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Messages - leE7_G4M3r

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1
Discussion: Orks / Re: Ork Dream Unit
« on: May 17, 2017, 09:51:59 AM »
I've got some Kommandos, and on their own, they are okay. The problem is that they can't charge on the turn they infiltrate, which is a bummer. But, you can give them some burnas to skorch the enemy.The great thing about their infiltrate rule is that they can infiltrate with a transport, so you can use a battlewagon as a bunker, or can pop another squad in it. So you could put in the Flashgitz you mentioned. This allows the Flashgitz to just pop into the enemy's face and blast them to bits!

Another good tactic is to join them with a Big Mek or Warboss with mega armour. You can stick the Mega armoured Ork at the front of the unit, meaning he absorbs all of the enemy fire next turn, so that the Kommandos and the Warboss actually survive long enough to pull off a second turn charge. You could do the same with Meganobz in a transport, which would be the bane of Tau ;)

2
General Discussion / Re: 40K 8th Edition Holding Pattern
« on: May 12, 2017, 11:20:03 AM »
I'm waiting for a while before I buy any more models, not because of the new edition, but because about half of my Orks remain unpainted after about a year of playing and collecting. I'm also waiting to scrape up as much money as possible for new models to increase the squad sizes of my army.

Honestly, I'm not holding out for the release because I don't really care if the rules change, or if certain models become "useless". I play mostly for the narrative and fun, not to completely obliterate my opponent.

3
In Shadow War Armageddon, the Necrons can take an item called mindshackle scarabs. They allow the Necrons to possess an enemy once per game. But, if I bought two scarabs for the same warrior, would I be able to posses two enemies over the course of the game, or would I still only be able to do it once? Also, if the enemy passes their leadership, can I try to posses them again?

4
40K Rules Questions / Re: Witchfire
« on: May 08, 2017, 09:48:39 AM »
Okay, thanks ;)

5
40K Rules Questions / Witchfire
« on: May 07, 2017, 12:30:06 PM »
When rolling to hit with witchfire powers, do I use the psyker's ballistic skill? If not, what do I need to roll?

6
Discussion: Orks / Re: Ork Dream Unit
« on: May 05, 2017, 12:03:59 PM »
Meganobz iz da best! Too bad dat dey cost moar dan 12 per Nob. If dey want ta be dat pricey, tell 'em to bog off and be freebooterz!

7
Discussion: Orks / Re: Ork Dream Unit
« on: April 29, 2017, 07:46:11 AM »
Honestly, I would get Deffkoptas.
They are my favorite Ork unit from how much dakka and deff they fire with the T-L big shootas, and how resiliant they are with 2 wounds each. My only problem is that they don't sell the  old plastic ones. Right now you have to buy the metal ones, which not only look worse (in my opinion) but also cost 20 per kopta! Really the only option left is to buy the old ones from ebay, but most have either been built wrong, are broken, or look like they have been painted by a 2 year old.

I just wish that they would bring back the old koptas because they are absolutely awesome!

8
I only recently bought the rulebook, but I bought it in the dark vengeance box. The rulebook was the only reason I bought it! Would they refund a bit of it?

9
So shrouded in secrecy that they don't even appear in the codex!

10
Mr. Sinji's brotherhood must then be... IMPOSTERS!

11
Discussion: Orks / Re: Ruining the Dark Eldar's Day!
« on: March 23, 2017, 09:38:51 AM »
Honestly, I wouldn't give the boyz 'eavy armour as DE have plenty of stuff that can defy the save, like the raider. I love the Burna Bomma, I have made greate use out of my one, but if they have a great cover save (like the raider) then 135 points might be too many points to spend on it, and I have not tried out the Gorkanaut or Stompa yet, so I don't know how well they would do, although on paper they sound invincible!

12
Discussion: Orks / Re: Ruining the Dark Eldar's Day!
« on: March 22, 2017, 10:15:21 AM »
I agree, the burnas would be devastating to T3 units, plus if you put them in a battlewagon then you might not have as big a problem with the dark lances. What units are you having the most trouble with?

13
Discussion: Orks / Re: 500 points Orks vs Necrons
« on: March 20, 2017, 03:10:00 PM »
Sadly, because of last minute changes to schedule and because of the vehicles' sizes, I will not be able to transport my Orks to the battle. Instead I will have to use something else, so I have decided to try out the new "Fallen Champions" formation from rise of the primarch.

14
Discussion: Space Marines / Re: Guilliman is back!
« on: March 17, 2017, 09:34:32 AM »
Honestly, I would probably just let Guilliman tank the shots, unless he's up against grav centurions.

15
Discussion: Orks / Re: 500 points Orks vs Necrons
« on: March 09, 2017, 08:48:33 AM »
Thanks for the advice, however I will not be able to get 7 bikes (though I could get six) so if I do run this list, I will swap out one of the bikes for a kombi-skorcha or two as the ap4 template would be great against necrons.

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