Recent Posts

Pages: 1 ... 8 9 [10]
91
Discussion: Grey Knights / Re: 2000pts Grey Knights 8th ed List
« Last post by Mr. Sinji on June 09, 2017, 06:19:16 AM »
Sooooooooo I actually stuffed up the points cost of the Dreadnoughts. I didn't realise that the GK's had different points costs.

You are right about Purge Soul. I actually like all of the GK's powers actually. I also like the generic Marines ones as well I can see them being rather brutal.

As for the Assault Cannon Razorback you have a good point. I don't actually own any but I could look into buying a few. I am actually thinking that stirkes squads might not suck anymore so I have put one in to test out.

Here is a corrected list. I have also changed around the NDK's I am curious as to which Melee weapon I will like the most.

2000pts Grey Knights 8th

-BATTALION DETACHMENT-

HQ- Grand Master (160)
Psycannon (20)
Nemesis Force Stave (0)
180pts

HQ- Grand Master (160)
Psycannon (20)
Nemesis Force Stave (0)
180pts

T- Terminator Squad (44pts Each)
1x Justicar Storm Bolter(2), Hammer(13)
3x Grey Knights Storm Bolter(2), Halberd(0)
1x Grey Knight Psycannon(20), Halberd(0)
261pts

T- Terminator Squad (44pts Each)
1x Justicar Storm Bolter(2), Hammer(13)
3x Grey Knights Storm Bolter(2), Halberd(0)
1x Grey Knight Psycannon(20), Halberd(0)
261pts

T- Strike Squad
1x Justicar(19) Storm Bolter(2), Hammer(13)
3x GK's (19)Storm Bolter(2), Sword(0)
1x GK (19) Psycannon(14)
130pts

E- Dreadnought (87)
2x Twin Autocannons (33 each)
153pts

E- Dreadnought (87)
2x Twin Autocannons (33 each)
153pts

HS- Nemesis Dreadknight (130)
Dreadknight Teleporter (10)
Dreadfist (25)
Nemesis Daemon Hammer (15)
Heavy Psycannon (30)
Gatling Psilencer (20)
230pts

HS- Nemesis Dreadknight (130)
Dreadknight Teleporter (10)
2x Dreadfist (35)
Heavy Psycannon (30)
Gatling Psilencer (20)
225pts

HS- Nemesis Dreadknight (130)
Dreadknight Teleporter (10)
2x Dreadfist (35)
Heavy Psycannon (30)
Gatling Psilencer (20)
225pts
92
Discussion: Grey Knights / Re: 2000pts Grey Knights 8th ed List
« Last post by geffthegoat on June 09, 2017, 02:50:18 AM »
First of all, awesome to see someones first crack at a list. ;D

Now one thing I'm wondering about, if you play 3 Terminator squads, why not drop either a Dreadknight/Dreadnought and grab yourself that Grandmaster you were talking about? That way you can use the Battalion (?) detachement instead for those extra command points.

Just a couple remarks in case you didn't know: Dreadnoughts  don't know any psychic power than smite, and you can only cast one power per turn. So sadly, we don't get to jump around the board all game long. Also, don't underestimate the power of Purge Soul. A Grandmaster/Brother captain (Ld9) alongside an ancient (+1 to Ld within 6") can put out quite alot of mortal wounds per turn with that power.

Like you said, we don't really know what works yet and what doesn't, but overall it looks like a solid list, and I would be curious to how it performs.

1.Since there are two ranged Dread loadouts (dual auto/lasmissle), I'd be curious which one you think performs better. Also, now that Razorbacks are alot more durable, what about taking just empty Razorbacks with twin assault cannons instead of auto dreads? You get you get 4 shots more, albeit at S6 and less range.

2. Terminators vs. Paladins. I personally don't really see the point of Terminators anymore compared to Paladins due to their recent price hike. I'd like to know if you can get them to work in one way or another.

3. Also, Psycannons vs. Psilencers. Maybe you can switch around which ones you use, since I feel like psycannons have gotten worse on TDA  now that we've lost relentless and psycannons don't rend on 6's anymore. And now that Psilencers are so cheap and don't need to be activated via force anymore, I was wondering if they might be a suitable alternative.

