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Messages - DCannon4Life

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Hey all,

When we all get our shiny books, I'll be eager to start talking rules!

Discussion: Eldar / Everyone Ready?
« on: May 23, 2017, 06:49:02 AM »
I look forward to beginning to post theorycrafting for Newdar (Aeldari). See you all June 17!

General Discussion / Re: Adepticon 2017
« on: April 04, 2017, 06:09:43 AM »
I would also like to note that I had fun playing Maelstrom again this year and fully intend to play again next year. I'll talk about it more in the Tournaments section but I was so happy to finally play against Orks that I lost track of playing the game. I had so many questions which the Ork player was happy to answer (which was to his advantage but having fun and learning about his army was more important to me than finishing off his army in a timely manner). Very well run!

Glad you enjoyed it!

General Discussion / Re: Adepticon 2017
« on: March 30, 2017, 10:37:58 AM »
If you were there Saturday/Sunday, what you saw were the armies for the Team Tournament, which is the flagship 40K event at AdeptiCon. Each team is 4 players and each player brings 1000 points.'ll see a lot of big carts and 4000 point armies.

Discussion: Tournaments / Re: Adepticon 2017
« on: February 17, 2017, 11:14:11 AM »
Maelstrom primers are up (Champs primers too)!

Under "Primers & Scenarios"

Discussion: Tournaments / Re: Adepticon 2017
« on: February 13, 2017, 07:07:03 AM »

Thanks! Also: Remember that the army construction rules for the Maelstrom will be exactly the same as the Champs. Champs Primer missions should be up soon (no exact date/time, but soon).



Discussion: Tournaments / Re: Adepticon 2017
« on: December 09, 2016, 07:08:17 AM »

Thanks for the kind words re. Maelstrom. ;D Fun fact:  I pitched my Maelstrom to AdeptiCon as potential Champs missions for 2016, as an adaptation of 2015's full-deck Maelstrom. They decided to go a different direction, dropping all elements of Maelstrom from champs missions, but gave me green light to run a small event. I believed that I had found solutions to the biggest problems of full-deck Maelstrom and really wanted to see it played. Glad you enjoyed it.

There is little point arguing that the most popular 'form' of 40K right now is multi-detachment. At the same time, I think there is little point arguing that the most abusive (where abusive = having access to, and using, the most imbalanced units/rules in the game) 'form' of 40K right now is multi-detachment. Please note that I don't say 'most imbalanced form of 40K'; imbalance is inherent (at the codex and unit level) and unavoidable. But abuse can, to some extent, be mitigated by limiting the number of detachments. Does it result in more 'fun' or more 'variety'? I don't know. But I think it does cut down on some serious cheese.

And it's true that you used to have to get into the champs right away, but back in the day the Friendly, the Long War Doubles and the Horus Heresy events either didn't exist or weren't very big. All three of these events are sold out, with waiting lists. The HH event has a waiting list that is bigger than the number of slots allotted to it in the first place....


Discussion: Tournaments / Re: Adepticon 2017
« on: December 08, 2016, 01:57:45 PM »
Semi-Full Disclosure: I do not speak for AdeptiCon, though I am a volunteer working in the 40K events. I run the Maelstrom event.

Couple of things I know:

The champs has never been the central event at AdeptiCon, and the Maelstrom is in its second year (and, ostensibly, only exists to provide a competitive 40K option on Friday, when every other 40K event is either 'friendly' or 'thematic'). The champs has 148 players signed up--for a tournament that starts on a Thursday night, in March, in a Chicago suburb. The Maelstrom's army building rules are purposely tied to the Champs so that players that don't advance to the finals can drop into the Maelstrom without changing anything with their lists.

The Team Tournament is the crown jewel (and bell-weather) of 40K at AdeptiCon: Currently, there are 100, 4-man teams signed up for it. This is ahead of where ticket sales for the TT were this time last year.

See you there! :)

Discussion: Tournaments / Re: Adepticon 2016 - hillshire's Deathwatch
« on: April 05, 2016, 07:05:51 AM »
Sorry to hear about your car!  :o

Glad you made it to AdeptiCon. I look forward to seeing what you thought of the 21-card Maelstrom event.


Discussion: THE LIST / Re: 1850 Points Craftworld Eldar
« on: March 11, 2016, 10:24:46 AM »
Space Marine Battle Company with an excess of Drop-GravCents. Other Eldar (/wink). Multiple Imperial Knights (Acheron, etc.).

General Discussion / Re: What "Rules" Do You Use?
« on: February 28, 2016, 06:13:12 PM »
I prefer the AdeptiCon FaQ to settle disputes. I let any potential opponent know which FaQ and mission set I want to use when scheduling a game, or ask them their preference if they have one.

The major difference(s) between the AdeptiCon FaQ and the ITC FaQ have to do with Invisibility and 2++/2++ saves (played RaW at AdeptiCon). EDIT: Another major difference is that there is never a popular 'vote' on how to play/how to interpret/how to re-write rules in the AdeptiCon FaQ.

As for the missions themselves, I've played ITC, NOVA, AdeptiCon Champs and even made up my own set of Maelstrom missions. The only ones I don't like are the ones straight out of the book. When I play, I look forward to being engaged with (and challenged by) every aspect of the game; Emperor's Will doesn't do that in the least.

40K Rules Questions / Re: Nova powers and flicker jump?
« on: February 23, 2016, 07:10:47 AM »
Nova powers are witchfires (and therefore shooting attacks) that automatically target everything within X range. Because Flickerjump becomes an option when the unit of Warp Spiders is made the target of a shooting attack, they are able to use Flickerjump versus nova powers.

Discussion: Eldar / Re: Warpspiders and movement...
« on: February 12, 2016, 01:46:43 PM »
The key is PLAYER turn; so if you Warp Jump during your player turn, you are eligible to Flicker Jump during your opponent's player turn. However, if you Flicker Jump, you forfeit the ability to Warp Jump during your subsequent player turn.

Discussion: Eldar / Re: Warpspiders and movement...
« on: February 12, 2016, 08:29:04 AM »
In the movement phase, Warp Spiders can choose to move in one of three ways: 1) Warp Jump, 2) Jet Pack, 3) Walk.

In the shooting phase, Warp Spiders can use Battle Focus.

In the assault phase, Warp Spiders may make a Jet Pack Move.

Additionally: When made the target of a shooting attack, Warp Spiders can elect to Flicker Jump. Please note that a 'Flicker Jump' is a Warp Jump, and that the Warp Jump Generator is limited to once-per-turn. Thus, a unit of Warp Spiders cannot both Warp Jump and Flicker Jump in the same player turn. For example, they may not Warp Jump toward a unit, declare an assault and then using Flicker Jump versus Overwatch. Nor can they Flicker Jump multiple times in the same player turn. If a unit of Warp Spiders elects to Flicker Jump, they cannot Warp Jump on their following turn, though they can still move as Jet Pack Infantry.

40K Rules Questions / Re: giving a tua suit a second muilti tracker?
« on: January 23, 2016, 05:08:45 PM »
Is it listed in wargear? Does it have a point value? I can't find it if it does. I conclude that the multi-tracker is baked into the cost of the suit and is not available as a wargear option.

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