Author Topic: Forge World as Supplement/Allies  (Read 843 times)

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Offline Packetboy

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Forge World as Supplement/Allies
« on: October 25, 2013, 04:02:41 PM »
Hi everybody, I have been watching thewarmaster videos on youtube for a long time and I like the idea of this forum. (talking with the pro) ;)

I was going through The Imperial Guard second edition Book from Forge World and it was all candy land for me. They were 3 things I really wanted to have in 4th edition; Mechanized force, None-tracked Artillery model and tank commander. All of them are available in that book. (Awesome)

So I build a list to share and mingle ideas:

Primary Detachment         1375 pts
HQ
CC
Chimera, 4 PG, 1 PP

Primaris Psyker

TROOPS
Plasma Vets
Chimera, 3 PG, 1PP

PCs with Primaris Psyker
Chimera, 4 GL, 1PP

Infantry
GL, AC
Infantry
GL, AC

SWs
3 Melta, Chimera (Borrowed from the regular infantry)
SWs
3 Melta, Chimera (Borrowed from the regular infantry)

3 Sabre Platforms (Skyfire, interceptor, Artillery)
Twin-Linked AC

FAST ATTACK
8 Rough Riders
PW

HEAVY SUPPORT
Heavy Artillery Gun Carriage
Heavy Artillery Gun Carriage

2 Quad Launcher

ALLIES          625 pts
HQ
Leman Russ Commander
Vanquisher, Co-Axial H.Stubber, Beast Hunter Shell
Las-Cannon


ELITE
Leman Russ Commissar
Vanquisher, Co-Axial H.Stubber, Beast Hunter Shell
Las-Cannon


TROOPS
Thunderer

HEAVY SUPPORT
 Heavy Artillery Gun Carriage

2000 Pts

The Idea behind it is to rush forward the center of the table with the Chimeras, the Thunderer and the Rough Riders. While you have some serious fire power at home covering the advance.

So much high Toughness and High AV in the back protected by bumps of Infantry squads is a real pain to remove with shooting, while the Chimeras and the Thunderer bring a lot of Fire-Power to the middle of the board to claim those objectives.

What do you thing about it? What are the combo you really like to bring?
« Last Edit: October 25, 2013, 05:44:24 PM by Packetboy »
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