Author Topic: Adepticon Iron Hands  (Read 7055 times)

0 Members and 1 Guest are viewing this topic.

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Adepticon Iron Hands
« on: March 17, 2015, 10:03:07 PM »
So, I'm all painted and packed up. Will head out early tomorrow morning for Adepticon. I am playing pure Iron Hands (well, kind of in that only some of my Legion of the Damned Legionnaires were once Iron Hands, the rest were Dark Angels, Sisters of Battle, Black Templars, and who knows what all else). The following is my Championship list.

Disclaimer: There are some real strengths in this list as well as weaknesses which I might discuss post Adepticon when I've had more sleep. It's designed to be durable, ignore certain game rules, and have sufficient mobility to succeed in Maelstrom. A variation of this army only did middling well at Forge the Narrative but in my defense I'm still learning how to fight this army and FtN has quite a mix of missions for which I had neither designed the list nor had time to play test for. All of my effort has been in preparation for Adepticon.

I can see where some might say "x, y, and z are too cheesy". But Adepticon is allowing quite a lot of super cheesy stuff. This list is intended to be competitive with cheese. Any failings in games are more on my mistakes than the units themselves.

I will say that I have seen nothing like the combination I am fielding. And I have looked, searching for other players posting their experience with the Typhon in particular. There's very little out there. So, I have created something unique from my own experience. Although it occurs to me that no one has fielded this combination because it's a really bad idea. I shall soon find out!

Please feel free to offer constructive criticism but the gears are already turning. It's too late to change anything. This war machine will succeed or fail as it currently stands.

Well, enough rabbiting on. Here's the list.

Adepticon 2015 Championship - The Iron Fist of a ForgeWorld
Siege Column “Melinda” of the Xth Expeditionary Force
“Hillshire"- Atlanta, Georgia

Iron Hands - Chapter tactics grant 6+ FNP, 5+ IWND, and +1 to repair rolls by the Master of the Forge

HQ
90   Aukusti Seppo
Master of the Forge (Bolter & Bolt Pistol, servo harness) - no upgrades
   Can repair or restore a HP on a 3+ due to servo harness and Iron Hands Chapter Tactics
   The Servo Harness can fire both its flamer and plasma cutter (one of which can be replaced by bolter shots)

Troops
85   Command Escort Squad
Tactical Squad (4 boltguns and 1 grav-gun)

60   2nd Forward Observation Team
Scout Squad (5 marines with bolt pistols and close combat weapons, Sergeant has Melta bombs)
45   
Land Speeder Storm (Cerberus Launcher, Heavy Bolter, Jamming Beacon, and IWND) - dedicated transport

60    5th Forward Observation Team
Scout Squad (5 marines with bolt pistols and close combat weapons, Sergeant has Melta bombs) in a
45
Land Speeder Storm (Cerberus Launcher, Heavy Bolter, Jamming Beacon, and IWND) - dedicated transport

Elites
180   The Loyal Dead of the Battle of Sarosh
5 Legion of the Damned Legionnaires (1 Multi-Melta, 1 Melta-gun, and the Sergeant has a Combi-melta & Powerfist)

180    The Loyal Dead of the Battle of Sarosh
5 Legion of the Damned Legionnaires (1 Multi-Melta, 1 Melta-gun, and the Sergeant has a Combi-melta & Powerfist)

155    The Loyal Dead of the Battle of Sarosh
5 Legion of the Damned Legionnaires (1 Multi-Melta, 1 Melta-gun, and the Sergeant has a Combi-melta)

Heavy Support
330   Santeri
Land Raider Achilles (2 TL Multi-meltas, Thunderfire Cannon, immune to melta & lance, -1 to rolls on
the vehicle damage chart + IWND due to Iron Hands) w/Dozer Blade (re-roll Dangerous Terrain Tests).

230   Aleksi
Relic Sicaran Battle Tank - TL Accelerator Autocannon (S7, AP4, hvy 6, rending, rapid tracking - ignores jink),
 2 Lascannons, 1 Hvy Bolter, Ceramite (immune to melta), Dozer Blade (re-roll Dangerous Terrain Tests), IWND
Legacy of Glory: Battle of Sarosh - TL Accelerator gains Interceptor, Skyfire, Tank Hunters, & Night Vision once

Lord of War
390   Reima
Typhon Heavy Siege Tank - Lord of War, AV14, 6 HP, Armored Ceramite (immune to melta), and IWND.
2 Heavy Bolters on side sponsons. Dreadhammer Siege Cannon (S10 AP1 7” blast Ignores Cover, Primary Weapon
 - roll 2 dice for pen, pick the highest) +1 on the Thunderblitz table.
« Last Edit: March 17, 2015, 10:11:48 PM by hillshire »

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #1 on: March 17, 2015, 10:07:08 PM »
Here's a bit of the fluff I've developed. My apologies for the lack of polish. This is no where near my usual standards but I'm tired and I'm out of time. The fluff is also still evolving so hopefully any confusing points will be clarified in the future.

