Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DeffBossGitKrusha

Pages: [1] 2 3 ... 25
1
General Discussion / Re: 8th Ed. Are you ready?
« on: Today at 08:49:51 AM »
I agree with you DeffBossGitKrusha about the codexes. As far as my ork miniatures, I'm well behind you in points and I'm waiting to see how 8th changes the table top portion of the hobby on where to move next. I intend to collect them anyway because I simply love the models.
;D
Once you get locked into a serious Ork collection the tendency is to push it as far as you can. lol.
But, I'm also at the point where I think I have too much and...less would be more. It would make my army more playable.
I've thought about starting pointy ears next edition and I still might but one thing that AoS did was create new armies for a new game. I'm hopeful we see that but I kinda doubt we'll see too much of it with such a huge line of miniature they already have and so many of them are relatively still new. Just looking again at AoS I might expect 4 new armies but it's easier in AoS where there's so much new to explore. But I'd say buying a new army released after and for 8th edition is a safe bet for not being left in the dust of old 40K. It is what it is. If the games fun and has fun missions and colorful armies it's going to be ok.
I think once we see the lay of the land I'll set out an army and make sure it's all fully painted and finished and just play that for the first 10 to 20 games then move up in points after finishing the next set of points. (Even my painted models need just a little more loveage, my whole collection is more or less levels of work in progress.) If I do E+DE+H, they wont even hit the table until they're all painted and finished. I did that with my AoS Bonesplittaz and it's been completely rewarding. Heck my team probably had the only painted army last Saturday at the tournament. (first one in 7 years and we took 2nd place 4 points under the first place winning team...nearly beat them in round one too.. Oh well, lol.)

2
General Discussion / Re: 8th Ed. Are you ready?
« on: Today at 06:41:11 AM »
I'm not even mad about My codex and supplements being unusable in 8th edition. The same thing happened between 2nd and 3rd edition. I got mad at that time but after not playing for over a year or more between those edition changes it didn't matter. All the rules , they said, will be free to download. I have 23,000 points of Orks. I just started playing AoS last year and have yet to play a game over 1000 points. (But in fairness I've played a total of 7 games now)
The freshness of learning a new game has been fantastic. I started collecting and playing Orks in 3rd edition and Orks have been abused from their 4th edition codex on to the current set of books. So it can only get better. If not. Well I'll probably just sell my stuff and get as much as I can out of it.

3
General Discussion / Re: Best Vehicle In 40K?
« on: April 20, 2017, 08:53:26 AM »
I think my moneys on a Vindicator tank. Or A guntrukk with a suppa scorcha (It's like a firestorm cannon)
Or a Blitz bomba. Each of these can be in a squadron.
I also like Deff dreads with 4 DCCW's. Mine usually wipe out a marine squad for sure and if I'm lucky two or three squads a game but at best I average two units destroyed by one of these Deff Dreads. They preform really well in 30K, where marine units can be over run as they try to get away from close combat.

4
Discussion: 40K Rumors / Re: (Potential) Changes to the Assault Phase
« on: April 18, 2017, 08:38:03 AM »
Interesting video.
I subscribed, have to see what else he's got going on.

At one point he says maybe a _1 or _2 to inish. I don't like that and hope it is actually charging unit strikes first. Only gaining a +1 or +2 doesn't do very much, or I should say, enough. Orks been bumped up to a 3 or 4 is hardly good for them, mostly I mean if their weapons work like they work now...Poorly.
Orks had a double inish rule back in their 3rd edition codex but they also had rules that hurt any save better than a 4+. So going at the same time as Marines worked well enough. Back in those days My Orks were charged more often than they got to charge.
If the charging unit and every weapon in it get to strike first I'm all for it. It helps my Orks and things are other wise normal if My unit is charged by anything.
My friends Dark Furies rush in with a billion Lightning claw attacks and 30 boys up and evaporate. Just being able to swing before that kind of unit will go a long way, even though I don't expect to wipe out a powered armoured unit anymore.

Still, there's a lot we don't know yet and I'm looking forward to seeing more rumors.

