Author Topic: Imperial Guards Kill Team  (Read 627 times)

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Offline Ragimund

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Imperial Guards Kill Team
« on: January 02, 2017, 01:57:05 AM »
Hold the line!

1 platoon command squad (1 lieutenant, 4 guardsmen: 30 points)
2 infantry squads (1 sergeant, 7 guardsmen, 1 auto-cannon heavy weapons team: 60 points)
1 infantry squad (1 sergeant, 9 guardsmen: 50 points)


Offline Private Shadderz

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Re: Imperial Guards Kill Team
« Reply #1 on: January 03, 2017, 02:22:24 PM »
Nice, I like it!

I would consider taking veterans over infantry squads. The infantry comes with a 30-point tax in the form of a PCS, which you can't benefit from due to orders only benefiting a single model.

Perhaps this would be more suitable to Kill Team:

- 1x Veteran Squad - Autocannon (70)
- 1x Veteran Squad- Autocannon (70)

140 points.
This gives you redundancy in your anti-armour capabilities, and also gives you 20 bodies at BS 4. It leaves you 60 points to do whatever you like with.

Optional:

- 1x veteran squad (60) (Good for volume of shots, and puts 30 bodies on the floor. Good vs. other guard, where biggest blob rule applies)
OR
- 2x grenadiers doctrine + 2x plasma guns (60) (Good vs. factions that have AP5 weapons and 3+ armour *ahem*)
OR
- 2x Forward Sentries + Armoured Sentinel (60) (If you play with a lot of terrain, this essentially gives you 4+ cover saves, which is cheaper than grenadiers and applies more often. It also gives you a sentinel which can take on light armour somewhat effectively, and also deal with infantry well).

Hope this helps :)
« Last Edit: April 17, 2017, 07:38:08 AM by Private Shadderz »
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