitarii maniple (525)
     1- Vanguard (5 man) with radium carbines
     1- Vanguard (5 man) with 2 arc rifles (15pts each)
     1- vanguard (5 man) with 2 plasma calivers (30 pts each)and omnispex (10pts)
     1- Dunecrawler Squad (2 walkers) with Icarus array (35pts each) and  heavy stubber (5pts)

Discussion: THE LIST / Re: Skitarii 1000pts list
« on: December 04, 2016, 08:07:14 PM »
Yea I agree about a lot of your experiences. I love my dragoons. I have found if I make groups of two dunecrawlers to give them the same weapon such as neutron laser or Icarus array. I haven't tried the eradication beamer so not sure on that. Really need to try the plasma calivers but the 30pt per cost scares me. I really like the arc rifles as they give decent range and firepower to vanguard while also having nice haywire. I find my infiltrators and ruststalkers tend to get focused quickly so its hard to spend the points when I have had such limited effect with them.

Discussion: THE LIST / Re: Skitarii 1000pts list
« on: November 03, 2016, 07:38:25 PM »
Yea honestly you can always play some casual games with others if they aren't too picky about your models showing perfectly what weapons they are using to try different things out. Also what I do sometimes is strap the extra carbine in the box to the back of my alpha so he technically is carrying that weapon :). I am looking at using some sydonian dragoons in my army next game along with infiltrators and a dunecrawler.

Discussion: THE LIST / Re: Skitarii 1000pts list
« on: November 01, 2016, 08:46:09 AM »
For the troops you might consider switching the 2 arc rifles from the rangers to the vanguard unit with no special weapons. This would allow your army to leverage the 30" threat range of the rangers and also giving bit more punch and range to your vanguard unit.  Also you might consider using the basic weapon on your vanguard alpha instead of the arc pistol because the radium carbine stock has both better range at 18", 3 shots, and auto wounds twice on 6's.

Discussion: THE LIST / Re: Skitarii List 500-700 pts
« on: November 01, 2016, 08:08:33 AM »
Lol last I played I opted for the refractor shield instead to allow for extra points.  The other thing to note is that you do get to retest the blind for friendly models. Since it generally is on my warlord I try not to put that model in the front to soak up fire and with the enemies I am facing I haven't had to roll as much for invulnerable saves on that particular model :).

I did ally in a cult mechanicus army last game for a dominus and destroyers with heavy grav guns to strengthen my armies weakness to MC's and to give a bit of range. I am loving the arc rifles on groups or vanguard. So considering a bit of a different list next time if going pure Skitarii...

Troops - 260pts
2 squads 10 man vanguard each with 2 arc rifles (60pts)

Elites - 320pts
1 squad 8 man infiltrators with taser Goads and flechette blasters
    Precep(warlord) with The Omniscient Mask(20pts) and conversion shield (10pts)

Heavy - 120pts
1 Onager dunecrawler with neutron laser (25pts) and additional heavy stubber (5pts)

Discussion: THE LIST / Skitarii List 500-700 pts
« on: October 17, 2016, 11:04:16 PM »
I am hoping to create a fluffy but also effective list using the skitarii codex. Also want to try to include ruststalkers if possible or infiltrators. Would appreciate any help in making this army work well against various opponents at around 700 pts, but suggestions for 500pts base army would be appreciated as well.

Skitarii Maniple

Troops - 204pts
2 squads 6 man vanguard with radium carbines
1 squad  6 man scout with galvanic rifles

Elites    - 375pts
1 squad 5 ruststalker with transonic razors and mindscrambler grenades
   Precep(warlord) with The Omniscient Mask(20pts) and conversion shield (10pts)
1 squad 5 infiltrators with power swords and stubcarbines

Heavy    - 120pts
1 Onager dunecrawler with neutron laser (25pts) and additional heavy stubber (5pts)

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