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General Discussion / Re: 8th Ed. Are you ready?
« Last post by Ironclad13 on April 22, 2017, 11:51:50 PM »
Still not much of an FAQ.

I really wanted a hint on the new starter set.

Yeah, there's not much confirmation in the way the new rules will actually work which is unsurprising but disappointing none the less, start box(es) too for that matter but GW generally play with their cards close to their chest so if they've actually announced 8th ed proper, finished products can't be too far behind.  I'm hoping they'll be up for pre-order before too long and then we can have a good look at them.
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Discussion: Chaos Space Marines / Chaos Rhino
« Last post by The Scribe on April 22, 2017, 08:37:47 PM »
A quick update: the first Rhino for my Chaos Imperial Fists. Up until this point I've been using my Ultramarine Rhinos during gameplay.

In any case I wanted the Chaos Rhinos it to be less weathered than the Vindicator to show off the clean yellow. I find that if I show enough cleanliness on the models, then the dirty weathering effects have more of an impact. I also added blood splatters on the front of the vehicle because I usually move my transports up the board at full speed during the opening moves of a game. I wanted to represent the idea that anything that stands in their way... well, nothing stands in their way for long >; )



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General Discussion / Re: 8th Ed. Are you ready?
« Last post by Fritz40K on April 22, 2017, 03:08:49 PM »
So as mentioned the FAQ is up, which gives us a few more ideas but no real clarifications.

I'm not surprised that all codes will be null and void- how were they GW going to make those work with a new rule set, but I also feel it's a jerk move. Especially if you just bought stuff. Make all the rules and model related data for FREE would help.

I'm also interested in these 3 ways to play- sounds AOS like to me.

Still not much of an FAQ.

I really wanted a hint on the new starter set.
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General Discussion / Re: 8th Ed. Are you ready?
« Last post by Ironclad13 on April 22, 2017, 01:07:08 PM »
I'm not happy that all the money I spent on Traitor Legions and the Gathering Storm books has been a big waste of time. Bit of a d**k move but hopefully the edition will be worth it.

There's theoretically nothing stopping you from continuing to play 7th edition, also, 8th edition has been in the rumour mill for like 2 years now.  It'd be a bit naive to rule out any possibility that things might not port over.  GW have done it before with 2nd to 3rd edition so there's even a precedent.  For myself, I mostly picked up Gathering Storm for the storyline.  I'm a bit sad that Traitor Legions isn't going to port over but I'm hoping there will be an 8th edition equivalent at some point.

Personally, I'm looking forward to the alleged streamlining they keep promising us.  Doubtlessly there will be some changes that I don't like because they mess elements of my army up but equally there will be other mechanics that I can take advantage of to leverage the system against my opponents.  As far as mechanics go, I don't think it'll be better or worse per se, merely different and there's going to be some adjustment required.  I for one intend to embrace the change (hail Tzeentch!) rather than complain about it, if nothing else it'll give me a head-start over the players that don't.
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General Discussion / Re: 8th Ed. Are you ready?
« Last post by Eryx_UK on April 22, 2017, 12:28:38 PM »
I'm not happy that all the money I spent on Traitor Legions and the Gathering Storm books has been a big waste of time. Bit of a d**k move but hopefully the edition will be worth it.
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General Discussion / Re: 8th Ed. Are you ready?
« Last post by MiniTV on April 22, 2017, 10:02:27 AM »
Yea they even posted a FAQ.
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General Discussion / Re: Which assault themed army is most consistent?
« Last post by Kvekan on April 22, 2017, 05:50:39 AM »
I'd really wait until 8th edition to make any kind of decision like this. For all we know we're in for a major shake up.

Currently I'd agree that no assault army works very consistently. I play blood angels and have moved from an all out assault approach to take all comers due to the limitations in 7th.
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General Discussion / Re: Which assault themed army is most consistent?
« Last post by SharkoutofWata on April 22, 2017, 04:59:59 AM »
As a Tyranid, Blood Angel and Genestealer Cult player I have to say, none of my armies.  I mean, Genestealers have a big bonus, being able to charge from their Shadows rules, but it's a random roll, the very definition of inconsistent.  Granted, I haven't tried that army with my new dice that aren't ridiculously low rollers, but I had bad luck having my whole army Outflank for four turns of a game before I decided to just walk to where I needed to be.  When it works it friggin WORKS.  Having an 8pt model put out three Rending attacks at common Initiative NOT including the charge is a whole mess of death.  But, Allied Flyrants tend to be the workhorses of that list, taking care of the majority of the enemy that isn't as easy to Assault, which can be a let down depending on what you wanted out of the army.

