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Messages - KBrown24

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Discussion: Deathwatch / Venerable Dreadnaught
« on: April 06, 2017, 09:25:01 PM »
Hey everyone,

I have been absent for a while, but I am starting to get the 40k itch again and to start it off I just picked up the Start Collecting Deathwatch box set. However, I have a question about the venerable dreadnaught. The kit comes with three different long range weapons, but only three arm section(one for the left arm/2 for the right). Now, are these weapons interchangable, or do I need to decide on what specific weapons I want to put on the two right arm.

Discussion: Tyranids / Growing fast
« on: April 18, 2016, 10:50:28 AM »
Awhile ago I posted that I was starting Tyranids. Well, yesturday, I actually went out and almost did a full fledge firesale and bought alot of Tyranid stuff. Here is what I got:

Tervigon(and built as Tervigon)

Tyranid Battleforce:
16 Termagaunts
16 Hormagaunts
8 Genestealers
3 Warriors

Start Collecting Tyranids:
3 Warriors
1 Hive Tyrant(thinking of making the flyerant)
10 Gargoyles

Im still waiting for my Codex to come in, but depending on the upgrades, this should be a fairly decent force. I am also thinking of getting Deathleaper, Lictor, Venomthroats, and Zoanthroaps.

Thoughts thus far?

General Discussion / Re: Powerrank
« on: April 18, 2016, 10:44:44 AM »
FIrst off, you did leave one army off the list.....Imperial Knights. If you are looking for opnions on army rankings, check out my youtube channel and you can watch my power ranking series that I did(

Although, I can give you a little spoiler of my personal top 5:

5-Grey Knights
3-Space Marines

Sadly, even though you feel Eldar is the best army, they are not. Necrons are the most resiliant and survivable army in all of 40k. Granted, Eldar have D weapons and some other hard hitting weapons, but against T5 and a 4+ Reanimation is just not something that you can crack easily. Space Marines are better just because we can stay away from all the D weapons and we can match firepower with firepower. I dont think I really need to say anything about Tau(I really dont like them)......

Again, this is just my personal opinion and am not trying to offend anyone(wait, wouldnt that be herasy?) lol.

40K Rules Questions / Re: Librarius Conclave
« on: April 18, 2016, 08:00:45 AM »
Allow another SM player to shed some light on this topic. I have read over the special rules a couple of time and when it says that 1 nominated Librarian it basically mean that he is the ONLY one that can cast any powers. So basically, you can have 1 psyker that can pass powers on a 2+ or several that need to pass on the standard 4+.

40K Rules Questions / Re: Multi-Assaults
« on: April 17, 2016, 06:51:34 PM »
See, that is what I am trying to find out. Is that a judgement call either between players and/or the TO. I am still doing all the searching that I can in every possible rule section, but I have not found anything that is specific to this particular circumstance.

40K Rules Questions / Re: Multi-Assaults
« on: April 17, 2016, 08:37:56 AM »
An old 5th edition FAQ said this:

"Q: When I deploy from a Drop Pod, do I measure the disembarkation area from the open door-flaps or from the hull of the Drop Pod?

A: From the Hull of the Drop Pod itself. The opening doors are a cool model feature and don't impact on game play. "

The extra bit at the end of the answer could be used to say that those doors are not part of the model at all. Otherwise this would set up a situation where enemy models have to stay 1inch away and no models can walk or stop movement on those doors.

Another way to answer this: Canpotek Wraiths do actually ignore models/terrain when they move/charge. As long as you can draw line of sight to the Tactical Squad you could have charged them as well, even if it meant going through the model itself.

So then I could have charged the tact squad with the wraiths too?

40K Rules Questions / Multi-Assaults
« on: April 16, 2016, 06:43:46 PM »
Ok all, I have a question,

To really put this question into context, let me setup the senario of which the question comes about. I am playing Necrons vs Blood Angels. My Overlord was in close combat with tact squad sitting on an objective(the mission was Eternal War: Crusader) and a Drop Pod was alot holding the objective. The objective is currently contested and I have to destroy both the squad and the Drop Pod in order to claim victory. I had a squad of 6 Canoptek Wraiths that I planned to multi assault into both the drop pod and the squad to try and secure total destruction and victory.

Now comes the area that I have the Wraiths are in perfect position to execute the multi-assault. 3 would get into the drop pod and three into the tact squad. However, in order for the three to get into the tact squad, they would have had to go over one of the down flaps of the drop pod. Now the TO said that according to the rules, if I went over any part of the drop pod that i had to assault the drop pod and needed a clear path to the tact squad to assault it. However, as I understood it, to assault a drop pod, you had to charge into the hull of the drop pod, therefore, the flaps had no affect on the ability to charge another unit with the same unit.

Am I correct or am I in the wrong and could you please cite the page in the 40k Rules to give me some clarification.


