Author Topic: kitting out infiltrators  (Read 1456 times)

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Offline IronHandStraken

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kitting out infiltrators
« on: February 29, 2016, 07:55:14 PM »
need some help with kitting out my infiltrators in a 2000 pts. I'm stuck between having 6 infiltrators with the phase taser and omniscient mask on the princep and have 7 infiltrators with no relics on the princep. I don't know what i should do since i religiously use these relics but another infiltrator is another 4 dice on the charge. any input would be greatly appreciated. thx
« Last Edit: February 29, 2016, 08:07:17 PM by IronHandStraken »
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Offline SittingInACorner

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Re: kitting out infiltrators
« Reply #1 on: March 01, 2016, 08:24:38 AM »
the relics are very powerful and add a lot of punch to the whole squad, keep them

Offline Unholyllama

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Re: kitting out infiltrators
« Reply #2 on: March 01, 2016, 08:43:10 AM »
In my opinion, the mask is too good NOT to take on infiltrators.  I have had some tests w/o the mask and always come back to giving it to the Princep.

Offline IronHandStraken

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Re: kitting out infiltrators
« Reply #3 on: March 01, 2016, 06:20:17 PM »
alright makes sense, thx guys. i though maybe it was just my luck that made the relics good in appearance.
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Offline SittingInACorner

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Re: kitting out infiltrators
« Reply #4 on: March 02, 2016, 09:15:05 AM »
I would drop the phase taser and give the radiation relic to one of your vanguard squads though

Offline IronHandStraken

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Re: kitting out infiltrators
« Reply #5 on: March 02, 2016, 04:08:15 PM »
i dont think im going to do that simply cause -1 i then take an initiative test, fail the model is removed, if not your fine, but the enemy will probably still lose combat. i like it because i have to deal with lots of multi wound characters and having that opinion to kill an overlord or dread knight in an instant.
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Offline SittingInACorner

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Re: kitting out infiltrators
« Reply #6 on: March 04, 2016, 04:52:46 AM »
ah yeah, if you're using it to your advantage dont stop!  ;D