Hopefully I'll have some nice pictures to post once I get the army set up for judging on Thursday. Although the pictures I've taken previously don't really do justice to the subtle color combinations. There's more I'd like to do but isn't that always true?

Anyway, onto the fluff!

   This is literally a ForgeWorld army. The link between the Mechanicum and the Iron Hands is well established.
The Iron Hands keep powerful battle forces on station at each of their primary supply ForgeWorlds to aid in their defense. These battle forces will rotate between their recruiting worlds to restock their manpower, their allied ForgeWorlds (as well as other important defenses such as fleet bases, Imperial worlds, and strategic emplacements) where they hone their craft and unifying their battle brothers, and offensive campaigns in the name of the Emperor before returning to their base worlds to recruit new warriors to replace those lost on the field of battle.
   The Iron Hands Xth Expeditionary Force has been sent to fight in the Illini Sector in the Chiago Campaign. The Siege Column “Melinda” is but a part of that mighty engine of war. “Melinda” is led by the Master of the Forge Aukusti Seppo. He commands from within the Achilles Land Raider “Santeri”, guiding its devastating barrages upon the enemy. His command escort stays with him trying to keep him safe. While the Thunderfire Cannon is an excellent weapon, it is not the primary focus of the Siege Column. The Typhon Siege Tank “Reima” is far more dangerous, able to crush the foes of the Imperium by the power of the Dreadhammer Cannon or under the grinding steal of its treads. Two teams of Iron Hands Scouts fly their Land Speeder Storms ahead of the Siege Column, relaying back target data as well as intercepting minor threats. In support of its larger brethren the Sicaran Battle Tank “Aleksi” watches the skies and ridges, ready to bring its torrent of firepower to shred any enemy within range. “Aleksi” was recovered from the wreckage of the Battle of Sarosh by the Mechanicum, rebuilt and gifted to the Iron Hands in recognition of their close alliance. “Aleksi” is under investigation from the Inquisition by order of Xenos Inquisitor Almatar Sibelius due to the appearance of vengeful spirits in Imperial armor fighting the enemies of the Emperor. For now, she is satisfied with merely observing for their is no greater service to the Empire than the ruination of their foes.
   For this battle, the Siege Column “Melinda” is maneuvering in support of the main force of the Iron Hands Xth Expeditionary Force when their scouts spotted your army closing in to intercept their advance. Their tanks move into cover and use the targeting information to prepare their cannons. The fallen brethren who haunt the spirit of the Sicaran awaken once again to battle beyond death. Master of the Forge Seppo watches over all.
« Last Edit: March 17, 2015, 10:10:18 PM by hillshire »

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #2 on: March 20, 2015, 05:20:19 AM »
Just a quick update via iPhone from Adepticon. I don't have the details with me so apologies for the generalizations.

I went 2 & 2 during championships yesterday.

Game 1 vs Dark Angels. Loss. Critical moment: forgetting their were nasty terminators inside a Land Raider with Strength 10 weapons. My Typhon got charged from multiple angles. Wasn't worried about the THSS ones but the S10 maces did it in. A horrible mistake on my part. Still earned 10 battle points (you would get 15 in the case of a tie). So, while it was a loss and I had made a huge mistake early in the game I was still able to keep it close. He was a smart player and it was a very tactical game. Friendly and fun too.

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #3 on: March 20, 2015, 06:20:34 AM »
Game 2 vs Demons. Belakor, Demon Prince, Fateweaver, and something with the Grimoire in a Skyshield Landing Pad. Kill Points Mission. Wierd game. Went incredibly slow and nothing was dying due to his Cursed Earth and Grimoired invuls and my heavy armor.  Critical moment: multi-assault with Legion of the Damned into two units of Demons while moving onto objectives. Secured a 20 to 10 victory.