Discussion: Necrons / Re: Advice on 1850 list
« on: April 13, 2016, 07:29:19 PM »
That is another one of my problems is that I dont have either enough models to do certain things or I am lacking some models altogether. I dont have any Lords(though I am thinking of proxing the Overlord that comes with the CCB as a Lord), Cryptek, special characters(I have one), Destroyer Lords, or another other aux formations other than the ones I mentioned in the initial post.

Discussion: Necrons / Re: Advice on 1850 list
« on: April 13, 2016, 11:21:56 AM »
Although, that is where the Warsythes come in real handy with the Armorbane. Although, the Canoptek Harvest also does really well against that sort of thing.

General Discussion / Re: How many updates!?!
« on: April 13, 2016, 11:20:03 AM »
Very little ways to deal with Fear/Pinning.  Don't have much of Eternal Warrior.  Relegated to "Heresy" era tech, but without all the nice cool/flashy things.

There is good reason that they are regulated with Herasy tech. The Imperium has continued to grow and research new weapons and tactics while Chaos cant. I have often wondered why CSM didnt get everything that Loyalsist marines had access to whey their leigons turned to Chaos.

Discussion: Necrons / Re: Advice on 1850 list
« on: April 12, 2016, 09:12:04 PM »
Yeah, I said Phylactery is ONLY good on the CCB for the exact reason you stated. It is wasted 15 points on a lord on foot. By the time you have wounds on him, the rest of the squad is going to fail a moral check in close combat and get sweeping advanced...

Preatorions, that is the usual load out people like, but like you, I only have them with the Staffs. Can still run with staffs as it is the same cost.

Could drop the second TB and 5 Immortals and that should get you enough points for a small Lychguard sword/shield unit.

Are Lychguard with swords and shield any good vs thier warsythe counterparts? All the Lychguard I have I built with the warsythe just for the armorbane alone.

Discussion: Necrons / Re: Advice on 1850 list
« on: April 12, 2016, 05:07:31 PM »
Phylactery is only good when running on a Command barge.
Since you are doing Decurion, not worth creating a separate CAD just to put Ann Barges or Destroyers in.
I like Lychguard but Triarch Praetorian tend to do better with their deepstrike, jump movement and AP2.

So, here is something for you to review and see if you can get any thoughts on:


Reclamation Legion
Overlord [Phase Shifter, Resurrection Orb, The Veil of Darkness, Warscythe]

10x Immortal [Gauss Blaster]
Night Scythe

3x Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster]
3x Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster]

Ghost Ark, 10x Necron Warrior
Ghost Ark, 10x Necron Warrior

+ Auxiliary +

Canoptek Harvest
Canoptek Spyder
3x Canoptek Scarab
6x Canoptek Wraith [Whip Coils]

Judicator Battalion
5x Triarch Praetorian [Rod of Covenant]
5x Triarch Praetorian [Voidblade & Particle Caster]
Triarch Stalker [Heat Ray]

First off, Phylactery is still good. If you read the wording carefully, it says that the Chariot also gets the IWND special rule.

Secondly, I do like the build of the Decurion, however, I dont have enough Tomb Blades for two squads. The only problem with the Judicator Battalion is that both my Preatorions are built as Rod of Covenant and the tournament is trying to be as WYSIWYG as possible.

General Discussion / Re: How many updates!?!
« on: April 12, 2016, 04:51:12 PM »
I do feel a little bad for chaos Being an Ork player I do feel the pain of a massively crap codex in an edition that encourages using everything, and the best of that. I do hope Chaos gets a good codex at some point as much as I hope for the same thing for my own army. My friend who only plays Chaos can't figure out why more people aren't winning with chaos. He points out all the books available. He mostly plays Crimson Slaughter and Daemons mixed a bit...I think... We always have fantastic games. 
I'm sick of powered armour armies. Sick of Space marines. I would play chaos but, I already have a badass army. Orks. Even being stuck with this crap codex which is more or less the same as the last one.
Still a better love story that twilight.....

I hope chaos gets elevated to the levels it was at in the 3.5 codex.
One day if your lucky.

From a SM player, 3+ isnt all that it is cracked up to be. Between D weapons and ap 1-3 weapons, Space Marines have a challenge themselves. It also depends alon on the local meta and in my local, Chaos does extremely well.

General Discussion / Re: How many updates!?!
« on: April 11, 2016, 08:57:22 PM »
Right now, CSM, Deamons, and Tyranids are the only codex that are in line for an update(aside from the never ending rumors of Sisters). So I defiantely think that they will get something soon. They are just throwing these suppliments out to possibly counter some of the other Codexs/suppliments that made armies like Tau much better than other armies or make certain SM armies more interesting for people to play.

General Discussion / Re: How many updates!?!
« on: April 11, 2016, 08:46:13 PM »
Careful there you just might get what your asking for! An update you never knew you didn't want!

To be honest, even though I have the 7th Edition SM Codex, the CSM Codex (to this very day) gives me the biggest issues and I barely win against them. If I do win, it is very very close.

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