Author Topic: What's the deal with Land Raiders?  (Read 1292 times)

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Offline Chaos_Inquisitor

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What's the deal with Land Raiders?
« on: June 07, 2016, 06:00:31 PM »
Okay...truly weird question here.  So a Land Raider is conceivably the only way to transport Terminators, cause they are so big and bulky.  Yet you can only fit a max of 5 of them in a standard Land Raider.  This is due to them counting as "two models" because of their Bulky special rule.  So...why is that you can then only fit 10 "normal" sized marines in a Land Raider, the SAME EXACT DAMN NUMBER AS IN A RHINO!?!  This has actually given me sooo much damn head scratching.  The logic and math just doesn't compute together.  Basically it feels like a case of "1+1=...Fish?"

Online SharkoutofWata

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Re: What's the deal with Land Raiders?
« Reply #1 on: June 07, 2016, 06:23:01 PM »
Lascannon batteries are big?  Land Raiders also serve as mobile Command Platforms?  The ceiling is higher but it's not much wider?  Plenty of reasons to choose from.

Offline hillshire

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Re: What's the deal with Land Raiders?
« Reply #2 on: June 07, 2016, 08:37:16 PM »
I have a theory that 40k models (and maybe their rules) are based on the fevered, shell shocked memory of some Imperial Guardsman who's pretty decent at making models.

This would help explain why some tanks have preposterously large cannons where there is no possible way to store sufficient ammunition and fit people inside. Then again, they rarely last longer than a few shots anyway so maybe it all works out. Hmmm.

Or Rhinos, which were pretty non-threatening are way too small to carry more than a few guys and Land Raiders are bigger.

Or flyers with as much aerodynamics as a brick with ears.

Or veteran warriors without helmets.

Or a little shield somehow protects a guy from a massive, flaming explosion

Clearly the ravings of a madman

And pretty dang fun

Offline Meros

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Re: What's the deal with Land Raiders?
« Reply #3 on: June 07, 2016, 09:30:44 PM »
I have a theory that 40k models (and maybe their rules) are based on the fevered, shell shocked memory of some Imperial Guardsman who's pretty decent at making models.

This would help explain why some tanks have preposterously large cannons where there is no possible way to store sufficient ammunition and fit people inside. Then again, they rarely last longer than a few shots anyway so maybe it all works out. Hmmm.

Or Rhinos, which were pretty non-threatening are way too small to carry more than a few guys and Land Raiders are bigger.

Or flyers with as much aerodynamics as a brick with ears.

Or veteran warriors without helmets.

Or a little shield somehow protects a guy from a massive, flaming explosion

Clearly the ravings of a madman

And pretty dang fun


That would explain Eldar haha.
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Offline Fritz40K

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Re: What's the deal with Land Raiders?
« Reply #4 on: June 08, 2016, 08:01:23 AM »
Codex Astartes dictates that only ten marines may embark on a Land Raider. It's worked for 40K years so why change it...

Offline Chaos_Inquisitor

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Re: What's the deal with Land Raiders?
« Reply #5 on: June 08, 2016, 12:22:24 PM »
Codex Astartes dictates that only ten marines may embark on a Land Raider. It's worked for 40K years so why change it...

But us heretics don't believe in your rubbish Codex, so we should break those rules too!
GLORIUS CHAOS!

Online Kvekan

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Re: What's the deal with Land Raiders?
« Reply #6 on: June 08, 2016, 10:31:39 PM »
Codex Astartes dictates that only ten marines may embark on a Land Raider. It's worked for 40K years so why change it...

But us heretics don't believe in your rubbish Codex, so we should break those rules too!
GLORIUS CHAOS!

So maybe chaos were the real inventors of the crusader? ;)
"For those we cherish, we die in glory" ...And we die a lot.

Offline Chaos_Inquisitor

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Re: What's the deal with Land Raiders?
« Reply #7 on: June 08, 2016, 11:26:34 PM »
If you dig into the fluff of the Warpsmiths and the Dark Mechanicus...it actually seems more likely of a scenario.  All things point to the Techmarines and Mechanicum as absolutely unable and unwilling to "improve" or create new things.  It's actually outright stated as being "tech heresy." Hence the Dark Mechanicum and Warpsmiths actually being sort of more progressive, because they are not held back by that restriction.  They actually embrace the idea of creating new things, and fully improving systems, just that they're crazy and have to add Daemons to everything they do.

Online Kvekan

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Re: What's the deal with Land Raiders?
« Reply #8 on: June 08, 2016, 11:57:30 PM »
Indeed! Also, eight terminators in an assault vehichle. Khorne approves.
"For those we cherish, we die in glory" ...And we die a lot.