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Messages - Sensenbob

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1
General Discussion / Re: Loosing in the list construction phase.
« on: October 23, 2017, 07:46:39 AM »
As far as Resources for Tactics and Units go, i'd Suggest googling:

1d4chan 40k tactics
frontlinegaming tactics

Especially 1d4chan provides a complete rundown of all units.

The forum can help you improve/tweak your lists and suggest some tactics if you provide more information on lists, your playstyle and importantly your local Meta! Perhaps outline the problems you mostly run into.

From my experience Tau can at least still put out some horrendously strong Alpha Strike that really cripples the opponent and have lots of cheap units for bubblewrapping and protecting against deep strikes and some nice flexible deep strikers themselves.

2
Discussion: THE LIST / Re: World Eaters 1850 tournament list
« on: October 19, 2017, 04:17:38 AM »
The only units that small arms fire is effective against are your Berserkers, so i'd expect them to eat most of your Opponent's small Arms fire, while the big guys are focussed by Multiple Dmg weapons.
Putting the Zerkers into Rhinos would make them as resilient as the rest of the list , so your army is basically really hard to wound with any small arms.
Might be hard to find the points though!

3
Discussion: THE LIST / [2000] Blood Angels - Dante Bomb
« on: October 09, 2017, 04:53:10 AM »
Hi everyone, tell me what you think about the list!
I played a similar one with PL once already and it performed quite ok, so let's see what you think!

All Jumpers & Drop Pod with Devastators Deploy in Reserves.
The plan is to have Razorbacks, Stormraven and Devastators and Possibly Melta-Veterans move/DeepStrike in a way so they are all in 6'' of Dante for rerolls on the Alpha Strike
in order to migitate the -1 to hit for moving the Heavy weapons.
If Melta-Targets are Bubble-wrapped, the veterans can hold off and wait for all the Anti-Infantry-Dakka to clear a path.

<======================================================>
2000p Blood Angels Batallion detachment
HQ:
Commander Dante - Warlord - 215p
Chief Librarian Mephiston - 145p
Standard:
5x Scouts - 5 Shotguns - 55p
5x Tactical Marines - Hvy Flamer, Power Sword Sarge - 86p
5x Tactical Marines - Hvy Flamer, Power Axe Sarge - 87p
Dedicated Transport:
Drop Pod - Storm Bolter - 105p
Razorback - Twin Assault Cannon, Storm Bolter, Hunter-Killer Missile - 108p
Razorback - Twin Assault Cannon, Storm Bolter, Hunter-Killer Missile - 108p
Elites:
5x DeathCompany - 4 Thunder Hammers , 1 Chainsword/BoltPistol - 180p
5x DeathCompany - 5 Chainsword/BoltPistol - 100p
4x CompanyVeterans- Jump Packs, 3x Meltagun, Combi-Melta Sarge - 146p
4x CompanyVeterans- Jump Packs, 3x Meltagun, Combi-Melta Sarge - 146p
Heavy Support:
7x DevastatorMarines - 4x Grav-Cannon, ArmoriumCherub - 208p
Flyer:
Stormraven Gunship - Twin Assault Cannon, Twin Multi-Melta, Hurricane Bolters, 2 Stormstrike Missile Launchers - 311p
<======================================================>

That drop pod is expensive though.... :o

4
General Discussion / Re: Fritz DELETED his channel?!
« on: September 08, 2017, 06:12:41 AM »
There was nothing about closing the channel, on the contrary he recently did a survey to further improve his content and had a happy 10mio views video!
I really Hope we hear frrom him soon and that He'll be back!

5
So i have been pondering wether it is possible to effectively run BloodAngels without the insane firepower and utility of a Stormraven.
However in trying this i got wiped pretty bad first by Tau, then by Eldar (basically by shooty armies). both times i lost all of my heavy firepower before it could do anything, so the game was basically over after turn 1. Both times my list had some issues because of powerlevel instead of points (like 5man Dev-squads) but still getting rolled that hard isn't ok!

Here is a new list, let's see what you guys think!


