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Messages - new@40k

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16
Discussion: Painting / Protecting the paint job
« on: March 28, 2015, 11:48:13 PM »
Do models painted with the standard citadel paints need to have a clear coat applied to protect them? If so any suggestions on brands of sealers would be much appreciated. I'm spending so much time painting my first army, I would be pretty bummed if it rubbed off or started getting chipped.

17
Discussion: Orks / Re: Who is your warboss?
« on: March 22, 2015, 11:08:16 PM »
Boss: gazbag da 'urty, leader of da deff 'eads. Gear: mega armor, boss pole and da lucky stik. War bikes, deffkoptas, battle wagons, trukks and as many boyz as he can stuff in them. Deff 'eads can field just over 2500 points worth of krumpin.

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Discussion: Orks / Re: What next
« on: March 16, 2015, 07:50:59 PM »
Thanks for the input, it does sound like tank bustas is the missing piece. How do you guys run your tank bustas? I was thinking 2 minimal squads of 5 each in trukks, with maybe a bomb squig or 2. Not sure if one unit of 10 is better or 2 units of five?

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Discussion: Orks / Re: What next
« on: March 15, 2015, 02:13:50 AM »
My deffkoptas are gonna have tw rokkits and I have a spare trukk not being used. Maybe a cheap unit of 5 tank bustas?

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Discussion: Orks / What next
« on: March 15, 2015, 12:07:01 AM »
I'm building my army slowly and was wondering what else you guys thought i should add. I have 3 battle wagons filled with slugga boyz and nob bp/pk. A trukk with mega armor war boss, 3 mans and a pain boy. 10 war bikes with nob pb/pk. 4 deffkoptas. With out worrying about points what would fit in with my army? I'm basically going flat out and trying to get into combat ASAP. I have yet to play my first game but I've been building/painting for over a year now. I was think about storm boyz or more trukks, but was unsure what to put in the trukks. Any feed back would be greatly appreciated!

21
Discussion: Orks / Re: deffkopta thoughts
« on: July 29, 2014, 07:39:18 PM »
Thanks for the input guys. I'm personally leaning on trying a full unit of 5 with rokkits. Using them to escort a kff big mek on bike also sounds interesting.

22
Discussion: Orks / deffkopta thoughts
« on: July 27, 2014, 11:58:30 PM »
I'm starting to think the deffkopta might be one of our best point for point units. 30 points for a t5 2 wound 4+ twinlinked rokkit platform! Some nice special rules and they can even take a powerklaw (basically). What size squads are you guys running them in? Lots of batreps I've seen have guys using them solo as a kind of throw away unit. Seems such a waste as this unit can do so many things. I recently got 5 Aobr koptas and wanted your guys thoughts.

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Discussion: Orks / Re: big mek with kff on a bike
« on: July 23, 2014, 03:26:47 PM »
That looks awesome! What did you use for the bike itself? That's not a standard warbike is it?

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Discussion: Orks / big mek with kff on a bike
« on: July 23, 2014, 12:57:01 AM »
I'm wanting to convert a kff mek on a bike to ride behind a couple battlewagons. Has anybody seen any good pics or have any ideas on how they would make one? I'm looking for inspiration and turning to fellow Waaaaaaggghhhaholics for advice. Has anybody else been thinking this is a good idea or am I crazy?

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Discussion: Orks / Re: First Shot at new 7th List 2000pts
« on: July 06, 2014, 12:00:18 PM »
I don't have the new codex yet so I could be mistaken, but don't you need a war boss to call a waaagh? If so I feel like he is an auto include based on that and his relatively low points cost. Other than that I like the list a lot. I saw a bat rep with trukk spam and the new mob rule coupled with losing ramshackle caused some brutal losses to his boyz. Let us know how this list fairs.

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Discussion: Orks / Re: Wish list!! Go
« on: June 12, 2014, 10:49:13 PM »
I would get 4 battle wagons with deff rollas and a ton of slugga boys to fill them. Forge world nob bikers are awesome too.

27
Discussion: Orks / Re: What am I going to do?
« on: May 19, 2014, 04:43:09 PM »
Valid point if im running a fun list. I guess i was just a little sad reading the rumors about no force org chart anymore. I think ork boyz are really solid when compared to other troops in different codex. It was one thing orks had going for them that every one needs troops and ours were awesome. I guess im just venting my frustration as someone who was starting  to know the game and it now appears its about to change drastically. I suppose crying wont change anything and its not like im playing orks to win tournaments. I play them cause i love the humor and randomness, not to mention dumping a bucket of 60 dice during my shooting phase is amazing lol.

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Salamanders wouldnt partake in the slaughter of innocents.

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Discussion: Orks / What am I going to do?
« on: May 16, 2014, 03:50:10 PM »
With the new rumors about unbound armies I've been thinking about the models I've been buying. What the heck am I going to do with 120 shoota boyz lol. I've been conditioned to think that I need at least 4 troop choices for objectives and suddenly the rug has been pulled out from under me. I feel that ork boys are a solid troop choice, both shooting and in the assault, but do we really need them now? I think the killa kans are my favorite model in the codex and now I'm day dreaming of running an all grot army with like 20 kans some big gunz and some foot slogging gretchin. I know the new codex is about to drop and units are bound to change a little, but what are your guys thoughts? Is it unorky of me to think boyz won't be in every ork list?

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Green tide- 500 grots and 50 runtherds if my math is correct

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