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Messages - SailorCSN

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1
40K Rules Questions / Winning conditions.
« on: March 25, 2017, 12:47:44 PM »
Where are the rules located for tabeling an opponent? If a flyer is the last unit on the table, and leaves the table for ongoing reserves, is the game over? And 1st turn, if everything is in reserve, is the game over?

2
General Discussion / 8th Ed. Are you ready?
« on: March 25, 2017, 12:43:06 PM »
I can't wait for the new core rules. More than anything I hope this edition speeds up the game. Quite a few 2k games are taking upwards of 3 hours. With the sheer volume of free and reduced cost units, the board is no longer the size it once was. I'm thinking that 1,000 is the new 1750. Spikes Bitz had a video out recently talking about some of the chcanges and I can't wait. What about the rest of you?

3
General Discussion / Re: Best Vehicle In 40K?
« on: March 24, 2017, 06:26:02 AM »
Drop pods. Building a wall of terrain is a powerful and underrated tactic. And with them being free in many cases, why not? I'll gladly pay 50 points to set up the ageis defense line, but pods can lock the deployment zone early and help control the board.

4
Discussion: Inquisition / Re: The execution force and inquisitor
« on: March 24, 2017, 06:03:58 AM »
Execution force 570 points
Inquisitor with terminator armor, psychic powers, psycanon and psybolts, and 3 servo skulls ::: 129 points.
699 points total

5
Discussion: Inquisition / The execution force and inquisitor
« on: March 24, 2017, 05:57:26 AM »
Almost done, need to finish basing. But this is why I play the game, for these models right here.

6
Discussion: Dark Angels / Re: Heavy Flamer Dread
« on: July 17, 2016, 06:44:30 PM »
The Terry Tate office linebacker of dreads. I deeply approve. Use it in a pod and crack open transports turn one when it lands. It needs that heavy support, but can go full beast mode. Has worked well for me for many years.

7
Brotherhood champion, 10 strikes and perhaps a stormraven. I think the cost would almost nbalance out

8
Discussion: Blood Angels / Re: librarian dreads
« on: June 30, 2016, 02:35:26 PM »
I hide it behind a land raider with chainfist termies. Adds some dice and with sanguinary powers d3 I and A allong with force. This is a potential of 9 S10 force weapon attacks at I 9 on the charge with the Baal Strike Force. Nice

9
Discussion: Blood Angels / Re: librarian dreads
« on: June 30, 2016, 02:32:16 PM »
Librarian Dreadnaught conversion. Works well for me now that the faq adds some attacks

10
Discussion: Blood Angels / Re: sanguinary powers
« on: June 30, 2016, 02:27:15 PM »
The angels wings relic. 25 pt jump pack. Reroll deep strike, reroll mishap, and snapshots only if enemy interceptor shots come at you

11
Discussion: Blood Angels / sanguinary powers
« on: June 30, 2016, 07:22:31 AM »
So I have been looking for a parent book for my space matine force and blood angels are surprisingly good. A stock lv 2 libby with angels wings has been a great pair with my 10 shooty termies. Reroll ds reroll mishap and snapshots on interceptor. Darn nice. Also the sanguinary powers are pretty solid too. Wings by far is my favorite. 18" move for my termies every turn fixes my problem of speed. And they still hit like a ton of bricks. I can always combat squad. 2 chainfists and 3 pf in the LR and deep strike the 2 assault cannons. Its really been nice to run.

12
General Discussion / Re: Your Local 40K Meta?
« on: June 28, 2016, 05:10:47 PM »
30k armies that humor me with a game. Necrons, marines, some taudar, and the 1 chaos daemon player. Rules have kinda fallen by the wayside and we just D6 it off. I really like the tactical objectives cards now and use them for any non-narrative games.

13
General Discussion / Re: Where are the imperial knights?
« on: June 26, 2016, 07:10:18 AM »
I always thought the gatling punisher leman russ with heavy bolters and a stubber was scary. Wraithnights are somehow out classing them. And D weapons are better still. I agree with what you are saying shark, so what would your number 1 top pick be?

14
General Discussion / Where are the imperial knights?
« on: June 26, 2016, 05:23:15 AM »
What is the scariest unit in the game right now? Imperial knights, wraithknight, some forgeworld? If someone was trying to start anew, what units top the list?

15
Discussion: Chaos Space Marines / Re: chaos lord
« on: June 25, 2016, 05:40:46 AM »
I honestly had no idea that these legacy units had fallen so far behind. There was a time when they were in every list. My how times have changed.

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