The best and most consistent charges are always done by 12" movers with a Scout move for a 2nd Turn Charge.  Flesh Hounds in the KDK Gorepack, Dark Angel Ravenwing Knights, that sort of thing.  There's very little that has the speed and durability to cross the table outside of a transport and almost no transports with Assault Vehicle are quality enough to make it there either.  Dark Angels have both in droves, but they're not exactly what I'd call an Assault army, despite how good at it Ravenwing are.  To go for plain consistency in an actual Assault oriented shell, Khorne Daemonkin are prolly the best choice.  There's just a good feeling about Bloodthirsters in KDK that I don't get when I run Flyrants with GSC.
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Discussion: Khorne Daemonkin / Tournament list help
« Last post by Lord Mogerleigh on April 21, 2017, 10:28:25 PM »
Hey folks. I'll be stepping out of my gaming group for the first time next weekend and entering a local tournament. I've been test playing 2 lists and was hoping for a little feedback.

List #1

Chaos KD Blood Host Detachment (Chaos Khorne Daemonkin) [1850pts]

+ Core +

Slaughtercult [778pts]
. Bloodletters: 8x Bloodletters, Upgrade one Bloodletter to Bloodreaper
. Bloodletters: 8x Bloodletters, Upgrade one Bloodletter to Bloodreaper
. Bloodletters: 8x Bloodletters, Upgrade one Bloodletter to Bloodreaper
. Chaos Lord: Bolt Pistol, Juggernaut of Khorne, Kor'lath, The Axe of Ruin, Melta Bombs, Power Armour, Sigil of Corruption, Warlord
. Chaos Spawn: 2x Spawn count
. Chaos Spawn: 2x Spawn count
. Possessed: Chaos Rhino, 4x Possessed, Possessed Champion

+ Auxiliary +

Gorepack [462pts]
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Close Combat Weapon, Combi- Melta, Melta Bombs
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Close Combat Weapon, Combi- Melta, Melta Bombs
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds

War Engine [165pts]
. Soul Grinder: Phlegm Bombardment

War Engine [165pts]
. Soul Grinder: Phlegm Bombardment

War Engine [140pts]
. Maulerfiend: 2x Lasher Tendrils

War Engine [140pts]
. Maulerfiend: 2x Lasher Tendrils

List #2

++ Formation Detachment (Chaos Khorne Daemonkin) [442pts] ++

+ Formation +

Gorepack [442pts]
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Bolt Pistol, Close Combat Weapon, Melta Bombs
. Chaos Bikers: 2x Bikers, 2x Meltagun
. . Biker Champion: Bolt Pistol, Close Combat Weapon, Melta Bombs
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds
. Flesh Hounds: 5x Flesh Hounds

++ Combined Arms Detachment (Chaos Khorne Daemonkin) [742pts] ++

+ HQ +

Chaos Lord [205pts]: Bolt Pistol, Juggernaut of Khorne, Kor'lath, The Axe of Ruin, Power Armour, Sigil of Corruption, Warlord

+ Troops +

Bloodletters [115pts]: Banner of Blood, 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

Bloodletters [95pts]: 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

+ Fast Attack +

Chaos Rhino [35pts]

Chaos Spawn [32pts]: Spawn count

+ Heavy Support +

Maulerfiend [130pts]: 2x Magma Cutters

Maulerfiend [130pts]: 2x Magma Cutters

++ Combined Arms Detachment (Chaos Khorne Daemonkin) [662pts] ++

+ HQ +

Herald [55pts]: Hellblade

+ Troops +

Bloodletters [115pts]: Banner of Blood, 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

Bloodletters [95pts]: 8x Bloodletters, Instrument of Chaos, Upgrade one Bloodletter to Bloodreaper

+ Fast Attack +

Chaos Rhino [35pts]

Chaos Spawn [32pts]: Spawn count

+ Heavy Support +

Soul Grinder [165pts]: Phlegm Bombardment

Soul Grinder [165pts]: Phlegm Bombardment
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