All in all, this looks pretty awesome. Go play a couple of games with this list and give feedback on how your army worked! :D
93
Discussion: Grey Knights / 2000pts Grey Knights 8th ed List
« Last post by Mr. Sinji on June 09, 2017, 01:16:44 AM »
2000pts Grey Knights 8th

-VANGUARD DETACHMENT-

HQ- Brother-Captian (150)
Psycannon (20)
Nemesis Force Stave (0)
170pts

E- Dreadnought (70)
2x Twin Autocannons (33 each)
136pts

E- Dreadnought (70)
2x Twin Autocannons (33 each)
136pts

E- Dreadnought (70)
2x Twin Autocannons (33 each)
136pts

E- Dreadnought (70)
2x Twin Autocannons (33 each)
136pts

T- Terminator Squad (44pts Each)
1x Justicar Storm Bolter(2), Hammer(13)
3x Grey Knights Storm Bolter(2), Halberd(0)
1x Grey Knight Psycannon(20), Halberd(0)
261pts

T- Terminator Squad (44pts Each)
1x Justicar Storm Bolter(2), Hammer(13)
3x Grey Knights Storm Bolter(2), Halberd(0)
1x Grey Knight Psycannon(20), Halberd(0)
261pts

T- Terminator Squad (44pts Each)
1x Justicar Storm Bolter(2), Hammer(13)
3x Grey Knights Storm Bolter(2), Halberd(0)
1x Grey Knight Psycannon(20), Halberd(0)
261pts

HS- Nemesis Dreadknight (130)
Dreadknight Teleporter (10)
Dreadfist (25)
Nemesis Daemon Greathammer (15)
Heavy Psycannon (30)
Heavy Incinerator (40)
250pts

HS- Nemesis Dreadknight (130)
Dreadknight Teleporter (10)
Dreadfist (25)
Nemesis Daemon Greathammer (15)
Heavy Psycannon (30)
Heavy Incinerator (40)
250pts

1997

New edition so obviously we don't know what works and what doesn't.

I think that now everything is able to take Gate of Infinity is super awesome. Especially now that they can charge after Deep Striking or using the power. It will solve a lot of our problems when it comes to getting to objectives when we need too. Hammerhand is also a nice one and its hard to choose between the two. I think I may even try and find the points to upgrade to a GM for the extra power so he can cast Hammerhand on nearby boys.

I will be hanging the Brother Captian back with the Dreads for the double ranged Smite though I might be better off taking the GM and putting him up with the NDK's and Termies for the rerolls of 1's to hit. I am not sure which of the two I prefer just yet.

Also the New Vindicare looks like he could give Characters a bit of a scare I might need to include one.

Anyways first list and would love some feedback.
94
Discussion: Eldar / Re: Eldar Leaks 8th Ed - moved to here
« Last post by Shadenuat on June 08, 2017, 05:22:42 PM »
>> They are too expensive and only have a small number of ideal targets.
Centurions
Spehhs wolves
Paladins
Nobs
Obliterators
Warlocks
Tau suits
Venoms and Raiders
Wraiths and destroyers

Mixing them with other weapons wouldn't be too unreasonable: StC+SL on War Walkers, move '10 before game thus keeping your BS3+ and then sit still.
Vypers with Guide are interesting choice.
Crimson Hunter just shoots those at full BS, although arguably I'd keep the Lances there for crippling enemy vehicles into lower BS together with Pulse laser.
95
100 points.

WarBoss                            PL4
Weirdboy PL4
SAG Big Mek PL5          (Or KFF)                      (13)

Pain boy PL6
WAAAGH Banner Nob PL4
Burna boys 5 PL5/PL5 (10)
tank bustas 5 PL4
Tank bustas 5 PL4                        (28) 

Grot Mob 20 PL3
Slugga boys 30 PL 13
Shoota Boys 10 PL5
Shoota Boys 10 PL5                     (29)
                   
warbikers 3 PL5
Storm boys 30 P L13                    (14)


Mek Guns 3 PL7                             (7)
                         
                   
Wazbomba PL8                              (8)
 