5
General Discussion / Re: 8th Ed. Are you ready?
« on: April 15, 2017, 07:40:50 AM »
I'm 50/50 as far as excitement goes. I'm not in a rush to buy the new rules and plan to wait for a soft back, if the rules are in a starter box. Either way I'm not interested in shelling out more than 30 bucks for rules. Depending on what becomes of the Orks I may finally paint my Harlequins and buy the few vehicles for them possibly starting the E+DE+H but as a slow grow project.   Pointy ears always seem to get the best shtuff when it comes to rules.. proving that the rules written by the elves...

6
Discussion: 40K Rumors / Re: (Potential) Changes to the Assault Phase
« on: April 10, 2017, 05:53:30 AM »
I think this shows that if this one thing is changed there would have to be a lot more changes for all armies across the board. Also it would make Counter-Charge units quite more powerful!

Atm i really don't see things like PowerKlaws and Thunder Hammers going first, that would be mean!
I can agree with you but your last part seems to be in current think, not "new think". lol. For all we know those weapons will act differently than they do now.
I am fairly sure those weapons used to work at inish during 2nd. So who knows.

7
Discussion: 40K Rumors / Re: (Potential) Changes to the Assault Phase
« on: April 09, 2017, 08:29:55 AM »
Quote
and drop pod armies pretty hard. 
I don't recall that being a thing. Not even in 5th edition.

As to the meat of the subject, I don't see a problem with assault in unit going first. I think the amount of shooting and the prospective Armour Saves balance it out.  Your Marines shoot at my Orks, we finally assault The nob kills a few and the Marines make most of their saves. Orks win only because they outnumber the marines and don't take enough losses. with a AoS LD system both sides test and loose models. The Marines most likely loos none due to both High LD and being Space Marines. Orks loose a few due to low LD, combat continues, next turn the Marines put a larger dent into the Orks or the Orks wip out the Marines..or the unlikely Draw.
This encourages larger unit sizes. 5 Marines isn't enough. 
It should play out roughly the same at that Level. ( Squad vs Squad)
I'm sure there are other factors we don't know yet.

A fixed movement stat will have to be something to plan around.
Good luck with your Orks! Get um built and painted!

8
Discussion: 40K Rumors / Re: Warhammer 40K 8th Edition Starter Set
« on: April 09, 2017, 08:12:57 AM »
Doesn't matter what's in it as long as the rule book can be bought on Ebay. I have zero interest right now in a starter box. Don't need more Orks. Don't want new Space Marines, which I'd speculate will be in the new box as there's a New Marines rumor. They're allegedly larger than current Marines. Probably the size of Stormcast Eternals. 
I'm just hoping for rules freshness and something to get me excited. New missions too.

9
Discussion: Orks / Re: Working on my army. Like a blog kinda fing...
« on: January 18, 2017, 02:25:41 PM »
That video really put things into perspective for me. haha. We're just scum. ...
But so what! We're cool!

Just about done with all the slugga boys. I might be 2 short of the total 90. so I have to scrounge around my bit for a few more. I know I have some in there.
After that I think I'll start on another 30 shoota boys. Which are in a box with a bunch more. No idea how many just lots of them.

If all goes to plan I'll be headed out for a good game this weekend.  I'm planning to put no effort into my list and just see how it goes while catching up with an old friend who's also suppose to be there. (I'll let him win...?Right? ) 

About the Nobs. I have to seriously count what I have and see. I know I have 20 or 22 with power Klaws but realistically I need a bunch with just choppas and sluggas to fill out the nobs mob. I just have to figure out which ones go where and what's left over and then see what's in my bitz box. Maybe 4 or 5 more from a trade a few years ago.

10
I just got to see your new video. Nice looking Orks!
I have to go back and watch all the rest before this new one. I've had no time yet to do that. I will say though , from what I've seen today, your a very neat painter. I was thinking 4 colors on the teef was over kill I do it with three tops and a nasty wash just before the end. lol. Well it's basically how you do it. ( Now that I think about it.)
One thing I do that speeds things along is base coat the skin Dark green then base coat the teef area Dark Brown from the get go. From there I just use a bone color and then a white at the end. after my black or brown or some times dark red wash. But just a little. My orks are filthy. haha.
I dropped you a like as well. 16 minutes is a fair amount of effort for sure! Keep them coming! I will catch up on the first four videos when I get the time. I noticed your Ork skin is ...different than I paint mine. I'll have to check that out!