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #4 on: March 20, 2015, 09:00:42 PM »
Game 3 vs Dark Eldar. Lots of very mobile but fragile units. Using Legion of the Damned on their paper airplanes seemed like a waste. But Maelstrom was what this list was designed for and all those test games payed off. Racked up lots of Maelstrom points. Critical moment: the Maelstrom card card where my opponent picks a unit I have to destroy. Knowing that I had already shot off my Battle of Sarosh ability (and lacking any othe AA), he picked a flyer. Since it as in range I snap shot with my Achilles. . . and hit. He tried to jink but failed. I rolled Immobilized but he could have still survived. The dice gods were angry though and he crashed and burned. Scored 2 pts for succeeding in the same turn it was drawn. A solid victory for my Iron Hands.

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #5 on: March 20, 2015, 09:14:59 PM »
Game 4 vs Eldar with Wave Serpents and Wraithknights. This game could have gone quite differently. Basically I lost because I had misread and thought Monstrous Creatures could not be Thunderblitzed. We were near the end of the game when one of my buddies stopped by and asked why I wasn't doin that. So I tried it and it turns out Wraithknights can die quite easily to Thunderblitz. But by the. It was too late to turn things around and it was a solid loss for me.

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #6 on: March 20, 2015, 09:19:14 PM »
Today I played Highlander and had a great time. I need to get some sleep now so I'll just give the stats. I had all three victories with no losses. I'll elaborate when I can

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #7 on: March 21, 2015, 04:17:29 AM »
Well I'm up early due to a crick in my neck. Which is bad since I've still got two days of teams to go. And I was feeling very healthy yesterday.

Game 1 vs Dark Angels. A very sharp guy was running an a very traditional Dark Angels list. As usual I start out by making mistakes. The first one was understandable. I had not noticed that the Librarian had a Power Field Generator. Which got me First Blood but wasn't as effective as I had hoped. My mistake was in trying it again next turn. In my defense, it was a pretty juicy target. Lots of stuff tucked into a small space. But I really should have switched targets which prevented me from being able to max points later. Critical moment wasn't mine really. Since I had focused on them earlier my opponent ran a rhino with the 3 survivors of a 10 man tac squad right up to one of my heavy tanks and stole an objective due to objective secured. A smart maneuver I frequently use. So I won kill points while he won kill points but since I had First Blood, Warlord, and Line Breaker I managed a minor victory.
« Last Edit: March 21, 2015, 04:19:04 AM by hillshire »

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #8 on: March 21, 2015, 05:44:27 PM »
Game 2 vs Eldar summoning demons with Devestator Centurion allies. Another sharp guy, had some good strategies. Critical moment: Killed the Centurions early in the game which took out the biggest threat to my armor. I was very agressive with the Typhon and maneuvered right for his Sky Shield Landing pad. After having scored the mission objectives and all of the secondaries he conceded and I earned max points.

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #9 on: March 21, 2015, 09:31:07 PM »
Game 3 vs Grey Knights. This was hard for me because I love Grey Knights and these were beautifully painted. The game combined The Relic with objectives. Again, a very friendly and sharp person. I've been impressed by how great the 40k community is. The game swayed back and forth as units seized objectives and then died. Each of us vying to score the best combination of points. Critical moment: my Master of the Forge equipped with the Shield Eternal and backed by a few tac marines fought a Dreadknight, killed it, and secured The Relic to win my final game for Highlander.

I have to admit it was a great feeling having earned perfect record and strong series of games. All of the practice games, researching armies, and hours modeling and painting had payed off.

Teams, however, is a different story. We dropped the Typhon from the list and the other guys are taking Centurions. We've had a pretty rough time of it, including being tabled by Demon summoning Eldar with Wave a Serpents, Wraithknights, and D weapon shooting Lynx. Yikes! Still having great fun playing though!

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #10 on: March 22, 2015, 05:00:41 AM »
Our team is hoping to win back some honor today. My neck is better so I should be thinking more clearly.

Just a quick comment about Adepticon. It's been running pretty smooth with helpful staff and judges sure there was a snafu with the Highlander start time but they did what was best for the players and it all worked out. Camp Adepticon looked like a great time. Might try it next year if there's no conflict with Highlander and Teams.

Looking forward to a great day!

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #11 on: March 24, 2015, 04:47:30 AM »
So the final day started out pretty bad. We were up against Tau and Imperial Guard with a Cerastus Imperial Knight. The key here was to kill the knight because nothing else in the army had more than a passing chance of damaging my tanks, the Achilles in particular. So we set up so the two squads of Devastator Centurions with Librarian could light up the Cerastus while my tanks went to work on the Riptide then drop Legion of the Damned in behind the Cerastus if needed.

