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Discussion: Eldar / Re: 8th Ed... Eldar nerf bat incoming? What say you...
« Last post by TearoftheDragon on April 27, 2017, 12:14:20 AM »
While some units need nerfing, general Eldar will need to see a points change with their high Initiative Stat going the way of the Dodo.
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Discussion: Eldar / Re: 8th Ed... Eldar nerf bat incoming? What say you...
« Last post by Dark-Zero on April 26, 2017, 03:52:45 PM »
Movement us our new friend. This will be the edition of the unkillable transports and with eldar movement we could have some tasty assaulting going on. Bring on the banshee in serpents
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Discussion: THE LIST / Re: Grey Knights & Astra Militarum (2000) Competative
« Last post by geffthegoat on April 26, 2017, 03:41:30 PM »
Cant really say anything on the Imperial Guard since I don't play them, but seems pretty solid overall. You have a nice mix of armor, horde, air and everything inbetween.

Do give your librarian a Nemesis hammer, though, it costs just as much as the meltabombs. 2 strength 8 (10 with hammerhand from the terminators) are better than one, even if you have armorbane.
Sure, its only Initiative 1 which can suck in 1v1s, but your Librarian shouldn't be in challenges in the first place.
Also, if you can, get the dreadknight a hammer or a sword, its 5 points for concussive and force, or 10 for mastercrafted and force, and makes it exponentially mor terrifingy against monstrous creatures.
Nice list :)
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They have to draw the line somewhere.  They've already doubled their usual lead time on it, otherwise they might as well refund the whole of 7th edition, or every 6th edition codex that never got updated to a competitive level with its 7th edition peers.

I'm just impressed they're doing it at all.
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General Discussion / Re: 8th Ed. Are you ready?
« Last post by DeffBossGitKrusha on April 26, 2017, 05:23:30 AM »
As long as it's 1 marine is worth 3 Orks I'll be happy. 
Non-Space Marines will still, I'm sure, suffer in the areas that marines excel at. I expect "Battleshock" to not really effect Marines much at all. I think the big picture will be that even though Orks should be really good in close combat when charging,shooting will still hurt like it does now. It could be that with the negative save modifier Ork players decide to buy Evy' armour for that 4+ save ( or what ever it becomes) over what ever their starting save is ( or isn't...) pushing up the cost of the Orks due to necessity. (The save may be a wast of points for the Ork player but points spent anyway.)
Don't forget we still have to learn more about command points. And there's the possibility of negative modifiers in close combat and possibly shooting.
Marines will have a fight on their hands but if they play smart should do fine.
As far as points go I'm looking forward to seeing just how different Power Points are to "granular" points and the new missions!

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General Discussion / Re: 8th Ed. Are you ready?
« Last post by TearoftheDragon on April 26, 2017, 12:36:41 AM »
If the initiative stat is gone with no other mechanic, I hope there are some serious points adjustments as Orks will benefit compared to a Marine who benefits compared to Nids and Eldar.
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The Fracture of Beil-tan was out a few weeks before the date give, the Rise of the Primarch after. Both now as obsolete as each other. It's a good idea but sucks that people buying something from the same campaign end up being treated differently.
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General Discussion / Re: 8th Ed. Are you ready?
« Last post by Charley359 on April 25, 2017, 06:19:15 PM »
My son listed to the FAQ podcast yesterday and was telling me some of the changes.  From what he was saying all of my favorite Dark Angels formations will be gone by "Mid-June?" possible. But it does sound like the ability to play them will still be there since no points will be used in the new version. 

Even without a venue to play at  locally.  I think I'll have to pick up or download the new rules since its only suppose to be 12 pages long and any references to what I'll need for my faction.  Hopefully the venue changes their mind and gives 40K back a time slot.

From what it sounds like. both Orcs and Imperial Guard will be some of the best choices to use in the new version due to being swarm type armies.  At least I have a small Cadian force.  May have to look at increasing some of it. 
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Discussion: Necrons / Re: 1500 points for tournament,Submitted for peer review
« Last post by DanielBonke on April 25, 2017, 05:15:36 PM »
Things I have learned about this list.
Destroyer squads should be at a minimum of 4. This gives enough dice and wounds to finish off weakened units or at least deal enough damage that another unit can destroy them. Also gives them enough wounds to survive a shooting phase or two.The heavy destroyers are not worth their points. They get destroyed much too easily. I may be able to take a hull point or stun a vehicle but they are always given high target priority by my opponents.
The tomb blades scopes and armour are not necessary,but the blasters are absolutely amazing.I will be taking them in squads of five with blasters from now on.The canoptek harvest is very hard to beat. They deal lots of damage and intercept and destroy any assault unts. Or they pull all the fire off the rest of my list. Flayed Ones are good as long as the enmy has no wraith knights or knight titans.
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Discussion: Chaos Space Marines / Re: Using Chosen
« Last post by Merse24 on April 25, 2017, 02:44:04 PM »
I was playing in a friendly game this week and ran a unit of 5 with dual LC in the Butcher horde detachment.  Very expensive, but they performed very well. They took some casualties as expected running up the board, but the 2-3 guys that were left killed a unit of 4 devastators, the moved over and killed a unit of 4 regular marines and then another unit of 5 marines. They die just as easy as a normal marine, but they can dish out some punishment.
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