<======================================================>
2000p Blood Angels Batallion detachment
HQ:
Sanguinary Priest - Jump Pack, Grav-Pistol, Power Sword - Warlord - 98p
Chief Librarian Mephiston - 145p
Standard:
10x Scouts - 5 Shotguns, 5 Bolters - 110p
5x Tactical Marines - Hvy Flamer, Power Axe Sarge - 87p
5x Tactical Marines - Hvy Flamer, Power Axe Sarge - 87p
Dedicated Transport:
Razorback - Twin Heavy Flamer, Storm Bolter - 101p
Razorback - Twin Heavy Flamer, Storm Bolter - 101p
Elites:
1x Sanguinary Guard Ancient - Plasma Pistol, EncarmineAxe - 107p
6x Sanguinary Guard - 6Plasma Pistols, 2x Axes, 2x Death Masks - 262p
6x Sanguinary Guard - 6Plasma Pistols, 2x Axes, 2x Death Masks - 262p
Fast Attack:
5x AssaultMarines - Jump Packs, 2x Meltagun, Power Axe & Meltabomb Sarge - 124p
5x AssaultMarines - Jump Packs, 2x Meltagun, Power Axe & Meltabomb Sarge - 124p
Heavy Support:
7x DevastatorMarines - 4x Lascannon, ArmoriumCherub - 196p
7x DevastatorMarines - 4x Missile launcher, ArmoriumCherub - 196p
<======================================================>

If needed, the Scouts would combatsquad and be a screen for the Devastators. Mephiston is flexible for either racing forward in RB or staying behind as backline defense.

So, i have some questions:
- Would you run the SanguinaryGuard up the board or Deepstrike them? screening units can cut off huge parts of the board and it makes other units the focus of big guns...
    i'd like them to hit at the same turn as the razorbacks / tacticals
- Do i have enough heavy firepower to make a Vehicle go Boom or will my own firepower be neutered in one round of enemy shooting once again? ... i kind of doubt it
- Personally i'd put the Melta assault squads into deep strike reserves... how would you handle monsters/vehicles as BA? just more Lascannons? anything else(melta/CC) can be screened easily!

6
Hi there,
so at this power level there isn't very much you can effectively take or switch around.
Footslogging marines aren't very effective since they die too easily, so i'd at least give everyone Jump packs if you don't have transports.

Since you can proxy things i'd make something like this:

Vanguard Detachment +1 CP
HQ:
Librarian - JumpPack - 7PL
Elites:
DeathCompany Dreadnought, Furioso Fists, 2x Heavy Flamers, Smoke Launchers - 11PL
5x Death Company - Jump Packs, anti-Horde-loadout(chainswords, axes, handflamers?) - 10PL
5x Company Veterans - Jump Packs, Meltaguns for everyone, maybe Stormshields as well - 10PL

Company Veterans Deep Strike and hopefully delete something big with 5 Meltaguns.
Very small model count though, so maybe that is too many Elites. Maybe someone else can make up something better :D

7
General Discussion / Re: Power Level over Points?
« on: August 16, 2017, 03:41:16 AM »
As long as all the players agree not to abuse the power level system with absolutely crazy wargear choices i think it's fine and fun, especially to quickly make a list for a not too serious game.
Usually we don't enforce WYSIWYG but for power points we use it to limit the wargear crazyness.

For example with BA Death Company, every single marine could get an Inferno Pistol AND a Power Fist for no additional cost, whereas points wise that would be an extra 40 points per 17 point Marine!

Of course you can also agree to both go absolutely crazy with wargear :D

8
Nothing confirmed, but i highly suspect that Primaris Marine models and their size are to completely replace the existing Model range.... the "Primaris" crap just being a filler while the models are step by step being replaced with the new size. So it's only fair that the chaos models get the new size as well!

9
Discussion: Chaos Space Marines / Re: 8th Edition Chaos Vindicator
« on: August 09, 2017, 08:45:05 AM »
I only have used the Vindicator in 1 8th edition game yet and i recently played one with the 7th edition rules.

My impression however was contrary to yours one that the new Vindicator is quite irrelevant with the new rules.

With 1D6 Damage you want to shoot big targets like Vehicles and Monsters, but you only get 1D3 hits on these.
Then again with 24'' range on the gun you also need to move very often, so you're relegated to hitting on 4s with your 1d3 shots and you're still only wounding big monsters on 3+
All that amounts to basically no damage even before saves!
The profile gets better when you shoot at things with 5 or more models for 1d6 shots and probably wounding on 2+ because you're shooting at heavy Infantry or bikes which are typically T5 or below. In that case the gun might actually do something, but half of the Heavy Infantry guys will have an Invulnerable save, negating your AP.

