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Messages - Sensenbob

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My vote would also be on the Khorne Daemonkin, they are all out assault and have very fast options and cheap enough models to field enough of them to make it into the enemy lines. Furthermore they can even summon reinforcements to avoid being tabled and apply much more pressure where it's needed! Mostly immune to Gravguns as well :D

Other than that, Space Wolves might be quite consinstent since they can give Stormshields to everyone and their mom and have the most powerful assault units over all.

Assaulty Necrons do come to mind for their sheer durability but ihave little experience with those. I imagine they are too slow on the move.

General Discussion / Re: Going back to 40k
« on: April 12, 2017, 01:14:13 AM »
It all depends on what you want to do.

Seeing as you already have different varietys of Space Marines we could see if we can build something worthwhile from your existing collection, so you can get a grip back into the game and then decide what to do when you know how it all works again!
The new army building rules actually allow you to use different factions quite well using Formations. if you can stick what you have into different formations you even get Bonuses for free for each formation.

So, what do you already have? We might be able to give better hints if we know!
Having more different Armies does make everything more difficult for yourself since you have to remember more Rules, but if you're up to the challenge, it's no problem!

Discussion: Tyranids / Re: Zerg Themed Tyranid Army
« on: April 11, 2017, 05:23:40 AM »
Nice stuff!
The Heads work really well with those baby claws! Also the Stabby claws are cool with that inverted starcraft look! The wings are a bit too small for my personal taste, but generally a great conversion!

Discussion: 40K Rumors / Re: (Potential) Changes to the Assault Phase
« on: April 10, 2017, 12:23:02 AM »
I think this shows that if this one thing is changed there would have to be a lot more changes for all armies across the board. Also it would make Counter-Charge units quite more powerful!

Atm i really don't see things like PowerKlaws and Thunder Hammers going first, that would be mean!

Discussion: Terrain / Re: Good 3rd party terrain?
« on: April 06, 2017, 12:43:53 AM » has some nice prepainted terrain sets for minimum work. and have some plastic/foarm terrain which looks nice but isn't painted

Also, there are tons of MDF/HDF lasercut terrain suppliers. They are listed in the Dakka-wiki. I'll just drop the link, hope this is ok!

If you specify what you are looking for we might be able to help more explicitly.

Discussion: Tyranids / Re: Zerg Themed Tyranid Army
« on: April 06, 2017, 12:15:37 AM »
Yes please show them!
Also i'd like another picture of the Hormagaunts more closeup/detailed, the conversion looks interesting!

Having a little of the new color in the force is perfect! I still want the knight to look like it belongs to them even if it has a different base color! Still making it completely bone is a bit too much i think, since it will tie him too much into the terrain and i want him to stick out!

So, the skeleton will be mostly silver, possilbly quite dark.

At the moment i think base color should be green (CalibanGreen => WarpstoneGlow => MootGreen)
The Trim will probably get a brass/copper color, or gold if brass looks too shabby.

Now there should be an alternative color for some of the split armor tiles.
I could go for simple black.
Or Hazard Stripes which are always cool, but that might be tooo colourful.
Or the bone you proposed could work quite well i think!

Hmm the thought of painting something different than red does start to appeal to me, trending towards green. Thanks for the input!

Any other opinions?

Medium to bright i guess.Pretty much Mephiston Red with strong Edgehighlighting for the vehicles. Some of the Marines are a bit brighter like Evil Sunz Scarlett.
I'm trying to get them a bit Darker, especially by switching to black as a second color.

For any color the knight will become i probably want to try my hand at a good blending effect from a very Dark Base to a bright highlight, yeah!

Discussion: Painting / Help me choose a colour scheme for my Knight!
« on: March 28, 2017, 02:25:17 AM »
Hi everyone, so i got one of the last Knights Renegade Boxes for Christmas and am in the Process of Building and painting the first Knight.
I'm having some problems deciding on a Color-Scheme and am hoping on Your input to help me decide!

The Knight will be a Freeblade, so no worries about sticking to any premade GW-Scheme.
My main Army that the Knight will ally to are Blood-Angels, so mostly red, black and a bit of gold, also bright green highlights.
The gaming table is going to be some Armageddon-like wasteland so mostly khaki and grey.

So at the moment i'm thinking i'll either paint it red&black to tie into the Blood Angels or some quite bright green for maximum contrast but i can't really decide  ::)

I also like the yellow Knights i have seen a lot but if i ever paint more than 4 Tyranids, my Tyranids will bee quite yellow so maybe that's enough bellow.
Other options might be some bright blue or dark lilac.

