Author Topic: 1500 Astra Militarum list and battle result  (Read 145 times)

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Offline Celerior

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1500 Astra Militarum list and battle result
« on: July 03, 2017, 12:03:44 PM »
Over the weekend I played a 1500 point pick up game against a blood angel player. I can't call this a battle report because it wasn't a battle, it was a massacre.

Tempestus command squads are dirt cheap and NASTY. Opponents MUST have an answer. Deep strike generally has gotten way better.

My list:

Company commander x1
{Tempestor prime, command rod} x3

{Infantry squad, sniper, lascannon} x4
{Infantry squad, sniper, missile launcher} x2
Conscripts (41 bodies)
Conscripts (35 bodies)

Commissar with plasma pistol
{Tempestus command squad) x2
{Tempestus command squad, 4 melta guns} x2
{Tempestus command squad, 4 plasma guns} x2
{Astropath} x2
{Command squad, 4 snipers} x2 (Now only one is legal after the FAQ, but I hadn't read it yet.)

Heavy support:
{Heavy weapon squad, 3 heavy bolters} x3

His blood angel list had rhinos, dreadnoughts, and one unit of scouts. I got first turn. I dropped my scions behind his units and to the sides, to force him to split up and back up to go after them, and did rather a lot of damage. At the end of turn 2, he was down to two HQ characters, 2 tactical marines, and a badly damaged rhino, scattered across his side of the table, mostly done killing scions. I had lost most but not all of my scions, one commissar, one astropath, and one conscript blob.

We stopped there, after two turns.

Admittedly, my opponent's list was suboptimal and his deployment wasn't insightful. But beware. The same fate will befall those who don't learn his lesson. Deep striking scions can kill their own value in points when facing vehicles in basically one turn.