IMO hitting on a 4+ when moving really is the worst thing for something like a Vindicator, Maybe it's okay in a defensive army but in an assault army it'll do negligible damage.
When i played the Vindicator, it just got ignored, fired at heavy infantry to maximize hits and all that but it didn't do much and wasn't scary.

One good thing: The wounds-system made it quite tough with T8 compared to other tanks and there is no more blowing it's guns off!
Unfortunately nobody wants to shoot it because the gun isn't scary enough.

In 7th edition when you put a Vindicator down you can see the focus of your opponent zooming onto the model and they will do whatever they can to take it out before it shoots because it's just really scary with the big template. I want my vindicator to be scary even if that means it never gets to shoot since it's always taken out ASAP.
SpaceMarine codex made it even cheaper, so maybe that helps a bit. I'd like it more if it was more expensive and actually did something.

10
Discussion: THE LIST / Re: 2000pts Blood Angels
« on: August 01, 2017, 10:10:40 AM »
Thanks a lot for the Input!

Whoopsie, i actually left the Vindicator in there! Yea, replacing it with a Rifleman ocurred to me as well. It even leaves some points for another DC guy with Axe. The PowerFist thingy was because of model, counting it as a hammer is alright!

I took the Assault Cannon Razorbacks mostly for their extra Range, but let's swap!
If going for Flamerbacks, would you swap the Tac Marines inside to Meltaguns ok keep alle the flamers?

List redone:
Any more Changes you'd make?

1999p Blood Angels Batallion detachment
HQ:
Lemartes
Librarian Dreadnought - Meltagun
Standard:
5x Scouts - Shotguns, PowerAxe Sarge
5x Tactical Marines - Hvy Flamer, Power Axe Sarge
5x Tactical Marines - Hvy Flamer, Power Axe Sarge
Dedicated Transport:
Razorback - Twin Hvy Flamer, Storm Bolter
Razorback - Twin Hvy Flamer, Storm Bolter
Elites:
9x Death Company - Jump Packs, 2 Thunder Hammer, 3 Power Axes
5x Sanguinary Guard - 5Plasma Pistols, 2x Axes, 2x Death Masks
Dreadnought - 2x Twin Autocannon
Fast Attack:
5x AssaultMarines - Jump Packs, 2x Meltagun, Power Axe & Meltabomb Sarge
Heavy Support:
Predator - Autocannon, Lascannon Sponsons
Flyer:
Stormraven Gunship - Twin MultiMelta, Twin Assault Cannon, two Hurricane Bolters

11
Discussion: THE LIST / 2000pts Blood Angels
« on: August 01, 2017, 07:21:37 AM »
So i figured i might as well put the list here for Review!
Tell me what you like and what not and how you'd improve it. Feel free to absolutely tare it apart ;)

It's a bit low on the Melee-front but let's see what you guys think!
2000p Blood Angels Batallion detachment
HQ:
Lemartes
Librarian Dreadnought - Meltagun
Standard:
5x Scouts - Shotguns, PowerAxe Sarge
5x Tactical Marines - Hvy Flamer, Power Axe Sarge
5x Tactical Marines - Hvy Flamer, Power Axe Sarge
Dedicated Transport:
Razorback - Twin Assault Cannon, Storm Bolter
Razorback - Twin Assault Cannon, Storm Bolter
Elites:
8x Death Company - Jump Packs, 1 Power Fist, 1 Thunder Hammer, 2 Power Axes
5x Sanguinary Guard - 5Plasma Pistols, 2x Axes, 2x Death Masks
Fast Attack:
5x AssaultMarines - Jump Packs, 2x Meltagun, Power Axe & Meltabomb Sarge
Heavy Support:
Predator - Autocannon, Lascannon Sponsons
Vindicator
Flyer:
Stormraven Gunship - Twin MultiMelta, Twin Assault Cannon, two Hurricane Bolters

Scouts & LibbyDread go into Stormraven, Lemartes, DC and Sanguinary Guard go into Deep Strike reserves.

12
@Elwirfy: This is what i'd make of what you have, keeping most of the equipment you listed:
My main concern with your Army would be that you're quite low on Anti-Tank/Monster ranged weaponry, that's why i'd keep the 2 Vindicators even if they are a bit weak nowadays.

