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Discussion: Eldar / With the new eldar codex coming... what should be in each craftworld?
« Last post by mcphro on September 21, 2017, 05:37:13 AM »
Ok so simple yet complex question.

With the new eldar codex coming soon..

1. What should be the new stratagems that make each craftworld unique?

E.g. if beil tan is the swordwind... how do you think the army will look?

2. What new units or changes to units do you see coming?
I bags a wraithseer as a hq unit.

3. My main question.

I think we agree eldar units are a bit expensive for what they do.  Sure we got hit the nerfbat in  8th... but now they would be getting feedback... what needs to change with eldar... points wise...
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Discussion: Tau / abandon suits (list)
« Last post by Jawyvern on September 21, 2017, 01:23:43 AM »
So looking at the index everyone can see Tau lost their mojo. But what's still viable? It seems the non suit units came out ok or better than before.
I designed a list that tries to do without them. I don't expect this will be a killer list, but it will give at least a 50-50 chance. I've put it in a brigade detachment to get those precious command points. Hopefully when the codex drops it will still be somewhat viable.
The backbone of the list is railhead tanks. Then there are layers of bubblewrap. Breacher squads, then a kroot crust. Drones to run interference, everything but the tanks are expendable and need to be deployed as such. For the greater good.
I'll write out the list and then comment after.
1996 pts (107PP)
HQ
Longstrike - hammerhead: railgun, 2 burst cannons
Darkstrider
Commander - 2 plasma rifles, Multi tracker, drone controller

Troops
Breacher team - 10 firewarriors
Breacher team - 10 firewarriors, guardian drone
Breacher team - 10 firewarriors
Carnivore squad - 10 kroot
Carnivore squad - 10 kroot
Carnivore squad - 10 kroot

Elite
Firesight marksmen
Firesight marksmen
Firesight marksmen

Fast Attack
Tac Drones - 4 gun drones
Tac Drones - 4 gun drones
Tac Drones - 4 marker drones
Vespid - 4 warriors

Heavy Support
Hammerhead - railgun, 2 burst cannons, 2 seeker missiles
Hammerhead - railgun, 2 burst cannons, 2 seeker missiles
Hammerhead - railgun, 2 burst cannons, 2 seeker missiles
Hammerhead - railgun, 2 burst cannons, 2 seeker missiles
Hammerhead - railgun, 2 burst cannons, 2 seeker missiles

So I expect this army will go second. Infantry and drones will deploy to block off deep strike and to intercept likely charging units. Most likely in a refused flank but depending on the mission/deployment. Cover and other concerns are secondary to a denial deployment. The breachers will at least get a 5+ inv from the guardian drone. The kroot are fodder.
The kroot can redeploy up to 7" and out of the deployment zone before the 1st player turn. So that's their use.
Darkstrider allows the breachers to fall back and shoot if they survive an assault. As well, he can target an enemy unit a turn so one breacher team can do better damage to T5 or T6 units, wounding on 3s or 4s.
The vespid deep strike to counter heavy weapon squads in yhr back field. The drones are there strictly to get in the way. Even the marker drones. I gave the commander a drone uplink to help them when lasing a target but otherwise I expect they will die quick. The marksmen will be the main spotters, and hopefully sit on objectives. They're characters and get +2 in cover.
Besides the buff to the drones, the Commander main use will be for Mont'ka redeployment so tanks don't suffer penalties. Or Kauyon for first turn re-rolls if don't need to move. Other than that he'll be johnny on the spot for some fire support.

The tanks blast any big threats like knights or land raiders. Against horde armies they can use their submunitions. As well hopefully can get 2 markerlights on target to launch theirseeker missiles effectively. Generally I prefer SMS over burst cannons but for the cost of the SMS I can take the seeker missiles and make it easier to take down some of these lords of war. Also I expect the enemy to close quickly unless facing a gunline. Even then there are usually assault units like ogryn.
With the bubble wrap hopefully can keep the plasma and melta far enough away to save the tanks. Lascannon heavy lists will be tricky but I expect 4-5 lascannon hits to take out one tank.
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General Discussion / Re: Fritz's Is BACK
« Last post by Blizz on September 21, 2017, 01:03:46 AM »
Fritz if you have most of your old vlogs. You could try to upload them to dailymotion. I know its not as successfull as YT but its not owned by google and they don't have so tight ToS policy i think. That way you could still make vlogs as usual and your followers would have a platform from where to follow you more easily. Just an thought... BTW great podcasts so far, keep it up.

