Author Topic: Tank Shock - Dark Eldar's Strength?  (Read 1525 times)

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Offline Sadclown

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Tank Shock - Dark Eldar's Strength?
« on: January 09, 2016, 07:35:02 PM »
Hey guys,

I listened to TFG Radio's podcast on tankshock and how it can be used to kill enemy models including GMCs, MCs and invisible units.  For those of you that have not heard it, the basic idea is to surround  a unit and then run over the enemy unit with a tank. The models under the tank most move out from under it by the short possible distance. If they are within two inches of your units, and/or out of coherency with models from their unit they die.  ITC modified this to make maintaining coherency the number 1 priority.

Shock prows and chain snares all Raiders, Ravagers and Venoms to tank shock.  As fast skimmers, they can move up to 24" making it easier for them to move into position to corral enemy units completely, and then fly over the other raiders to crush the enemy unit being corralled.

End to a Raider is about 6" (rough guess from memory).  The unit inside is able to get out 6" from any point, allowing the raider and unit to block of 6" of board space at a time.  It seems like the idea of corralling enemy units and killing them in the movement is equally viable with Coven, Cults or Kabals out of the DE book, with the Coven Supplement being superior due to being fearless.

So for you experienced DE players, does this all sound crazy or viable? 

Offline rasmusnicolaj

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Re: Tank Shock - Dark Eldar's Strength?
« Reply #1 on: January 12, 2016, 04:48:12 AM »
Crazy but possible durable. But not shure if it is worth moving a lot of your army out in a possible open spot and grouped together. You get a kill but what is the tactical cost of that kill?

/Rasmus
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Offline IronHandStraken

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Re: Tank Shock - Dark Eldar's Strength?
« Reply #2 on: January 13, 2016, 06:44:32 PM »
it sounds stupid but you could do it according to the rules. it would be great for downing a gun wraithknight.
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Offline rasmusnicolaj

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Re: Tank Shock - Dark Eldar's Strength?
« Reply #3 on: January 14, 2016, 05:03:49 AM »
5 Warp spiders or maybe 2x 5 warp spiders can deepstrike and take down a wraith knight. Cheaper, faster and a lot less complicated  ;)

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Online Morollan

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Re: Tank Shock - Dark Eldar's Strength?
« Reply #4 on: January 15, 2016, 03:15:52 AM »
5 Warp spiders or maybe 2x 5 warp spiders can deepstrike and take down a wraith knight. Cheaper, faster and a lot less complicated  ;)

I think that's being a bit optimistic! 5 Warp Spiders do an average of 1.7 wounds to a Wraithknight, and that's assuming no cover save and that they manage to deep strike within weapon range (not unlikely with battle focus but still possible).

Offline Krokthefat

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Re: Tank Shock - Dark Eldar's Strength?
« Reply #5 on: January 31, 2016, 09:39:22 PM »
Hey guys,

I listened to TFG Radio's podcast on tankshock and how it can be used to kill enemy models including GMCs, MCs and invisible units.  For those of you that have not heard it, the basic idea is to surround  a unit and then run over the enemy unit with a tank. The models under the tank most move out from under it by the short possible distance. If they are within two inches of your units, and/or out of coherency with models from their unit they die.  ITC modified this to make maintaining coherency the number 1 priority.

Shock prows and chain snares all Raiders, Ravagers and Venoms to tank shock.  As fast skimmers, they can move up to 24" making it easier for them to move into position to corral enemy units completely, and then fly over the other raiders to crush the enemy unit being corralled.

End to a Raider is about 6" (rough guess from memory).  The unit inside is able to get out 6" from any point, allowing the raider and unit to block of 6" of board space at a time.  It seems like the idea of corralling enemy units and killing them in the movement is equally viable with Coven, Cults or Kabals out of the DE book, with the Coven Supplement being superior due to being fearless.

So for you experienced DE players, does this all sound crazy or viable?
Hello.
I feel like your plan is complicated. Plus tank shocking a GMC or MC with an av 11 open toped vehicule is most likely to result in a blown up (Or stuned. Or immobilized)  antigrav, because of death or glory.

Offline RevCal

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Re: Tank Shock - Dark Eldar's Strength?
« Reply #6 on: March 01, 2016, 03:22:58 AM »
Hi there,

Tank Shocking with DE is possible, and it works, but i would not rely on it killing "everything".

I tried it a few times, but only on units, every it was obvious that the unit can not harm my raider ...
Tank Shocking with Dark Eldar has two problems:
  •        Surrounding the enemy
           This means you have at least 3-4 spare units to encircle the enemy unit, depending on its size.
           Although this means, you have quite control of the battlefield and space to maneuver ...
       
  •        The Armor:
            Average AV of 10, every damn space marines has grenades with strength 6 ... so you have a 1/3 probability that your vehicle is somehow stopped (shacken, stunned, destroyed ... )
           To make it harder to receive an autohit is to make the enemy unit fail its moral test -> one HQ with armour of misery within 6" of the encircled unit.
       



Offline SailorCSN

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Re: Tank Shock - Dark Eldar's Strength?
« Reply #7 on: March 01, 2016, 03:58:08 PM »
This is part of an ancient time of DE knowledge. Back when we had scaling nets the idea was to get behind the unit you want to shock. Then disembark the 10 man squad behind them and tank shock. Stacking terrofexes and horrofexes to give you as many LD checks as possible. It was a way around the crazy stuff you couldn't normally deal with
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