2000p, 5CP, 134PL
Vanguard detachment
HQ:
Lemartes
Elites:
13x Death Company - Jump Packs, Chainswords&BoltPistols
13x Death Company - Jump Packs, Chainswords&BoltPistols
Death Company Dreadnought - BloodTalons, Meltagun, Heavy Flamer, MagnaGrapple
Standard:
5x Tactical Marines - Meltagun, Combi-Melta Sarge
Dedicated Transport:
Rhino - 2 StormBolters

Spearhead detachment
HQ:
Captain - JumpPack, Power Axe, Plasma Pistol
Heavy Support:
Baal Predator - Flamestorm Cannon, Heavy Flamer Sponsons
Baal Predator - Flamestorm Cannon, Heavy Flamer Sponsons
Vindicator - Storm Bolter
Vindicator
Standard:
5x Tactical Marines - Meltagun, Combi-Melta Sarge
Dedicated Transport:
Rhino - 2 StormBolters

I'd probably keep the DC in the Air for DeepStrike with Lemartes.
Rush the wall of tanks with dread forward and have the Captain Support them.
There are very few D6 dmg weapons in the list. (like Lascannons and Melta)


Maybe someone who gets to play more than me can Improve it ;)

13
Just translated my old 1500p list into a 2000p list for 8th Edition with a few additions of course, looking like this:
(Basically added Lemartes & Melta Assault squad, scouts got shotguns)
2000p Batallion detachment
HQ:
Lemartes
Librarian Dreadnought - Meltagun
Standard:
5x Scouts - Shotguns, PowerAxe Sarge
5x Tactical Marines - Hvy Flamer, Power Axe Sarge
5x Tactical Marines - Hvy Flamer, Power Axe Sarge
Dedicated Transport:
Razorback - Twin Assault Cannon, Storm Bolter
Razorback - Twin Assault Cannon, Storm Bolter
Elites:
8x Death Company - Jump Packs, 1 Power Fist, 1 Thunder Hammer, 2 Power Axes
5x Sanguinary Guard - 5Plasma Pistols, 2x Axes, 2x Death Masks
Fast Attack:
5x AssaultMarines - Jump Packs, 2x Meltagun, Power Axe & Meltabomb Sarge
Heavy Support:
Predator - Autocannon, Lascannon Sponsons
Vindicator
Flyer:
Stormraven Gunship - Twin MultiMelta, Twin Assault Cannon, two Hurricane Bolters

It's pretty shooty for BA i guess. Jumpers go in Reserve, Dread & Scouts into Raven, so only Armour on the Board at the start.
The new Reserve Mechanics & starting Flyers on the Board should actually benefit the list!
Since Vindicators are debatable, that might be subject to change very soon....
Still needs to be tested though

14
Discussion: Tyranids / Re: Zerg Themed Tyranid Army
« on: July 26, 2017, 07:31:15 AM »
Only just now saw that great Tervigon Conversion! Fantastic idea with this big holey part of a dried plant!

Does it relate to any Zerg model in particular? i'm not too fit on all the things they have.
Really like the conversion though!

15
Discussion: Terrain / Re: Model Railway Tracks
« on: July 26, 2017, 03:56:26 AM »
Here you go, standard track width of the different model railway scales:
(there are lots of variants of the scales with the suffixes m,e,i,p  for example "H0e" those are different again smaller but keeping the aspect ratio!)

European scales:(there are different ones depending on your country....)
Scale        Standard gauge                 Ratio:
Z               6.5 mm (0.256 in)           1:220
N               9 mm (0.354 in)             1:160   
TT            12 mm (0.472 in)             1:120   
H0           16.5 mm (0.65 in)             1:87   
S             22.5 mm (0.886 in)           1:64   
0              32 mm (1.26 in)               1:45
1              45 mm (1.772 in)             1:32
II             64 mm (2 1⁄2 in)                1:22.5
III            89 mm (3 1⁄2 in)                1:16
V               5 in (127 mm)                 1:11
VII          184 mm (7 1⁄4 in)                1:8
X            260 mm (10 1⁄4 in)              1:5.5

In case european is not for you:
https://en.wikipedia.org/wiki/List_of_rail_transport_modelling_scale_standards

There are Tracks with embankment and without. even long flexible tracks you can bend however you want.
good luck ;)   

PS:
 i just realized u're looking for real scaling:
1:58 Heroic figures are sometimes listed as being 28mm that would be somewhere between those 2
"S" = 1:64
"0" = 1:45

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