Author Topic: Technomancy  (Read 336 times)

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Offline Mr. Sinji

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Technomancy
« on: October 30, 2016, 05:39:20 AM »
Is Technomancy our answer to Anti-Tank?

For a long time it has been hard to find a winning combo with GK's to pop heavy vehicles reliably and quickly.

Technomancy has a lot of good options to pop some heavy vehicles in a turn 1 Alpha Strike. The Psycannon is good at taking care of Transports but how do we deal with Land Raiders or Lemon Russkies turn 1?

Obviously Allies are an answer but then you need to find some points in an already tight list.

Technomancy has some good anti tank and I am thinking of giving it a go at my local club.

Who has had any success or fails with this discipline?