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Messages - new@40k

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Discussion: Orks / Overall 8th edition thoughts for orks
« on: June 22, 2017, 07:31:24 AM »
Why are burnas only d3 hits when every other flamer is d6? I realize that burnas can be used as a power weapon in cc but I don't want my burnas getting into the assault if I can avoid it. I want 20 of them in a battle wagon with deff rolla acting like a mobile bbq. Why is the Stompa almost 1000 points? I realize it has 40 wounds but its the biggest fire magnet in the universe and with bs 5+ it's fire power although impressive will more often than not underwhelm you. Getting rid of blast templates is a blessing and a curse for orks, overall it's great for horde armies but it was also our most reliable way to actually land shots. Okay that last point is kinda crazy cause no templates is amazing for us but it makes the shokk attack gun super unreliable now and that makes me sad. My old speed freaks lists just don't seem to be viable anymore with the massive points increase to vehicles and the massive advantages to running blobs of boyz/stormboyz now. Overall orks look much improved and I'm happy about that but I feel like gw has basically determined that orks need to be played with the horde mentality to have a chance of success. I feel like I'm on an island with my thoughts cause everywhere I go I see people so excited about orks now. These are just my opinions and I would be curious to know what you guys think about the points cost of our units and our special rules.

Discussion: Orks / Re: First draft 8th edition list 2000 points
« on: June 20, 2017, 07:43:43 PM »
Thank you, yes i completely forgot to add the +3 points for being a battle forged army. Would actually be 7 cp. 3 for battle forged, 3 for my battalion and 1 for a spearhead detachment. Nice catch and I feel dumb for not noticing that myself haha.

Discussion: Orks / First draft 8th edition list 2000 points
« on: June 17, 2017, 08:13:11 PM »
So it looks like 2000 points is the new standard list at my local store.(at least for now) Got my codex and rule book today, and like everybody knows by now, most things other than boyz are way more expensive. Came up with a list that I think I like, any feed back would be greatly appreciated. Morkanaut with big mek inside(no upgrades)=413, 2 deff dreads 3 dread klaws and scorchas=302, ghazghkull=215, 3 squads of 30 boyz with nob pk=615, weird boy =62, nob with waaagh banner=79, 5 killa kans with rokkit launchas=315. 2001 points is the total for this pain train. Weird boy takes war path for his power giving a boy squad +1 attack and ghaz also gives +1 attack to all units within 6" if they charge. Waaagh banner means that all those boyz are hitting on 2's. Keep ghaz,weird boy and nob banner in the middle of the boyz. Everything moves up and tries to make it into combat as fast as possible, killa kans might hang back a little and use that sexy BS 4+ to soften up things with rokkits. This list only gives me 4 command points, im not sure how many I should be shooting for. P.s. I have never used my morkanaut and it's not even painted yet, but I really want to try him out.

Watched a bat rep with 8th edition orks this morning. The weight of dice slugga boyz can bring is pretty insane. Now that anything can wound despite being low strength is nice for orks. Sure you gotta roll high but with like 50+ hits in cc your gonna force a bunch of saves to be made. Wish battle wagons could hold full squads of 30 but Stormboyz continue to look better and better to me. Small sample size just watching 1 bat rep, but very impressive seeing the boyz in cc.

That battlewagon with its cargo is right around 450 points, just wondering if it will become a massive target. I guess you will be testing the vehicle durability for sure. The burnas only have an 8" range, wouldn't it be better to leave the sag big mek back with the lootas. Over all I like the points efficiency just not probably as experienced as you and not sure how well I could make it synergize. Does the warboss/painboy follow the battlewagon or do they support the slugga boys if the weirdboys jump them in? Interesting list for sure

Stormboyz are also the first unit I will be adding to my army and hopefully play testing, I don't own zagstruk though....yet. I am also adding a weird boy to my collection, I've always used warboss and painboy as my hq's. I didn't like the normal weird boy model so I picked up an orruk weirdnob shaman from age of sigmar instead. I'm curious if 1850 will stay the standard or if 2000+ points will take over. People will have such vast collections and it's gonna be impossible to fit all our toys into the old 1850 lists. Difficult cuts to units will have to be made if game points don't increase.

