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1
This seems like a question for e-mail or for GW's facebook page. I hear they answer quite promptly these days.
2
Yes for the kff to have any effect the unit must be completely within 9" of the kff. Would be awesome if 2 kff's could overlap and cover each other like that though. Wish it was worded that friendly ork "models" that are completely within 9" got the 5+ invulnerable save.
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I have to wonder if GW really gets into this level of mathematical detail when trying to calculate unit cost. It doesn't seem like a stretch of the imagination. Great work on this, I've always been impressed by you Mathhammer guys taking things to the nth degree (at least in my eyes).
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Discussion: Orks / Re: 8th edition dread mob
« Last post by DeffBossGitKrusha on Today at 03:35:34 PM »
Spearhead detachment
HQ - big mek 55
Heavy - gorkanaut 364
Heavy - gorkanaut 364
Heavy - morkanaut with kff 374

Spearhead detachment
HQ - big mek 55
Heavy - deff dread x 3 (4) dread klaws each 447
Heavy - killa kan x 3 with big shootas 171
Heavy - killa kan x 3 with big shootas 171

Comes to 2001 points. I don't own the 2nd gorkanaut and I only have 3 kans so far, but this looks like a pretty fun list. No boys in this list, just a bunch of rusty walkers.
That's probably just fine the way it is. I wouldn't drop a Big Mek. You do need some cheap screening units, or not. Just remember you Meks have to be out side vehicles to fix them.  5 Command Points is good. 
When I said Gorkanaut it was dealer choice on which Naut you want. I think Greggles (Sp?) plays a list like. He's on Da WAAAGH and Dakka Dakka.
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Still working on the big post with more of the specifics here, sorry that it has been taking so long to get done.
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Discussion: Orks / Re: 8th edition dread mob
« Last post by new@40k on Today at 03:27:26 PM »
Spearhead detachment
HQ - big mek 55
Heavy - gorkanaut 364
Heavy - gorkanaut 364
Heavy - morkanaut with kff 374

Spearhead detachment
HQ - big mek 55
Heavy - deff dread x 3 (4) dread klaws each 447
Heavy - killa kan x 3 with big shootas 171
Heavy - killa kan x 3 with big shootas 171

Comes to 2001 points. I don't own the 2nd gorkanaut and I only have 3 kans so far, but this looks like a pretty fun list. No boys in this list, just a bunch of rusty walkers.
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Well I ended up going 2 wins - 1 lose in the tournament. It kinda of sucked having more units than my opponents and ended up going second every game as well as being unable to seize the initiative and the game always going to turn 6.
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Discussion: Fortifications / Re: A lack of fortifications on the table
« Last post by Eryx_UK on Today at 02:09:38 PM »
What made me ponder was looking at the Chaos Bastion. Previously I never bothered because you never got to fire more than one or two heavy bolters due to placement, but not all four can fire in the same direction. I might just give it a go.
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Yeah the kff struggle is real. Upon returning to the game i trashed my warboss to big mek conversion because I wasn't happy with the quality of the conversion. So now i'm at square one.

The big mek on a warbike is what I may end up converting next. most of my existing army is trukks, bwagons, koptas and bikes so this seems appropriate to keep up with the rest of my army.

looking at the rules for kff it sounds like a unit has to be entirely within the radius of 1 kff to get the cover. in other words if a unit with some models 9" from 1 kff and the rest 9" from another kff wouldn't receive the benefits of the either. is this right?
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Discussion: Dark Angels / Re: Chapter Tactics
« Last post by Tobas DA on Today at 01:16:25 PM »
Chapter Tactics I would like to see for Dark Angels:

Dark Angels are always described as fearless and stubborn, fighting to the last against all odds, unwilling to retreat (even if it would be better). Characters and Deathwing always had the fearless rule and all DA had the stubborn rule.
Also DA are described as relentless in their defense and attacks.

I loved the feeling playing DA, sometimes being decimated and winning by point, because one last tactical marine refused to retreat. "You lost CC by 3 (Ld 8 - 3 = 5) you rolled a 8, you retreat. NO stubborn  :)"
I play Imperial Fists as allies and often had the feeling, that something is wrong with their morale.

General Chapter Tactics:
Grim Resolve: All DA models add +1 to their Ld (just like Ultramarines CT), in addition they hit on 5+, if firing overwatch (the more defensive approach of DA, charge us but we will stand and fight). 

Ravenwing CT (in addition): If more than 12" away, the enemy subtracts -1 from their to hit rolls (Raven Guard CT), in addition if falling back, RW can shoot in the shooting phase with a -1 to hit modifier (unless also having the fly rule) (Ultramarines CT again). Unlike White Scars, who can charge again.

Deathwing (in addition): fearless, vengeful strike: in the turn a DW units teleports onto the table, it can re roll failed to hit and to wound rolls of 1 (shooting and CC). So Assault Terminators also have a bonus. 

It might be a bit to mutch, but RW and DW are more expensive than vanilla Space Marines.

Stratagems is the next topic.

 
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