That or vimeo or facebook?

Facebook can be pretty strict as well though. There's also Vidme as a platform.
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Discussion: THE LIST / Re: 2000 point tyranid list- still learning 8th please help
« Last post by bumbleb1492 on September 20, 2017, 11:28:02 AM »
Alright I will do. Thank you for the help and hopefully I can start doing better in my games.
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General Discussion / Re: Fritz's Is BACK
« Last post by Elzadar on September 20, 2017, 08:16:31 AM »
Fritz if you have most of your old vlogs. You could try to upload them to dailymotion. I know its not as successfull as YT but its not owned by google and they don't have so tight ToS policy i think. That way you could still make vlogs as usual and your followers would have a platform from where to follow you more easily. Just an thought... BTW great podcasts so far, keep it up.

That or vimeo or facebook?
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Drop the Rattle on the Trygon Prime for Adrenal Glands and some other tail.  The Rattle is horribly restrictive in the ability and won't help.  Adrenal Glands put that Trygon at needing an 8 on the dice to make his charge.  I like not running the Swarmlord as the Warlord.  Takes even more pressure away from her dying too early.  I think this will be able to hit a much wider range of armies.  A lot more ways to play based on your opponent's choices.
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Discussion: THE LIST / Re: 2000 point tyranid list- still learning 8th please help
« Last post by bumbleb1492 on September 20, 2017, 02:29:00 AM »
Somthing like this?

2000 point list

Battalion Detachment- 3 CP

HQ

Swarmlord 300 points
-Bone Sabres
-Prehencile Pincer Tail

Flying Hive Tyrant 171 points
-Monsterous Rending Claws
-Prehencile Pincer

Troops

20 Genestealers 240 points
-Rending Claws
-Scything Talons

20 Genestealers 240 points
-Rending Claws
-Scything Talons

Ripper Swarm 33 points
-Claws and teeth

Elites

Tyrant guard 111 points
-Rending Claws
-Scything Talons

Heavy support

2x Biovores 72 points
-Spore mine launcher

2x Biovores 72 points
-Spore mine launcher

Spearhead Detachment- 1 CP

HQ

Malanthrope 90 Points

Heavy Support

Exocrine 228 points
-Bio-plasmic Cannon
-Powerful Limbs

Exocrine 228 points
-Bio-plasmic Cannon
-Powerful Limbs

Trygon Prime 214 points
-Massive Scything Talons
-Bio-electric pulse with containment spikes
-Biostatic rattle

1999/2000 points

Warlord: Malanthrope
Warlord trait: 6+ Feel No Pain

7 Command Points

Swarmlord
-Catylist
-The Horror

Flying Hive Tyrant
-Onslaught
-The Horror

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General Discussion / Re: Fritz's Is BACK
« Last post by PepeTykki on September 20, 2017, 02:25:42 AM »
Fritz if you have most of your old vlogs. You could try to upload them to dailymotion. I know its not as successfull as YT but its not owned by google and they don't have so tight ToS policy i think. That way you could still make vlogs as usual and your followers would have a platform from where to follow you more easily. Just an thought... BTW great podcasts so far, keep it up.
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Discussion: Tau / Re: How to get Tau to work under 8th?
« Last post by Jawyvern on September 19, 2017, 10:36:08 PM »
Just a thought. It's a bit spammy but how about a Tau railhead tank force. T7, 13 wounds, good gun... all for a similar price to one broadside. You could easily field 6 or 7 of these plus longstrike, and still have points for a screening force (in a normal 2000pt game.)
Seems the only way to have decent firepower with decent BS on semi durable units. Don't know about going full mechanized tho. Possibly buy those force field walls to help give cover...
Other than that pulse rifles or burstcannons to help thin out large amounts of light infantry. And a counter to lascannon team types. Either deep strike units or something fast. You don't need to kill them, but you need to keep them from shooting so assault may be called for. Coldstar commander, piranha, etc.
Also the drone screen is important. Put your drones right next to your opponent but don't assault. If they assault, great. If they don't destroy the drones fly out of there and reposition in front again.
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Discussion: Sisters Of Battle / Mother Superior finished
« Last post by Samurairobby on September 19, 2017, 10:21:06 PM »
So After some time I finally commissioned my good friend Alfonso the traitor to finish up my Hellhammer conversion.
He did a awesome job. Now I just need to fix the messed up decals I applied.
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