With most units cost going up in the ork codex. RIP the stompa I just bought last month lol...sad. Stormboyz went down and the slugga/choppa are 0 point upgrades, I think its a fantastic idea to get those Stormboyz ready for some testing. If you start with a unit of 30 and manage to still have 20+ alive when they assault, they get that green tide bonus attack. Can't wait to see what other units you find to be solid performers based on points. Still want to cry about my stomps though.....

Discussion: Orks / Re: Ork faction focus
« on: June 02, 2017, 11:20:49 AM »
Just got back from my local flgs and they have a copy of the xenos 2 rules that I was browsing through. I bought every box of stormboyz they had after reading it lol, I've always liked them as one of my favorite looking models. Now with the points jump of trukks/battle wagons it seems like a great way of getting a large blob of boyz into combat quickly. I'm getting more excited about orks now but it's gonna be impossible to get as many vehicles in lists. My old list was 3 trukks with boyz and nob bp/pk, 2 battle wagons with boyz and nob bp/pk, small unit of mega nobs with mega armor warboss in a battle wagon, medium size biker unit with nob bp/pk and any left over points went into a couple deff koptas. You can probably guess how the army played... Get into combat as quickly as you can. I have a rather large ork army as far as models i.e. Lootas,burna boyz,tankbustas but I have always just kinda favored the assault more.

Discussion: Orks / Re: Ork faction focus
« on: June 02, 2017, 08:15:47 AM »
New edition ork points have been leaked and it's pretty crazy. Vehicles have had a massive points increase but I believe that is pretty true across all the armies from what I've seen. Infantry lists are looking strong right now with the changes to template weapon and the doubling of transport costs. This is looking bad for my speed freaks  :'(

Discussion: Orks / Re: Ork faction focus
« on: May 28, 2017, 03:29:35 PM »
6 fast attack slots would be interesting. A unit of bikers with a bike warboss/painboy and 150 stormboyz. Fastest green tide list ever lol

Discussion: Orks / Ork faction focus
« on: May 26, 2017, 06:42:21 PM »
I like the mob rule change orks are getting, I guess it's basically back to the way it was a few editions ago. I didn't play back then but it sounds pretty legit for massive 30 strong squads of boyz. My only issue is that it doesn't seem as useful for a speed freaks style list. I don't own any killa kans and i don't really want play a massive model infantry style list. I suppose battle wagons full of boyz might be interesting but your still maxed at 20 and battle wagons take up heavy slots/cost a decent amount of points. This is all theory, I know we don't know all the facts and that this was just a small sample of the ork changes. I guess my point is that I was personally hoping for more, not just fixing mob rule/morale issues. What are your guys thoughts? I watched a YouTube video from a pretty well known ork player on this subject and he was super pumped with what has been leaked about orks so far. The fact that orks can actually get a chance to hit first in the assault (including power klaw!!!) has me more excited than anything.

Discussion: Orks / Re: Ork Dream Unit
« on: April 29, 2017, 08:42:47 AM »
The Stompa is a seriously awesome model, if we are talking dream model then that's my choice. I recently bought one and in the process of assembling it now. I read a post on a different forum about a guy who jokingly mentioned he wanted to add small speakers inside his. Well ... I have become obsessed with the idea and want to blast 80's music out of my Stompa. If I had room I would cram a smoke machine in there too. I don't care that's it's half my points in an 1850 game, I want to unleash my beats by Stompa on the world!!!

General Discussion / Re: Best Vehicle In 40K?
« on: April 20, 2017, 07:04:28 AM »
Ork trukk for sure. Av10 open topped transport, what's not to love? More than likely going to get blown off the table first turn and take half your ork boyz along with it. Unless you spend the points to upgrade their armor, in which case they don't seems poins effective anymore....ohhh you said best vehicle....sigh....wave serpent

You own a ton of trukks lol. I like the list a lot.

Discussion: Painting / Protecting the paint job
« on: March 28, 2015, 08:48:13 PM »
Do models painted with the standard citadel paints need to have a clear coat applied to protect them? If so any suggestions on brands of sealers would be much appreciated. I'm spending so much time painting my first army, I would be pretty bummed if it rubbed off or started getting chipped.

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