ATM it's mostly deciding on contrast with the Army or blending in.
What do you think?

It's a game and it is supposed to be fun, so if neither side is having any fun i think it's okay to call it.
But identify the mistakes that were made and learn from them.

I don't think the point of an apocalypse battle should be winning but rather just watching stuff blow up on both sides. Lots of your own and lots of theirs. Everyone should be told at the beginning that it's about having fun.
Still, balancing the mission a bit can't hurt.

About the lists... having an absolutely one-sided game is fun for neither side. Especially Superheavies have to be balanced on both sides since oftentimes you need other superheavies to take them down. Try and make sure every unit on the board can be countered somehow. Become the Co-Organizer and arrange the setting together. Talk to the organizer and the participants beforehand, maybe even have everybody submit their lists and then decide on who goes into which team with both "faction-leaders" in order to balance both sides. you can always find a narrative reason why some guys switch sides if you have to. Ignore the Allies-Matrix

If one side still positively has to get most superheavies and has to sit on the objectives like you described, change the Scenario and make it a horrible last stand for them where they are up against double their amount of points which come in from all sides.

Talk to each other and improve your next game together. ;)

Discussion: Tyranids / Re: Zerg Themed Tyranid Army
« on: March 27, 2017, 01:23:47 AM »
Yesplease, pictures! A fried of mine once did a single Gant in a spotted greenish color scheme taken from SCII and that already was awesome.

Discussion: Blood Angels / Re: Zero inspiration!
« on: March 24, 2017, 05:54:11 AM »
HI! Nice thing you are taking the step up from lurking!
Since you want to feel like playing Blood Angels i'll propose a list that would do just that for how i want Blood Angels to feel. I don't know what you like about BA but for me it's mainly JumpPacks, Assault and Dreadnoughts with some fast Vehicles.

This list is however probably not very powerful, since JumpPack troops are just inferior to Bikes and the like and it does not offer a lot of turn1 shooting, but it should be fun and BloodAngelish.

As an addition i would advise for a single DropPod for your Furioso.

Blood Angels - Baal Strike Force 1850p
Death Company Chaplain - 125p (add to DC-Squad)
Librarian - ML2, JumpPack - 105p (add to any Jump squad, i'd take SG)
10x Death Company - JumpPacks, CCW, 2 PowerFists - 280p
5x Sanguinary Guard - DeathMasks, ChapterBanner - 195p
1x Furioso Dreadnought - FragCannon, Heavy Flamer, Magna Grapple - 165p
+ Drop Pod Dedicated Transport
5x TacticalMarines - 1xMeltagun - 170p
+ Razorback Dedicated Transport - Lascannon&TL-Plasmagun, DozerBlade
5x TacticalMarines - 1xMeltagun - 170p
+ Razorback Dedicated Transport - Lascannon&TL-Plasmagun, DozerBlade
5x TacticalMarines - 1xMeltagun - 170p
+ Razorback Dedicated Transport - Lascannon&TL-Plasmagun, DozerBlade
10xAssaultMarines - 2xMeltagun, Eviscerator, Sergeant Meltabombs PowerWeapon - 235p
10xAssaultMarines - 2xMeltagun, Eviscerator, Sergeant Meltabombs PowerWeapon - 235p

If you have JumpPacks for your Priests, feel free to replace the current HQ choices and add them to the Assault Squads

This is just for quick inspirational purposes ofc. if you don't like this direction, other very different and nice lists can surely be built with your Collection. I can propose more if you want!

Discussion: Orks / Re: Ruining the Dark Eldar's Day!
« on: March 23, 2017, 01:40:10 AM »
Poison weapons can't hurt your vehicles while lances can hurt every vehicle, so lots of simple Trukks full of Boyz should be offering the best protection for your points.
DarkEldar Vehicles are still only AV10 so Lootas should be able to crack them quite well even through the cover save!

As others mentioned, any kind of Flamer can really Hurt them if you can get close enough.
I just noticed: Warbuggies with Skorcha will be fast and immune to poison and add to the number of vehicles.

Tactics wise, probably focus on removing his transports for the anti-infantry-Dakka. His anti-tank then won't have enough shots to deal with your numbers.

Discussion: Dark Eldar / Re: Haemy gear, and ally list questions
« on: March 23, 2017, 12:54:55 AM »
But you can give him Incubi (min.size 3) or a Court of the Archon. For maximum points saving you can use a single Lhamaean as your HQ-choice.

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