Unfortunately the Librarian failed to get Invisibility (which we only got once or twice in all of our games across both pairings in all five games) so we had to rely on shooting. The result was some very average shooting on our part + incredibly good saves and FNP on their part = nothing but Guardsmen dying. Then they poured huge amounts of AP lame shooting into the Centurions and them dying to a man by the end of Turn 2. Legion of the Damned arrived Turn 3 but it was decided that we should go for Warlord instead of the Imperial Knight. So they land exactly where I wanted them. Again, my shooting was unimpressive with only one shot hitting but it blew up the tank and killed Pask for Warlord. Then at the top of Turn 4 the Tau army turned everything on the Legionnaires and wiped them off the board.

Meanwhile the Tau contingent had been busy placing cheap blocking units in front of my tanks but I was too busy trying to kill the Riptide (who suffered more wounds from his own Nova charge than my 2 multi-meltas, 1 heavy bolter, 2 lascannons, and 6 shot twin linked auto cannon I was shooting at him) to waste shots on them. So by my Turn 4 all that's left is my tanks facing off against the Cerastus and the entire Tau army. So I spread them apart to triangulate, measured to make sure they were out of easy assault range of the Cerastus, and hoped he'd move up so I could at least get side shots on him. Because as long as that's alive, I'm vulnerable to Strength D assaults. If that dies, I'm free to rampage across the board with my tanks.

Unfortunately he doesn't take the bait and advance his Knight during his Turn 5. During mine I blast off one of the blocking units and again fail get anything past their saves with the Achilles. Basically I was prepping for a Turn 6 where I would have no choice but to close within Melta range with the Achilles and flank shots with the Sicaran and hope to blow it up while my tac squad takes the center objective. It wouldn't have won us the game but might have set us up to earn a few battle points if it went to Turn 7. But a roll of the dice ended the game and we were miserably defeated.

We often talk about how we should never blame the dice but instead look at our tactics and there is merit to that. But consider this. My Legionnaires only got that one shot into Pask. While it was an Explodes result, that would have done only 2-4 HP of damage to an Imperial Knight, assuming it got past the shield. How do you call it when you do the right things but fail anyway? And I don't mean "we did some damage but not enough". I mean as in "we failed to hurt anything and failed to save anything" due to dice rolls.

It really was a miserable game but I took it in stride and joked around with our opponents. They were great guys and I would love to play a rematch with them but with my own Iron Hands. Centurions aren't really my thing.

Gotta get going! I'll post the final match soon.
« Last Edit: March 24, 2015, 04:49:29 AM by hillshire »

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #12 on: March 24, 2015, 08:37:55 PM »
Final game was vs Iron Hands and Blood Angels. Pretty traditional force with a bunch of tacs in Rhinos and Drop Pods, Dreadnoughts, and Astorath with Death Company. Our opponents were good guys who had also had been playing some rough matches. I decided to just let my teammate take the lead and I'd try to support him to avoid any confusion of what the plan should be. Just pointing a few things out here and there to make sure we were on track on and the same page.

The game went very well. We made good use of our units and Maelstrom cards. For example, I charged Astorath and the Death Company with my Scouts after having whittled them down some with Thunderfire Cannon barrages. This gave us a Maelstrom VP and tied them up during their turn so he couldn't assault anything. Sure enough, he killed off the Scouts but then it was our turn again and we poured more fire into him until he went away.

My teammate was doing a good job of figuring out how to get the best advantage out of the Maelstrom cards so I was happy to go along with it. By the end I had only lost the Scouts and a couple of tac marines. Everyone else was scoring points and killing stuff. All of them contributed.

The game ended with a solid victory which is always a good way to end Adepticon.

Our team was already scheming towards next year. This time we plan on actually play testing our lists together instead of just jumping right into the Tournament. Something I found interesting is the difference in play styles. We're all aware of that but it's completely different trying to mesh styles instead of fighting against it. Much harder. That's an area I want to improve on.

Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #13 on: March 26, 2015, 03:23:26 PM »
Some pics of my Iron Hands before Championships


Offline hillshire

  • Brother Captain
  • *
  • Posts: 406
    • View Profile
Re: Adepticon Iron Hands
« Reply #14 on: March 26, 2015, 03:25:11 PM »
A couple more