11
Discussion: Orks / Re: fluff question
« on: January 15, 2017, 05:45:45 PM »
I don't see any reason not to. I figure you'll need them for fighting. Wish they were in a troop slot. That would be really cool. 

12
Discussion: Orks / Re: Working on my army. Like a blog kinda fing...
« on: January 06, 2017, 08:59:31 AM »
Just about finished with another 29 Ork Boys. these were started last year. finishing models later seems to be working very well. Another 29 will get some more paint this evening.
I have yet another 29 also for after that. would be stellar if I can get these all "done" by the end of this month. haha.
I follow loads of Ork threads on a few forums. this keeps me thinking about ...ork stuff.
So, if 30 Orks is 180 points and 10 Nobs is 180 points. which is better? Or, the ever dreaded "is it worth it?"
I've only used a Nobs Mob a hand full of times ever. (over nearly 20 years...sad face?)
The last time I used them. The were amazing! Even though I blundered wit them. Maybe I'll set up another 10 Nobs for a mob. I may have parts for that in my bitz box.

I have a new army build bubbling on the back burner right now. I'm thinking about trying mrogorks boss boys... ( Is that his name?)
Addin Da Finking Kap. and a few other Out flanking units. I'm thinking  Mounted up in vehicles..Ah, almost forgot adding the Battle Wagon formation as well... Let's see what this looks like and how nasty it can get. 

13
General Discussion / Re: Wargamer curtousy.
« on: January 06, 2017, 05:32:24 AM »
Bad luck I guess.
I don't have these problems.  One of my friends does tailor his lists to beat me, but he does that to everyone. I just do the same thing to him. So it's what ever. Although.. He does have the advantage there. I've had to make my list before I drive to the shop and he just rolls in and makes his list, usually. I don't really care too much, Usually he does this with his TAU so it wouldn't make much of a difference if he didn't.

I guess your playing more like a take all comers list. For pick up games.
I don't do pick up games. I have to drive an hour forty or more to play so I don't waist my time with that.

14
Discussion: Orks / Re: Working on my army. Like a blog kinda fing...
« on: December 31, 2016, 12:12:21 PM »
After reading a thread over at Dakka Dakka I had a thought. A member there mentioned infiltrating Tank Bustas in trukks. At first this seemed wrong to me then I remembered that a unit with the Infiltration special rule confers it to their transport. At least that's what I remember... It hit me, why not burna boys? It's flimsy I think. but if, nd it's a big IF?, I can infiltrate 2 or 3 units like that. Move 6, get out 6 then burninate. But the effectiveness might not be too high. being only an 8" template. maybe not the most powerful ideal but maybe hugely bothersome. Imagine 12 burnas suddenly that close to you front line. And they're just one of 3 infiltrating nasty units. My second would be 15 tankbustas on foot and either a Green tide, for that second turn assault or 30 shoota boys. because they cost less points than another elite choice.
Next. I'me rethinking the Weirdboy. I'm thinking about using daemonoligy to try for ? Hammer hand? to give the tide +2 to ST. which should ruin someones day. Maybe trying to add in a Big Mek with a Luckystick for WA5 Orks....WS5, ST5 That could be fantastic. I need to look at the warlord traits again to see what else is in there that would buff the tide.

15
Discussion: Orks / Re: First post. Let's talk bubblechuckas
« on: December 29, 2016, 05:45:27 AM »

Maybe 3 is more realistic number. The full squad draws me in because it's quite an interesting effect mathematically when you add more variance thru volume of shots.
You actually bring up a good point about range. Something I've had trouble with is the 36" range of most ork artillery, especially with hammer and anvil deployment. I found myself pushing zzap gunz up the board on turn three to get back in range, given they were able to snipe my enemy's warlord after that. Perhaps attempted infiltration with the finkin kap?
One of the other problems with bubble chukkas is the enemies chosen units. Being dedicated, basically, to killing infantry is a limitation. remember you have to pick your target before you know the Strength and AP it's going to have.  So how many points is that worth when they may bring as little infantry as possible. The Key is doing the most damage for the least amount of points to get the biggest return. 
I've said it elsewhere, it's all about getting my 3 to 1 advantage. So, my shooting just needs to set up odds I like, better, before I assault.
As far as infiltrating. Sure. Just be mindful of setting your self up to be assaulted. So, screen your artillery. 

Pages: [1] 2 3 ... 25