PL total 100
96
Discussion: THE LIST / 8th edition 2000 pt. Blood Angels
« Last post by SteelRain on June 08, 2017, 05:21:23 AM »
HQ
Lemartes 129

The Sanguinor 170

Sanguinary preist w/ JP 86
Power Sword 4
         90

Librarian w/ JP 116
Force Sword 12
         128
Elite

Sanguinary Guard x4 88
4x angelus blotgun 36
4x encarmine sword 52
         176

Death Company w/ JP x10 200
2x Power Fist 40
         240

Furioso Dred 122
Furioso fist 40
Frag Cannon 19
      186

Death Co. Dred 128
blood talons 65

      198

Vanguard Veterans w/ JP x5 90
Relic Blade 21
Inferno Pistol 20
Thunder Hammer x2 40
Storm Shield x2 10
plasma pistol x2 14
         195


Fast Attack

Assault squad w/ JP x10 160
1x Power Sword 4
hand flamer 8
flamer x2 18
2x eviscerator 44
         232

Troops

Scout squad x10 110
thunder hammer 20
         130
Scout squad x10 110
thunder hammer 20
         130

1994pts

Supreme Command and Vanguard Detachments  CP:5

Scouts deploy 9" away for reliable first turn charge and tarpit, THs to do some damage to hard targets. Lemartes, DC, Dreds, Assauts, Priest, and Liby deploy on the table and move up. Large units to help stay in buff auras, DC and Assaults go after infantry but have AT capability, Dreds go after large targets. Vanguards, Guard, and Sanguinor DS for precision strikes and mop up. Thoughts and let me know if I've missed wargear points please.
97
Discussion: Black Templars / Custom Black Templar Dice ready for 8th edition
« Last post by Kilamandaros on June 08, 2017, 01:22:57 AM »
Hi all, just thought I'd share this here in case anyone is interested:

We're doing a big order of custom Templar Dice over at the BT forums on Bolterandchainsword, the more that gets ordered the cheaper the price and postage costs from the US will be lower this way. We have 2 different designs available in multiple colour options:





So if you are interested come on over, we have a spreadsheet to fill in your order details for the guy who will be doing the main order from Chessex with how many you want of each design and colour.

Cheers
98
Discussion: Orks / Re: Ork Dream Unit
« Last post by darnath on June 07, 2017, 09:46:10 PM »
Sqiudoth! 'bough said.
99
Discussion: Blood Angels / First 8th edition list 2000 pts
« Last post by SteelRain on June 07, 2017, 07:39:44 PM »
HQ
Lemartes 129

The Sanguinor 170

Sanguinary preist w/ JP 86
Power Sword 4
         90

Librarian w/ JP 116
Force Sword 12
         128
Elite

Sanguinary Guard x4 88
4x angelus blotgun 36
4x encarmine sword 52
         176

Death Company w/ JP x10 200
2x Power Fist 40
         240

Furioso Dred 122
Furioso fist 40
Frag Cannon 19
      186

Death Co. Dred 128
blood talons 65

      198

Vanguard Veterans w/ JP x5 90
Relic Blade 21
Inferno Pistol 20
Thunder Hammer x2 40
Storm Shield x2 10
plasma pistol x2 14
         195


Fast Attack

Assault squad w/ JP x10 160
1x Power Sword 4
hand flamer 8
flamer x2 18
2x eviscerator 44
         232

Troops

Scout squad x10 110
thunder hammer 20
         130
Scout squad x10 110
thunder hammer 20
         130

1994pts

Supreme Command and Vanguard Detachments  CP:5

Scouts deploy 9" away for reliable first turn charge and tarpit, THs to do some damage to hard targets. Lemartes, DC, Dreds, Assauts, Priest, and Liby deploy on the table and move up. Large units to help stay in buff auras, DC and Assaults go after infantry but have AT capability, Dreds go after large targets. Vanguards, Guard, and Sanguinor DS for precision strikes and mop up. Thoughts and let me know if I've missed wargear points please.
100
You can only cast each psychic power once per turn in matched play. Smite is the inly exception to this. Otherwise Psychic hevy armies like Grey Knights or Thousand sons would be absolutely devastating.
Pages: 1 ... 8 9 [10]