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Messages - Leftovers44

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1
It would be funny to see someone use that many retributers with heavy bolters and imgafiers but I doubt anyone would actually be able to field such a thing.

 I would need a bit more imagifers to do that since sadly in 7th they didn't really do much to be worth taking. Now though they are pretty crazy in how acts of faith work.

I haven't used exorcists in 8th yet, I have played very few games so maybe later i will. Still got 3 laying around to build...

Knights are really good since one of the tournament lists are running like 4 knights.

2
Yeah I saw your 2k list, that is a bit mean with 4 retributer squads. But hey it will defiantly get the job done of having a ton of scary dakka.

What do you think of exorcists now? I have been finding it a bit hard to justify putting them to any lists around 1000-1500 points. Above that would most likely be a good point to add them into a list.

3
The two Retributer squads with Heavy bolters did most of the heavy lifting in the tournament, killing several marines , and even a few vehicles. What did the worst was my Seraphim squad with hand flamers, after the faq made them d3 instead there is really no reason to take them anymore because you kinda pay a ton of points for a worse flamer the inferno pistol is the better option.

4
Discussion: Sisters Of Battle / Sniper and Celestine
« on: July 28, 2017, 07:22:27 AM »
From what I understand Celestine and her Gemni count as one unit so even if a model shooting at them has the sniper rule  to pick out characters even if they aren't the closest. You can still have the Gemni take the wound or wounds assuming no wounds are on Celestine already like normal wound allocation.

5
Still working on the big post with more of the specifics here, sorry that it has been taking so long to get done.

6
Well I ended up going 2 wins - 1 lose in the tournament. It kinda of sucked having more units than my opponents and ended up going second every game as well as being unable to seize the initiative and the game always going to turn 6.

7
I'll make a new post on the results and a break down of how I did hear shortly. Thanks again for the help in list making!


8
Discussion: THE LIST / Re: Imperium - St.Celestine's Day - 1500
« on: July 04, 2017, 11:42:04 AM »
The 6+ invuln is ok  i guess and yeah it is a pretty cool themed list besides maybe not having any sisters of battle in it but that's just me.

9
The list I made is a legal Patrol detachment, I did go a bit over kill on the extra acts of faith but the potential for 4 makes a turn where seraphim are out, Celestine doing assault stuff, and than you get the 24 heavy bolter shoots. Or even the battle sister squads if they are up to strength and near enough to hurt something but can get by with less for sure.

Do you know if Celestines act can be used on herself? It seems like you can't but for other characters their aura buffs affect themselves so does hers count too?

Should consider inferno pistols as a anti vehicle option or combi-meltas in my list. Just only thing with inferno pistols is that you can't really deep strike them in for some alpha because of the 6" range but i guess with act of faith they can move 24" a turn so not to huge of a deal but could still make get caught and killed with out doing to much.


10
What i got so far for 1k is

HQ
Celestine - 1 gemni
Cannoness - condeemer bolter

Troop
Battles sisters 5 man - flamer, heavy flamer, combi-flamer
Battle sisters 5 man - flamer, heavy flamer, combi-flamer

Fast Attack
Seraphim 10 man - 2 dual hand flamer girls

Elites
Imagifer
Imagifer

Heavy
Retributer 5 man - 4 heavy bolters
Retributer 5 man - 4 heavy bolters

Transports
Immolator - immolator flamer
Immolator - immolator flamer

Kinda just using flamer spam and heavy bolters to mulch infontry and hopefully enough dakka to break vehicles if needed.

11
Discussion: THE LIST / Re: Imperium - St.Celestine's Day - 1500
« on: July 03, 2017, 11:47:16 AM »
What does Celestine do for this list besides kinda be tough to kill? Her buffs only really help sisters of battle...

12
Sadly i don't own any repressors...and they haven't been up on forgeworld for sale since they broke the mold for it.

13
I have a 1k list i am working on for a tournament this weekend that i may or may not play in. Would you beable to help give some pointers for the list?

14
Sadly the faq fixed act of faithing exorcists and repressors and the such., but good job on tabling space marines they deserve it!



https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/

15
Discussion: Sisters Of Battle / FAQ and sisters
« on: July 02, 2017, 10:40:31 AM »
They fixed Celestine not being unique and made acts of faith she gives out from her and the imgifar only can make order models with act of faith use an act of faith. Not vehicles anymore sadly like the exorcist and penitent engine. Retributers veteran superiour has leadership 8 now like it was suppose to and it seems they took away the ability for our sergeants to take pentient engine buzzblades with a bit of a change to the wording of melee weapons they could take.

The biggest one is the handflamer nerf to be inline with other handflamers of d3 hits instead of d6.

https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/ FAQ can be found here if you want to read over it your self.

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